Stray Delayed to Early 2022, Gameplay Walkthrough Released


Annapurna Interactive and BlueTwelve have revealed new gameplay for Stray, along with a delay in the release date.

Stray launches early 2022 for Windows PC (via Steam), PlayStation 4, and PlayStation 5.

As previously reported, players control a cat and a small drone attempting to escape a cyberpunk city. Players will also be exploring high and low, uncovering the cities many mysteries.

The gameplay walkthrough highlights how unwelcoming this city is, and how the drone can expand the player’s abilities. As cat they can climb, carry light objects in their mouth, or push them off ledges. They can even interact with the robots of the city in cute ways.

Once players have the drone allows the player to unlock mechanical doors, and communicate with the robots. Players also need to initially employ stealth or fast running to avoid small bug like monsters that will attempt to latch onto them in droves. A UV light from the drone can destroy them once found however.

You can find the gameplay walkthrough below.

You can find the full rundown (via Steam) below.

Lost, alone, and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten city.

Stray is a third-person cat adventure game set amidst the detailed neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. Roam surroundings high and low, defend against unforeseen threats and solve the mysteries of this unwelcoming place inhabited by nothing but unassuming droids and dangerous creatures.

See the world through the eyes of a stray and interact with the environment in playful ways. Be stealthy, nimble, silly, and sometimes as annoying as possible with the strange inhabitants of this foreign world.

Along the way, the cat befriends a small flying drone, known only as B12. With the help of this newfound companion, the duo try to find a way out.

Stray is developed by BlueTwelve Studio, a small team from south of France mostly made of cats and a handful of humans.

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Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.