Sword Coast Legends Dev Explains D&D 5th Edition Implementation

One of the biggest question marks surrounding the upcoming Sword Coast Legends is how developer n-Space plans to shoehorn in the new D&D 5th edition ruleset. With no authentic D&D RPG having used the tabletop rules since 3.5 (Unless you count the hacked up version of 4th edition that Daggerdale used), many fans have, understandably, been very curious.

A recent interview with PC Gamer has producer Dan Tudge speaking about this. It’s rather short, but he seems to be hinting at making the game friendlier to those unfamiliar with the system. This makes sense, since the game will be using a real-time-with-pause system rather than the turn-based mechanic that more recent “hardcore” CRPGs have adopted.


According to Tudge, the benefit of the Fifth Edition ruleset is that players have more to do in combat.

It’s been balanced in a way where you do a lot more hitting … The fights don’t end any quicker or any worse, but it’s balanced in such a way that everybody still gets to have a lot more fun, because they’re hitting more and wizards and casters are doing a lot more hitting. They’re not limited to one or two things per encounter. And I think that’s made it way more enjoyable for groups to play.

The pressure is on n-Space, since D&D’s main competitor, Pathfinder, has been gaining a lot of ground and has recently struck a deal with developers Obsidian to make games based on their ruleset.

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About

Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.


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