Vampire Survivors hits full release in October 2022

Vampire Survivors

Publisher and developer poncle has announced Vampire Survivors will hit full release in October, just in time for spooky season.

Vampire Survivors is hitting full release on October 20th, and will come with a big content update that “completes” the game. The Game Pass on PC preview version for Vampire Survivors will also get the content update.

The reverse-shoot ’em up game has been available for Windows PC (via Steam) since December 2021, and quickly became an indie hit.

Here’s a rundown on what to expect in the new Vampire Survivors 1.0 update:

Vampire Survivors update 1.0

There will also be minor tweaks in balancing items to try make them more useful, with Santa Water/La Borra being the only one candidate for a slight nerf, as they tend to surpass almost everything else by an order of magnitude with little to no effort.

There will be a handful of new achievements, and a couple of the existing achievements will receive different unlock conditions (you won’t have to get them again, they’ll stay unlocked if you’ve already got them).

This is because during EA the Moongolow/Cappella incident had to be split over different patches, breaking the natural Stage progression. That will be reviewed and streamlined like for the other achievements.

Save Data will of course be left intact. We had to go through several iterations in the past months to make sure things work between PC, Mac, and Steam Deck, but, if anything goes wrong, please always remember that there’s a Data Recovery system in the Options menu!

The game will still run in Electron, so aside from the new content there won’t be much else particularly relevant (more on this, and on the new engine, in the paragraphs below).

New official languages coming

With 1.0 the game will officially support the following languages: English, French, Italian, German, Spanish, Polish, Portuguese, Turkish, Russian, Simplified Chinese, Korean, and Japanese!

You’ll still be able to use custom language patches of course, but we won’t be able to use fan-translations once the game is in 1.0. A huge thank you to everyone who contributed to the Public localisation sheet, and while some of your lines might be gone, your names will stay in the credits and in our hearts of course ✨

New engine port

The port to a new engine is still ongoing and we’re aiming to release it by the end of the year. We’re at the last pass at optimization and polish (plus adding the final bits of content that still have to be seen on the current version too). Once it’s out, Save Data will carry over.

The goal of the new engine is to have the exact same game, with increased performance and compatibility for more machines, and like most new things in VS it will remain optional. So if you’re happy with the current Electron version, nobody will force you to move to the new one :)

The major problems that the new engine will fix are:

  • Work on machines that get the webGL not supported error, get a white screen of death, get a black screen with a sad face, or have the game installed on a non-standard path.
  • Fix input issues or the game straight up crashing when multiple controllers are attached to the machine.
  • Remapping input.
  • Cloud Save conflicts due to non-useful files.
  • Use more than 1 CPU core :) Let those FPS fly high
  • Native support for Linux

Here’s a new trailer for the full Vampire Survivors release date:

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About

Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry.


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