Another day, another Twitter outrage featuring people trying to find things to complain about in the world of video games, instead of just you know – playing said video games.
While we usually report on people crying out over the depiction of women in video games, this time it’s actually a very different argument that people were making over on Twitter – that the Vlambeer developed aerial dogfighting game, Luftrausers, had you playing as a Nazi pilot, and that it featured Nazi-like imagery and symbolism.
Vlambeer’s Rami Ismail addressed those concerns over on the game’s official blog, simply stating that “from our perspective, we do not cast our player as a Nazi pilot.” He continued “You’re not playing existing enemy force, not the Nazis, not the Japanese, not the Soviets, not any force that existed. Luftrausers takes place during a fictional and/or alternative reality conflict between the ‘good guys’ and an undefined foe that we were spying on.”
Ismail did point out that peoples’ concerns did have some validity, saying “The fact is that no interpretation of a game is ‘wrong. When you create something you leave certain implications of what you’re making […] But even more so in an interactive medium, we do have to accept that no way of reading those implications is ‘false’ – that if someone reads between the lines where we weren’t writing, those voids can be filled by the player, or someone else.”
“We do have to accept that our game could make some people uncomfortable, and we sincerely apologize for that discomfort,” Ismail said in the statement.
Lastly, Ismail also pointed out that both him and his partner at Vlambeer, Jan Willem Nijman, are both natives of the Netherlands, which was invaded by the Nazis in 1940. “Having been born and raised in the Netherlands, we are extremely aware of the awful things that happened, and we want to apologise to anybody who, through our game, is reminded of the cruelties that occurred during the war.”