Terraria: Otherworld Slips Into 2016, New Gameplay Shows Grappling Hook Action

It’s been awhile since we’ve seen progress from developer Re-Logic and their upcoming 2D sandbox successor, Terraria: Otherworld, however a new video update and developer post gives us some insight to the game’s milestones.

Featured above, the new video shows off the latest featured to be added – grappling hooks. They work as expected – however there’s also a slight teaser for the return of the crimson biome, similar to the corruption, if not only a bit more difficult in comparison.

In our previous report, we expected the game to ship before the end of this year – as it was announced for a 2015 release. That’s obviously not happening, and Re-Logic explained why the game “is not ready yet” over on their official forums:

As we laid out in the beginning, we will only launch a game when we feel it meets our standards as a finished product. Terraria: Otherworld hasn’t reached that point yet, though very strong progress has been made. The team continues and will continue to work hard in the months ahead to get T: OW to a place where we will be proud to release it to you and it will be worthy of your support and expectations. All we will say at this point is that our goal is to get this done and in your hands during 2016, but we will provide further information and spoilers as we move forward.

Finally, it’s also worth mentioning¬†that Terraria: Otherworld is also coming to PlayStation 4 and Xbox One, while previously the console versions were only under consideration.



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  1. dogmentation
    December 29, 2015 at 10:10 pm

    Hopefully this doesn’t get stuck spinning its wheels in perpetual development limbo like its spiritual successor, Starbound.

  2. deadeye
    December 29, 2015 at 10:16 pm

    I honestly never understood the appeal behind Terraria, and the addition of a grappling hook probably isn’t gonna change my mind.

    I gotta wonder though, did they really have to make a whole new game for this? It just looks like Terraria with a couple mods.

  3. Kain Yusanagi
    Kain Yusanagi
    December 29, 2015 at 10:22 pm

    Starbound suffered from Early Access Syndrome.

  4. scemar
    December 29, 2015 at 10:28 pm

    Same here, it sounds like a fun game but I never got into it due to how unintuitive everything is.

  5. sanic
    December 29, 2015 at 10:29 pm

    “What is a woman?
    Like a hand through rushing water”

    I can’t remember the rest of the poetry the dude who used to work on this had on his deviant art account

  6. deadeye
    December 29, 2015 at 10:30 pm

    I just never got the gameplay. It’s like minecraft but worse.

  7. Siveon
    December 29, 2015 at 10:35 pm

    My best answer would be…2D Multiplayer Metroidvania Action RPG Minecraft. For many people that’s pretty damn awesome. Me included.

    As for the game itself. Uh, kicks? Terraria’s engine is a little old, maybe they just felt like doing something new instead of pushing something older to its limits (1.3 update excluded).

  8. deadeye
    December 29, 2015 at 10:39 pm

    It’s really not a Metroidvania. You can’t have a procedural generated metroidvania. The level design is a big part of what defines metroidvanias.

    But that’s just me being pedantic.

    For me, the appeal of Minecraft is just building random things, and for one reason or another, I just did not have fun building things in Terraria. Maybe it’s just because it’s 2D.

  9. Chensaw
    December 29, 2015 at 10:42 pm

    For me, the appeal of Terraria is that fights feel really awesome and it feels great to explore with friends, but I didn’t like the building part either, it feels more like a chore than it is to enjoy.

  10. dogmentation
    December 29, 2015 at 10:43 pm

    What do you mean? That the devs got that sweet early access money, and then ran out of motivation to finish the game? Cause that’s not exactly what happened.
    The game as it stands right now is a neverending clusterfuck of mismanagement and skewed priorities. Over the last 3 years they’ve changed directions way too many times, overhauling core gameplay and stopping to polish tiny little turds instead of completing the game, THEN turning their attention towards spit shine.
    Chucklefish is still working on it, albeit at a geologic pace, with continual assurances of 1.0 on the horizon. But I wouldn’t put money on that promise, if I hadn’t already.

  11. Siveon
    December 29, 2015 at 11:01 pm

    Building stuff isn’t really one of the main points to Terraria. It’s fighting stuff and getting cooler stuff to fight said stuff. Very Action RPG-like, but with the added fun of 2D movement and edit-able terrain.

    The way upgrades allow you to overcome physical obstacles are very much in lieu of a Metroidvania, if it’s but a slim connection. You could also say Zelda-like, but whatever. Yeah, pedantic.

  12. Pico
    December 29, 2015 at 11:06 pm

    That sky is a nice looking background

  13. Kain Yusanagi
    Kain Yusanagi
    December 30, 2015 at 12:05 am

    THAT’S what Early Access Syndrome is, not the Shuckster’s Gambit you first described.

  14. Alex Drake
    Alex Drake
    December 30, 2015 at 4:39 am

    Cool story bro. Did you copy this crap off the steam forums?

  15. Chensaw
    December 30, 2015 at 5:25 pm

    Yeah that’s true, some people only judges terraria based on the building part just because they try to compare it to minecraft, which its main gameplay element is building stuff.

    Terraria really shines when you actually go on fights against bosses or monsters in general.