Tom Clancy’s Ghost Recon Breakpoint Adds Team AI July 15, Resistance Event July 16

Ubisoft have announced the addition of AI teammates and the Resistance live event to Tom Clancy’s Ghost Recon Breakpoint.

As detailed on the official website, AI teammates can be toggled on once they are available, and are usable in Regular, Immersive, and Custom single-player modes. You cannot use them in Raid.

Following where you go (or fast-travel to), AI teammates can be customized in not just their appearance, but primary weapons. Each teammate carries two.

“Their secondary weapon will always be a standard ASR to ensure they can execute a Sync Shot command if their primary is a shotgun or an LMG,” the official website explains. “Otherwise, the AI Teammates will use your chosen primary weapon for all engagements, including Sync Shots.” 

You change a teammate’s appearance and load out as long as you have the blueprints (bar the Grenade Launcher) or cosmetic item.

The aforementioned Sync Shot will allow players to take out up to seven targets at once by ordering their teammates to shoot at the same time. You can combine this with drones.

AI Teammates can also be set to various behaviors; to attack foes on sight, get to cover while remaining in stealth, holding their position, or regrouping to follow the player. The AI will also consider the effective range of their weapon, firing pattern, reload logic, and more.

Teammates will also be able to repair vehicles to follow you, use vehicle-mounted weapons, and revive you. You can find the full details here, and find the AI Teammates trailer below. AI Teammates will come to the game on July 15th.

Next, the Resistance live event will run in-game from July 16th to July 28th, and will see players team up with the Outcasts of Auroa to rebel against Sentinel. Other details were scant at this time.

You can find the Resistance trailer below.

Tom Clancy’s Ghost Recon Breakpoint is available now on Windows PC, PlayStation 4, Xbox One, and Google Stadia.




Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.