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Ubisoft: For Honor Requires Constant Internet Connection, Even in Single Player

Despite pledging the game would be playable offline, Ubisoft has confirmed that For Honor will require an internet connection to play, at all times.

The news comes from the game’s official forums, where an Ubisoft representative confirmed the following:

“We can confirm that For Honor is an always online experience. Some elements of progression, which is hosted online, are shared across story and multiplayer modes. Players will need to be connected to the internet at all times to play For Honor.”

Ubisoft later confirmed this officially, but didn’t elaborate further as to why players will need to be online to play. In case you missed it, check out our thorough preview for the game here.

For Honor is launching across PS4, Xbox One, and PC on February 14th, 2017.

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62 comments
  1. Lucky
    Lucky
    December 13, 2016 at 7:59 pm

    Shocker. At least I know I don’t want it.

  2. dogmentation
    dogmentation
    December 13, 2016 at 8:04 pm

    Ubisoft. Not even once.

  3. Paige
    Paige
    December 13, 2016 at 8:04 pm

    I wonder how long it will take for pirates to find a work around.
    Sim City all over again.

  4. Mr0303
    Mr0303
    December 13, 2016 at 8:07 pm

    I was on the fence about this game, but now they simply won’t get my money. What’s the point of including a single player component if they are going to make it always online? Didn’t Ubisoft see the backlash against he XBone, Diablo 3 and Sim City? I guess they’ll never learn.

  5. Captain Vidya
    Captain Vidya
    December 13, 2016 at 8:16 pm

    Man, I was actually looking forward to this one, too.

  6. sanic
    sanic
    December 13, 2016 at 8:32 pm

    I’m glad I have no hesitation in rejecting this, I was a tiny bit curious but I learned from the division

  7. 2501
    2501
    December 13, 2016 at 8:32 pm

    It’s nice to know that Ubisoft still wants their games pirated,

  8. Neojames82
    Neojames82
    December 13, 2016 at 8:41 pm

    Ubisoft being Ubisoft as usual. Fucking dumb ass frogs…

  9. OldPalpy
    OldPalpy
    December 13, 2016 at 8:47 pm

    Shameful display!

  10. Scorching Sirius
    Scorching Sirius
    December 13, 2016 at 8:47 pm

    At this rate Ubisoft sure as hell will get taken over by Vivendi…

  11. NuclearKangaroo
    NuclearKangaroo
    December 13, 2016 at 9:06 pm

    really nigga? still worried about piracy?

    piracy may cost ya a few copies, but it wont turn your shitty game profitable or your good game unprofitable

    if anything this always online bad publicity might cost them around the same number of copies piracy would

  12. Kiryu
    Kiryu
    December 13, 2016 at 9:15 pm

    For Honor=for the garbage bin.

  13. Heresy Hammer
    Heresy Hammer
    December 13, 2016 at 9:18 pm

    It’s diablo 3 all over again.

  14. cowboyjimmy
    cowboyjimmy
    December 13, 2016 at 9:18 pm

    i hope you get bought by vivendi, maybe its for the best.

  15. Snorlaxation
    Snorlaxation
    December 13, 2016 at 9:20 pm

    Wow, what a great decision.

  16. scemar
    scemar
    December 13, 2016 at 9:27 pm

    it begins

    they’re not even trying to make up reasons for it

    it’s happening because it cannot be resisted

  17. Didney Worl
    Didney Worl
    December 13, 2016 at 9:30 pm

    Aaaaand this game can now officially go fuck itself.

  18. Donwel
    Donwel
    December 13, 2016 at 9:33 pm

    Of course it can be resisted. Just don’t buy it.

  19. Tarrasque
    Tarrasque
    December 13, 2016 at 9:49 pm

    Fuck them

  20. Random Dude
    Random Dude
    December 13, 2016 at 9:55 pm

    Then someone found a way to pirate it and they lose even more.

  21. totenglocke
    totenglocke
    December 13, 2016 at 10:00 pm

    Guess what game immediately hit the top of my “Do not buy!” list…

  22. NuclearKangaroo
    NuclearKangaroo
    December 13, 2016 at 10:07 pm

    thatd be funny

  23. gwadahunter2222
    gwadahunter2222
    December 13, 2016 at 10:09 pm

    but muh Independence, muh creativity

  24. Ninjagai
    Ninjagai
    December 13, 2016 at 10:38 pm

    Ubisoft, this is why people hate you. This is why games sales are tanking.

