The Creators Of Descent Making New Space Shooter, “Overload”

In the DOS era, the 3D space shooter was a big deal, and few were more impactful on the genre as a whole than Interplay’s Descent series. Giving the player total freedom in all directions, it was considered quite the technological feat when it was released by Parallax Software in 1994.

The founders of Parallax, now calling themselves Revival Productions, have recently taken to Kickstarter where they are pitching a new game built upon the “six degrees of freedom” they pioneered in Descent. The new game, titled Overload, promises to have the same “explore, destroy, escape” style of gameplay, but within a modern graphics engine. Further cementing their claim to wanting to revive the 90s space shooter, Overload’s story is being written by the same person behind Freespace 2.

The project is asking for $300,000 and, after only one day, has already managed to raise 16K. Overload is being developed for Xbox One, Playstation 4, and PC, though a Mac and Linux port are part of the game’s stretch goals.

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Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.

  1. Immahnoob
    February 10, 2016 at 3:19 pm

    I enjoyed the first game, hopefully, they actually do revive the genre.

    I mean, why not? :)

  2. Shiggy Diggy Doo
    Shiggy Diggy Doo
    February 10, 2016 at 4:05 pm

    “Oh boy a non-fucked space-”


  3. csgardner
    February 10, 2016 at 4:36 pm

    Weird that 20 years later we now have 2 Decent follow ons.

  4. InfectedAI
    February 10, 2016 at 10:16 pm

    They’ve learned it’s a good way to get funding for niche projects publishers and private investors don’t want to fund.

  5. Shiggy Diggy Doo
    Shiggy Diggy Doo
    February 10, 2016 at 10:19 pm

    And look how well it worked out before.

  6. InfectedAI
    February 11, 2016 at 12:45 am

    Very well? I know the anti-Kickstarter circle jerk is popular, but there are many success stories on it. I think with all the coverage on the big failures people forget that there are many successes. Many of which are niche games that would not have been able to be made otherwise.

  7. Shiggy Diggy Doo
    Shiggy Diggy Doo
    February 11, 2016 at 7:28 am

    Well I’m not seeing them.

  8. InfectedAI
    February 11, 2016 at 9:39 pm

    Then you’ve never looked. Satellite Reign, Shadowrun series, Lords of Xulima, Divinity: Original Sin, Tesla Effect: A Tex Murphy adventure, Hard West, Jotun, Pillars of Eternity, Darkest Dungeon, Unrest, Sunless Sea, Spintires, The Fall, Among the Sleep, The Banner Saga, Wasteland 2, Strike Suit Zero, and others. Also this is just counting the more niche games. If we’re going to toss in First Person Shooters and the like the list gets even bigger.

  9. Shiggy Diggy Doo
    Shiggy Diggy Doo
    February 11, 2016 at 9:43 pm

    So which of these are space shooters?

  10. InfectedAI
    February 12, 2016 at 6:54 pm

    You’re being pedantic. My point was that complaining about Kickstarter being used to fund it is silly as crowdfunding is a good platform to make niche projects happen. The games don’t have to be space sims to prove my point.

    However if you insist some games of varying similarity have been successfully funded by crowdfunding including Strike Suit Zero, Everspace, Infinity: Battlescape, and Star Citizen. Not that it matters.

  11. Shiggy Diggy Doo
    Shiggy Diggy Doo
    February 12, 2016 at 7:10 pm

    Okay, now tell me how many of those space sims are out.

  12. InfectedAI
    February 12, 2016 at 8:29 pm

    Being as crowdfunding is a fairly recent trend, one of them. It’s pretty fun too. Look, it’s pretty clear you have a hate boner for Kickstarter so you’re just going to dismiss everything I say offhandedly. So how about instead of that you tell me why a space sim being crowdfunded is a bad thing?

  13. Shiggy Diggy Doo
    Shiggy Diggy Doo
    February 12, 2016 at 8:31 pm

    Because only one was actually successful. Information straight from you.

  14. InfectedAI
    February 12, 2016 at 10:09 pm

    Untrue. Only one is done. The others are still in development. They’ve all succeeded in their crowdfunding campaigns. Whether the games are a success can be judged when they’re done.

    Crowdfunding has proven itself as viable for game development with plenty of successes. Especially for niche things like this. You seem to hate crowdfunding so much you’re not really open to talk about it with an open mind so I’ll just end this now.

  15. Shiggy Diggy Doo
    Shiggy Diggy Doo
    February 12, 2016 at 10:20 pm

    I can name many many more failures, lies, and acts of deception than you can games that actually released.

  16. InfectedAI
    February 13, 2016 at 8:15 pm

    Yes, there are many failures and many unscrupulous people taking advantage of a new trend. That’s life and business. It’s a new fledgling industry that’s still growing, but there are a significant amount of successes that show it’s very viable. Especially for niche projects that wouldn’t get made otherwise.

    Just like any deal of a similar nature, you have to gather information and decide if you trust that the people involved are genuine and that they can bring the project to fruition. Even if both are true you have to acknowledge that funding an unfinished product is an undeniable risk.

    I recently backed the BattleTech Kickstarter. The devs have plenty of experience, released titles, and multiple successful Kickstarter projects. I looked at the risks and decided they were someone I trusted my money with.

    I don’t just throw my money at every flash in the pan with a cool sounding idea and some concept art. I fully acknowledge that if I crowdfund projects I’ll most likely get burned by some, but that’s an educated risk I’m willing to take on rare occasions where I believe in the project.

  17. Shiggy Diggy Doo
    Shiggy Diggy Doo
    February 13, 2016 at 9:05 pm

    >If you trust the people involved

    Because that worked out so well for Project Phoenix, Star Shitizen, and Mighty No 9

  18. InfectedAI
    February 14, 2016 at 12:17 am

    This isn’t going to end. I could easily list plenty of projects it worked out well for but it’s pointless. This conversation is just going in circles. Have a good day.

  19. Shiggy Diggy Doo
    Shiggy Diggy Doo
    February 14, 2016 at 10:34 am

    If you list more than I can I’d consider you the winner of this argument.

  20. InfectedAI
    February 14, 2016 at 7:45 pm

    A ‘winner’? That’s silly. Also an absurd way of measuring things. There are enough successes to justify crowdfunding regardless. There’s obviously a way to do it right.

    Also being a recent trend there’s bound to be failures from people not knowing what they’re doing and cons taking advantage of it. Counting successes and failures would be interesting, but more informative in a few years once there’s more data.