The Sinking City 2 launches in 2026

The Sinking City 2

Developer Frogwares has announced a new release window for The Sinking City 2 is set for earlier next year.

The Sinking City 2 is now set to launch in the first half of 2026 across Windows PC (via Steam, GOG, and the Epic Games Store), Xbox Series X|S, and PS5.

While the game previously had no release date set, they were aiming for a potential surprise 2025 launch and had been hinting as such. They decided more time was needed for the game, mostly due to the ongoing war in Ukraine as well as the significant shift in the genre with the new sequel.

“Developing a game during a war isn’t something you can ever really prepare for, but something you need to keep adapting to,” Frogwares head of publishing Sergiy Oganesyan said in a press release. “At one point, we were losing power for days as drones and missiles hit our power grid. When that tactic stopped working, it became mass drone swarms every other night, going from midnight until dawn. You work all day, then spend the sleepless night listening for explosions, and somehow still need to function the next morning… These things all slowed us down regularly to the point where it just doesn’t make sense to try to rush what we have left to meet a date that we no longer feel is worth chasing. How Moscow’s tactics to terrorize civilians will change again as winter comes is anyone’s guess, so we’d rather be ready to adapt again, knowing we’re able to take our time.

”We don’t have an exact date set for 2026 yet, but we thought it was better to at least share what we do know. We’d rather be certain than announce something now only to move it again. Rest assured, we’re currently aiming for the first half of 2026, so it’s a matter of months, not years.”

Frogwares lead of game design Alexander Gresko added, “Switching to survival horror for the first time has been a whole new kind of challenge for us in itself, too. We’ve been making investigation adventures for more than twenty years, but survival horror asks for a completely different kind of design thinking. Tension, pacing, combat, etc. We’ve always loved the genre as fans, but once you start building it yourself, you realize how much you still have to do. It’s exciting, but it definitely makes development slower.”

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