Stunning Action-RPG Little Devil Inside Brings Dreamworks-like Visuals to Steam Greenlight

Neostream has put their new action-adventure RPG, Little Devil Inside, onto Steam Greenlight today.

The game is a cut above the majority of the games that hit the greenlight platform, mostly because of its jaw-dropping visuals. Featured above, you can view the game’s debut trailer, which shows off the various characters as they explore and battle various creatures in a multitude of environments.

Little Devil Inside has a mission-driven but ultimately connected storyline, but there will also be lots of mini missions and side-events. There will be forests, mountains, deserts, and even cities for players to explore. You’ll also be able to meet a colorful cast of characters, as well as hire assistants.

You can also get a better idea of how combat pans out, via a second trailer, below:

Here’s the entire game’s press release, so prepare yourselves:

Little Devil Inside is a truly engaging 3D action adventure RPG game where you are thrown into a surreal but somewhat familiar setting with men, creatures and monsters to interact with, learn and hunt – survive and discover the world that exists beyond.


  • Atmospheric game play experience – We want to create a world for players to feel, interact and come to terms with gradually through their engagement rather than throwing in a pre-defined setting with pre-defined plots, giving them a sword and just let them hack away for rewards.
  • Mission-driven, inter connected storyline – Although there will be a main plot, we don’t necessarily intend this to be the end in itself. We wish to put our efforts and focus on all the means to an end where sometimes spawning off and attending to events and mini missions may mean momentarily losing track of your main mission. Basically we want to provide as many ways as possible to skin a cat!
  • Freedom of play – Although guided by a multiple mission-driven system, it will still be up to you. Journey through the wilderness – explore cities, forests, mountains and deserts. Meet with new characters, hire assistants, camp & rest, take cover from Mother Nature and even meet with other players!

It’s all about discovering, learning and making choices.

Events! Events!

Respond to many hidden, unexpected events. It is our hope to provide countless event-triggered scenes and mini missions to thicken your storyline and for a more engaging game play experience.


There will still be plenty of action. Confront, hack, slash, blast away creatures and monsters throughout your journey. Gain experience, rewards and information and continue.


Nothing is given for free! Explore, fight, loot and interact with the world for basic survival and needs. You’ll need to work for your rewards.

Weapons & Inventory

  • Find, buy, trade or get rewarded with weapons and armor.
  • Upgrade your sword or rifle.
  • Buy or earn vehicles for party travel and a faster & safer journey – upgrade and maintain for maneuverability, speed and power.

Design Concept

The key design concept behind Little Devil Inside is minimalism but minimalism per se.

We wanted to create and design a world with a surreal but familiar look and feel with all its elements such as characters, creatures, buildings, objects and the entire environment for that matter with a level of visual detail that is minimal but sufficient enough to create a vivid imagery in the players’ minds.

As opposed to developing fully life-like, high polygon characters and objects with intense level of textures, the intended design essence and aesthetics is to create a subtle but powerful sense of emptiness for each player to fill for themselves throughout the game experience.

Certainly having the influence of, but not limited to, some all-time favorites such as XCOM series, System Shock, Legend of Zelda and Betrayal at Krondor, we believe Little Devil Inside’s unique art and design style deployed in a 3D environment will give yet a new kind of gaming experience for lovers and seekers of emotionally engaging and
challenging action adventure RPGs.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. Malcolm_Ecks
    April 9, 2015 at 11:12 pm

    An indie dev with what looks to be a solid business rollout other than “gimme money”? Colour me impressed.

  2. Anonymous
    April 10, 2015 at 2:48 am

    I like it.
    The minimalistic look must be good to keep the budget reasonable, while still letting them get away with something that looks very good, polished and up to high modern standards with a good focus on the gameplay experience.
    It looks fun.

  3. Zanard Bell
    Zanard Bell
    April 10, 2015 at 2:00 pm

    As opposed to realistic models, these are the types of games that hook my interest. Let me have an OK at that Greenlight.