Victoria 3 Monthly Update #1

Victoria 3

Paradox Interactive have released the first monthly update of their 19th century grand strategy game Victoria 3. 

As previously reported, the game was “one of the most anticipated games in Paradox’s history.” Command you nation as population groups needs and desires affect and are affected by your policies. While your empire grows, other nations may grow to respect you. Though threats, military might, and bluffing may be needed to avoid outright war.

The first in the monthly update dev diaries focuses on economic factors. Pops are populations of people that share the same culture and religion. These can include Peasant, Farmers, Servicemen, and more.

Each group has many factors tracked; such as Workforce, Dependents, Size, Wealth, and how many loyalists or radicalists make them up. Even how many of them can read. Ever decision you make can affects these elements, the Pop, and ultimately your nation.

Capacities reflect your continuous production and consumption of various currencies. For example. Bureaucracy is generated from government administration buildings, which in turn is spent on being able to tax your population and provide Institutions to aid you or your Pops. Likewise Authority comes from your laws, and Influence comes from your prestige among other nations.

Buildings can be built within States; where your Pops work. More employees working in a building means the building can produce a greater variety of things. However, Pops will gravitate towards buildings that can pay them the best, which in turn is based on profit.

Subsistence Buildings will naturally spring up to help Pops get by, but these will vanish as more meaningful employment from your Buildings arise. Certain buildings can bring Urbanization to a State, which in turn can create an Urban Center to provide more services to the Pops.

Goods are anything produce and sold, even if it is intangible. These are divided by Staple Goods (food, clothes, etc.), Industrial Goods (tools and supplies for buildings), Luxury Goods, and Military Goods (guns, weapons, and combat vehicles). The above all comes about via different production methods from your buildings.

You can find Monthly Update #1 July below.

You can find the full rundown (via Steam) below.

Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

    Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist… the choice is yours.
  • Detailed population groups with their own economic needs and political desires.
  • Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
  • Research transformative new technology or ideas to improve your national situation.


  • Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
  • Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
  • Secure vital goods to fuel your advanced economy and control the fate of empires.
  • Balance employing available labor force with the needs for new types of workers.


  • Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
  • Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
  • Increase your economic and military strength at the expense of rivals.
  • Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.

Victoria 3 is coming soon to Windows PC, Linux, and Mac (all via Steam); and will be available on Xbox Game Pass for PC.

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Ryan was a former Niche Gamer contributor.

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