Traverse the Adaptive and Mesmerizing Krautscape

If you were expecting Krautscape to be a game about sausages and beautiful vistas, I have some bad news for you. The game is a mesmerizing music and racing hybrid that puts a pretty big twist on the genre, one that I’ve never really seen before.

Instead of having a predetermined course for you to race through, Krautscape allows the player in the lead to completely change the track on the fly, giving him or her an advantage over the competition. This adds a very interesting dynamic as vying for the first spot in the runnings is not just a means to win, it’s also possibly the way to ensure that you win.

Despite this caveat, there’s yet another twist to the gameplay in Krautscape. Instead of being locked to attempting to drive perfectly, the game allows players to enable flight, so that just in case your current path leads to a dead end, an explosive, or even just a bottomless pit, you can simply drive off the stage and start flying towards another portion of the track.


Levels in Krautscape are procedurally generated, while the music is described as adaptive. Despite being able to fly at any time, there is no acceleration in flight mode, so you have to time your bouts of flight perfectly so that you don’t lose control and fall to your doom. Coming from this, the developers at Playables LLC. are trying to encourage nonlinear gameplay, and not just focusing on driving perfectly.

Despite how robust Krautscape is in its early build, the team at Playables is a very small team made up of only two full-time developers Mario von Rickenbach and Phil McCammon, who are both based out of Zurich, Switzerland. The game is currently available via Steam Early Access, and already supports online play, LAN, or split-screen for up to four players.

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