Twin-Stick Roguelite “HyperParasite” Launches April 3 on Steam Early Access

Troglobytes Games and Hound Picked Games have announced that their upcoming twin-stick roguelite shooter HyperParasite is about to come to Steam Early Access.

HyperParasite will be launching for Windows PC via Steam Early Access on April 3rd for $8.99. The price will increase upon final release. The game is expected to leave Early Access, and make its way to PS4, Switch, and Xbox One, sometime in Q3 or Q4 2019.

HyperParasite is set in a dystopian retro-futuristic 1980s. You play as an alien parasite that has the ability to hop between human hosts, gaining access to their abilities and any weapons they have. You can check out a trailer above.

Here’s a rundown of the game:

It’s the 80’s all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.

With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace. Unlike the preposterous mullets of its inhabitants however, this one’s invisible – a parasitic organism capable of making hosts of unsuspecting human beings, consuming what’s left of their souls and wreaking unfathomable havoc.

And it’s spreading. With a vengeance.

Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals, while the rest of the world is paralyzed with paranoia; yet who can be trusted? Who can see it, let alone destroy it? That’s for them to worry about. For you are the enemy.

You are the organism with a mission. You are… HyperParasite.

Snatch. Zap. Repeat.

Key Features:

  • Relentless top-down, shoot ‘em up action! – Being able to snatch the bodies of nearly every weapon-wielding homosapien you encounter ensures bullet hell almost never ceases.
  • Intelligent zapping! – A happy trigger-finger alone won’t suffice; multiple character classes, host-specific abilities and a skill-based progression system means you’ll be working to one-up the human race even without bullets.
  • Extreme level re-playability – Procedurally generated levels, multiple game-play objectives, grueling waves of enemies and deranged bosses, all while the possibility of perma-death looms; prepare to die. A lot.
  • Nostalgia – …perpetuated by a unique 3D-pixelated art style, absurdly bright neons, obnoxious styling and robotic synthesizer sounds. It’s the roaring 80’s alright, with a dash of dystopia.
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Frank was a former Niche Gamer contributor.

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