War of Ashird Delayed to Late January 2021, “Mid-February at the Latest”

War of Ashird

Igdrasil Studio have announced a postponed release date for Kickstarted JRPG War of Ashird.

The game was originally set to launch 2021 on Windows PC (via Steam), and 2022 on Nintendo Switch, and PlayStation 4. Now, a new announcement via Kickstarter update confirms the game has been postponed to “late-January 2021 (mid-February at the latest).”


The delay was due to the team wanting more time to “make the best experience possible for everyone, and because we want to extend it in order to showcase certain features.” The update also explains that features intended to be completed by the end of November had been held back by “a variety of circumstances.”

Further, the update explains what the team is currently working on. These include updating the game’s source code to implement Kickstarter stretch goals, UI extensions, and changes to the world map and map navigation.

Features related to the story have also been implemented; including New Game+, the Demonic Route, a prologue, testing sprite animations, and background effects (such as wind, snow, and sunlight).

The update also included information on the game itself. While a previous update revealed characters would earn 1 or 3 development points (determined by chance) as they leveled up, feedback has led to them rethinking that decision.

The Q&A segment reveals that the game will feature support attacks, special dialogue depending on relationship values (which may even trigger events), and sidequests that can change the world. The team also asked if users would like books and documents found in the world.

Finally, the team revealed the model for Battle Valkyrie Patrizia. You can find that below.

We had previously reported how Kumiho Soft had cancelled their Kickstarter with the intention to relaunch it. The reason was not elaborated upon, other than “mistakes” being made early in the project, which would be difficult to fix while the crowdfunding progressed.

The Kickstarter was later relaunched, being fully funded within 12 hours, and eventually raised $201,199 USD. The campaign initially just had three stretch goals, with more to be revealed later.

Completed stretch goals include a bonus location with 10 additional hours of gameplay, expanding the castle management system, a crafting system, new events for the player’s personal maid, three additional generic units, two additional playable characters, 10 hidden items, a Demonic Route for New Game+, and a prologue chapter.

However, users can still support the game with further crowdfunding via PayPal. As shown on the Kickstarter page and the linked page on Kumiho Soft’s website, users can still donate and receive backer rewards.

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Ryan was a former Niche Gamer contributor.


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