  25. Kamen Rider Mike
    Kamen Rider Mike
    December 13, 2016 at 10:51 pm

    I remember the days where this B.S of always online concerning single player wasn’t even implemented and now Ubisoft taking advantages of this is gonna immensevely impact their sales.

    Honestly, ubisoft needs to stop doing dis type of thing before it kills their sales.

  26. GameZard
    GameZard
    December 13, 2016 at 11:16 pm

    Why do people still support Ubisoft? They are worse than EA.

  27. No_Good_Names_Ever
    No_Good_Names_Ever
    December 13, 2016 at 11:26 pm

    Well at least they said it before it was sent out, now everyone can cancel their preorders or whatever if they don’t wanna yell at Ubishit afterwards.

  28. orbo
    orbo
    December 13, 2016 at 11:59 pm

    It apparently doesn’t require money, however, as I’m sure this will make plenty of people nope away from buying it.

  29. Kessek
    Kessek
    December 14, 2016 at 12:13 am

    No way. EA is worse.

  30. GameZard
    GameZard
    December 14, 2016 at 1:39 am

    Nah because at least EA don’t force their shitty drm on steam. Only ubisoft is shitty enough to do that.

  31. TophatKiyaki
    TophatKiyaki
    December 14, 2016 at 3:01 am

    Considering the colossal flop that was Simcity and the severely negative reception of Vanilla D3 which was so bad that it impacted the sales of the expansion, It seems pretty easy for it to be resisted, actually.

  32. TophatKiyaki
    TophatKiyaki
    December 14, 2016 at 3:03 am

    Damn shame, this game actually looked really interesting to me. Hopefully the response is adequately negative that they backpedal on this one. That, or they give out a really damn good reason that the game needs to be online only.

  33. Demias
    Demias
    December 14, 2016 at 3:31 am

    I thought we were through with this anti-consumer bullshit.

  34. scemar
    scemar
    December 14, 2016 at 4:43 am

    hahaha

    as much as I wish that was actually a thing that could happen, most people won’t who watch the trailers, read the reviews, and buy it on day 1 won’t care enough about this to not buy it

  35. ElKonsolero
    ElKonsolero
    December 14, 2016 at 4:45 am

    Was interesting in the Game, now you´re not getting a buy out of me unless you stop this bs. A single player game should never have an always online “feature” .

  36. Immahnoob
    Immahnoob
    December 14, 2016 at 5:30 am

    You can’t lose money with piracy and piracy gives you free publicity.

  37. NuclearKangaroo
    NuclearKangaroo
    December 14, 2016 at 6:56 am

    it depends if that free publicity leads to sales, if that publicity leads to other pirates that wont buy the game, then you gain nothing

    besides, paying customers can also give you free publicity AND cash

    the way i see it, piracy costs sales, but it pretty much NEVER is the reason behind a game tanking

  38. totenglocke
    totenglocke
    December 14, 2016 at 8:20 am

    EA just doesn’t sell their newer games anywhere but Origin.

  39. Immahnoob
    Immahnoob
    December 14, 2016 at 9:56 am

    Piracy does not cost sales.

  40. NuclearKangaroo
    NuclearKangaroo
    December 14, 2016 at 10:15 am

    come on nigga we both know many pirates even if they can afford them, dont buy games simply because they can get shit for free, SEGA themselves estimated that, atleast for football manager 2013, piracy accounted for 3.7$ million lost in net revenue, and around 17400 copies lost

    https://www.rockpapershotgun.com/2013/11/14/football-manager-2013-pirated-10-million-times-says-devs/

    i imagine the numbers vary from title to title, but this is the best estimate i could find

    ive always thought piracy is neither good nor bad, its really a grey topic, a darker shade of grey, but grey nonetheless

    piracy leads to lost sales and its illegal, but its often one of the few tools customers have to fight back publisher greediness, if you are going to butcher up a game and sell it to me piece by piece, i can always pirate the whole thing, besides, sometimes piracy does add a few extra sales

    but then again is still illegal, and there are assholes who will pirate a game and never buy it even if they like it, as well as the assholes that pirate good indie games, again not paying a dime

    but like i said, games dont fail because of piracy

  41. Madbrainbox
    Madbrainbox
    December 14, 2016 at 10:22 am

    Good Job Ubisoft.

