Large study finds time spent playing video games unlikely to affect well-being

video games

The connection between gaming and the health of players, both physically and mentally, has been a major point of discussion for years as the medium continues to grow more popular.

This conversation has even gotten the attention of the World Health Organization (WHO), which categorized gaming addiction as a disease.

Countries, such as China and Japan, have even taken measures in an attempt to limit the amount of time people play games.

However, a study published in the Royal Society Open Science journal finds that time spent playing video games were actually unlikely to affect well-being.

The study covered 39,000 international adult gamers who played Animal Crossing: New Horizons, Apex Legends, Eve Online, Forza Horizon 4, Gran Turismo Sport, Outriders, and The Crew 2.

Given the number of players and games used in this study, it’s believed to be the largest scale of any study on this topic.

According to their data, where research was conducted over the course of 6 weeks, they found little impact on a person’s well-being unless they played 10 hours more than their daily usual to see an effect.

Reasons for playing was what they found to have a greater impact on well-being. Those who played on their own volition (i.e for fun) had better levels of well-being over those who played because they had a “sense of compulsion”, where those whose reasons fit under that category had lower levels of well-being.

Of course the study does point out more information should be gathered. Researchers did state this is specifically the reason why policymakers should not be rushing in to making laws restricting video games.

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Got into gaming thanks to a nice old lady who lived across the street. Enjoy most genres of games.


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