Starfield recently got an update that addressed a number of issues ranging from asteroids getting stuck to your ship to long-running game save issues.
Buried in the list of fixes and changes was a tease from Bethesda over on the game’s subreddit, hinting that some kind of new means of transporation is in the works for the sci-fi RPG.
“We’ve been hard at work on many of the issues you’ve posted, and expect an update early next year that will include a large number of “in-progress” quest fixes as well as FSR3 and XeSS,” Bethesda said. “Though we fixed several quest issues from occurring, in-progress quest fixes are much harder to fix and we’ve built a new system to correct those without you having to roll back your save.”
The developer is apparently looking at an aspect of the game that even diehard fans have been unhappy with – travel on the surface of planets.
They added, “We’re also hard at work on many of new features you asked for, from city maps, to mod support, to all new ways of traveling (stay tuned!).”
When previously asked about ground vehicles for Starfield, Bethesa was keen on saying the lack of any transportation outside spaceships encouraged more slow-paced gameplay loop.
Personally, I wish Starfield would add not only land transportation options but seamless travel between a planet’s surface and the local solar system, a la No Man’s Sky.
Bethesda finished off comments on the update by confirming fans can expect new updates, including big content additions and fixes, every six weeks.
“These will be rolling out with a regular cadence of fixes and updates we expect to have roughly every six weeks,” Bethesda said. “If something can be done in a smaller hotfix in between (like the asteroid), and we feel it’s safe, we’ll get one of those out as well. Safe is the key here. We do take a lot of time to test even the smallest change in a game this large and dynamic.”