    And with this I don’t even want a new Prince of Persia anymore.They’ll find a way to add unnecessary trash to it.

  42. lucben999
    lucben999
    December 14, 2016 at 10:58 am

    They estimated that 1.74% of 10 million pirates would buy the game if piracy wasn’t an option, but to get that extra 1.74% they’d have to cut off 10 million players from the game’s community, do you think that has no effect at all? It’s not difficult to imagine that having 10 million people playing and talking about the game online (often interacting with potential buyers) resulted in additional sales, maybe even enough to counter that measly 1.74%

    Also here’s an archive link for those who don’t want to click on RPS:
    https://archive.is/m03Ux

  43. Immahnoob
    Immahnoob
    December 14, 2016 at 11:09 am

    I don’t think you understand this simple concept. You cannot lose money because of pirates, there’s nothing being stolen or damaged.

    So their entire premise is based on a faulty concept.

    Potential sales are not sales, so you can’t lose sales thus you can’t lose money.

  44. NuclearKangaroo
    NuclearKangaroo
    December 14, 2016 at 11:16 am

    i suppose battleborn didnt get completely fucked by overwatch releasing a week after then, because lost sales are not a thing

    also i wonder why the beeper and watch markets have shrunk ever since cellphones became ubiquitous, since you know, lost sales are not a thing

  45. NuclearKangaroo
    NuclearKangaroo
    December 14, 2016 at 11:21 am

    if those 10 million people mostly interact with other pirates then theres no extra sales gained

    the moment the crack became available the sales in some regions DID increase, but overall there was a reduction in the amount of copies sold

    like i said, sometimes piracy can increase sales,i should know this, ive bought many of the games i pirated in my youth, but whenever the amount of extra sales overshadows lost sales due to piracy is debatable, unfortunately there arent many situations like that one with football manager that allowed the devs to track the number of pirated copies, so the information on this whole thing is scarce

  46. Lea Pastillaroja
    Lea Pastillaroja
    December 14, 2016 at 11:24 am

    >Constant online conection
    Because that woeked sooooooooooooooooooooo well for the Xbone, right?

  47. Lea Pastillaroja
    Lea Pastillaroja
    December 14, 2016 at 11:27 am

    You can bet your ass Piracy is gonna buttfuck this IP until they start burping farts
    Constant online, restircitins will be removed by crackers sooner or later.
    Wich version of the game do they think gamers will preffer?
    the one with online restrictions or the one without them?
    Not like this game looked like a sistem seller to begin with anyway

  48. lucben999
    lucben999
    December 14, 2016 at 11:48 am

    “if those 10 million people mostly interact with other pirates then theres no extra sales gained”

    Zero reason to believe that, segregating paying from non-paying players doesn’t happen in the vast majority of online gaming communities and there’s not even a reliable way to distinguish one from the other.

    Another piece of data I would like to point out is the PC release of Dragon’s Dogma. The full game got leaked on imageboards about a week before release and jumped to the top of the Steam sales charts overnight when that happened (i.e. big spike in pre-purchases as soon as the game leaked), if piracy indeed caused the effect you claim, then the opposite would have happened.

  49. NuclearKangaroo
    NuclearKangaroo
    December 14, 2016 at 12:12 pm

    “Zero reason to believe that, segregating paying from non-paying players doesn’t happen in the vast majority of online gaming communities and there’s not even a reliable way to distinguish one from the other.”

    theres zero reason to believe otherwise as well, you cant simply make assumptions about pirates spreading word of mouth to paying customers without evidence, and back when i was a kiddo, pretty much everyone i knew pirated games just like me, so any word of mouth that spread didnt lead to any real sales, atleast not at the time

    “Another piece of data I would like to point out is the PC release of Dragon’s Dogma. The full game got leaked on imageboards about a week before release and jumped to the top of the Steam sales charts overnight when that happened (i.e. big spike in pre-purchases as soon as the game leaked), if piracy indeed caused the effect you claim, then the opposite would have happened.”

