Tate Multimedia is expanding to third-party publishing

Tate Multimedia

Kao the Kangaroo publisher and developer Tate Multimedia has announced they’re expanding to publish third-pary games.

The new announcement from Tate Multimedia also confirmed they’re working on a number of unannounced games across the world, but they only have a few specific games to release each year.


“We know the ups and downs and understand the challenges on both sides of the developer-publisher relationship,” commented Paul Leskowicz, Vice President of Tate Multimedia. “This makes working with third parties the logical next step, and we are excited to share our expertise with studios in the months and years to come. We know how important both retaining ownership of an IP and cash flow is for an indie studio and we want to make sure our collaborative approach and financial commitment give clear visibility and comfort to our partners in that regard.”

Tate Multimedia is hoping to offer the following as a publiser:

  • Publishing Services – Full life-cycle support, from development to distribution.
  • Financing – Investment offer as early as pre-vertical slice, even for a first project.
  • Ownership – IP remains with the developer even when financing the whole game.
  • Returns – Revenue share from day one.
  • Consulting – Help with aligning the creative vision with audience expectations through market analysis and insights, product strategy, and regular development feedback.
  • Promotion – Comprehensive marketing and PR support: we are loud, experienced, energetic, and passionate!
  • Sales – Broadest possible uptake is ensured via an established sales network, from first-party platforms, through digital and retail distributors, to streaming services.

Kao the Kangaroo has been available across Windows PC (via Steam), Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 4, and PlayStation 5. In case you missed it, you can find our thorough review on the game here.


About

Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry.


Where'd our comments go? Subscribe to become a member to get commenting access and true free speech!