In a talk with Rock Paper Shotgun, Terraria creator Andrew Spinks has revealed that his departure from the original Terraria to “move on to bigger and better things”, which coincidentally brought him right back to where it all started, with Terraria.
“I’m super excited about starting Terraria 2,” he said to RPS. “It’s a ways out, but it’s gonna have a lot in common with the original. It’s gonna be quite different as well. I really want to expand on the whole Terraria universe.”
Spinks went a bit further to explain how he plans to iterate upon Terraria 2, coming from the original game, and the limits that he set in place when he originally designed the game:
“There’s a lot of stuff I’m locked into with Terraria. The way loot works, the way character progression works. In Terraria 2, I really want to have infinite worlds so you’re not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too. There’s a lot of stuff [I want to add and change].”
He also revealed that the recent 1.2 update to Terraria was all about pleasing the fans of the original game, although he did enjoy doing it. He also plans on doing more updates for the original Terraria, using a Halloween update as an example.