    do you have any evidence of this “big spike in pre-purchases”? unfortunately fucking steamspy charts only go a few weeks back or so, we dont know if the sales the game got are the result of piracy spreading word of mouth or the fact people had already played the game on the PS3/XBOX360 and knew how good it was (this also means any pirate word of mouth would have little impact, besides the quality of the port, people already knew how good the game was)

  50. NuclearKangaroo
    NuclearKangaroo
    December 14, 2016 at 12:20 pm

    the worst part is that this game pretty much sells itself on its multiplayer, ergo even if there was no always online DRM, its unlikely a lot of people wouldve pirated the game cuz they wouldnt be able to play online

    this might be a bit controversial to say, but good multiplayer for your game is one of the most powerful anti-piracy measures around, so adding multiplayer to a game could be an effective way to get people to buy your game instead of pirating it

    post launch support is also good, so you might want to consider investing on some good post-launch support for a game instead of some idiotic always online infrastructure

    youd think that, after Rainbow Six Siege proved all of these points right, Ubishit wouldve gotten the hint, but no, they miraculously stumbled their way to success with that game, but that may not represent how they will handle future releases

  51. lucben999
    lucben999
    December 14, 2016 at 12:23 pm

    Regarding Dragon’s Dogma, I just have my memory unfortunately, as you said, SteamSpy doesn’t seem to go that far back and steamcharts only counts active players and doesn’t go before release, but I remember seeing Dragon’s Dogma suddenly in the top sellers and then finding out the game had been leaked the night prior. The game had been available for pre-purchase since before the leak but there really wasn’t a lot of noise about the PC release and it wasn’t a top seller until the leak happened.

  52. NuclearKangaroo
    NuclearKangaroo
    December 14, 2016 at 12:47 pm

    sometimes it takes a while before a game reaches the tip top ten

    the game i actually wanted to check if there was a difference pre-crack and post-crack was doom, it was a high profile uncracked released, unfortunately, like i said, fucking steamspy doesnt go that far back

    im not dismissing piracy’s word of mouth could cancel out or even overshadow lost sales, but we need more data, so far the only well documented incident we have is football manager

  53. Immahnoob
    Immahnoob
    December 14, 2016 at 1:07 pm

    You’re either retarded or you simply didn’t read the simple “if x, then y.”. Try again.

  54. GameZard
    GameZard
    December 14, 2016 at 2:17 pm

    Yes and Ubisoft should do the same with uplay. I don’t want to buy a game on steam and be forced to use another client.

  55. NuclearKangaroo
    NuclearKangaroo
    December 14, 2016 at 4:02 pm

    you are getting way too defensive about the idea of pirates being harmful to the sales of a game

    i think that gabe newell put it best when he argued that piracy is a service problem, a pirated copy competes with a legit copy of the game for your time, and in order to compete with “free” you must provide a damn good service

    this competition implies that YES piracy can lead to lost sales, and anybody who has spent any time with pirates should be able to tell you that there are indeed people who will not pay for something if they can get it for free

    anyhow one of the very few “experiments” regarding piracy concluded that yes, some sales were lost, so unless you have some strong counter evidence i dont see your argument going anywhere

  56. Immahnoob
    Immahnoob
    December 14, 2016 at 5:04 pm

    So I can conclude that you are retarded, ok. No, piracy cannot lose you something you’ve never had, you mongoloid. Expected OR potential sales are not actual sales.

    It’s a simple logical conclusion, unless your evidence suggests that companies can also bend reality.

  57. NuclearKangaroo
    NuclearKangaroo
    December 14, 2016 at 5:33 pm

    ok this seems like an incredibly hard concept for you to grasp so ill use the simplest terms possible

    imagine im a plumber and some guy calls me to fix his sink or some shit, however before i can get to his house he cancels, turns out that guy’s brother also knows about plumbing and he did the job for free

    is that not a lost sale for me?

    someone gets the product or service im selling for free and they have no reason to pay me, hell in the case of piracy, someone illegally copies my code without permission, uses it and doesnt pay me a dime

    how is not a lost sale when i know for sure someone wouldve paid me to get my product/service had they not gotten it for free?

  58. Sergio Nacher Fernández
    Sergio Nacher Fernández
    December 15, 2016 at 1:16 pm

    Aaaaaand this is the part where Ubisoft ruins a game that had potential!