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Square Polls Fans for NieR: Automata-Themed Game Console

nier-automata-9-15-2016-11

We’ve learned of a new poll from Square Enix (via Games Talk) in which the publisher has asked for input from players regarding a special release for NieR: Automata.

Square asked on their official Twitter if fans would like to get a NieR-themed game console. It’s worth mentioning the company doesn’t specify PlayStation 4, however the game is currently only set for a release on Sony’s latest home console.

The options for the poll include things like “I would buy the game,” or “I would buy two copies,” “I wouldn’t buy it,” and even “I would buy a copy and a Pro,” the latter of which leads us to think the game might get PS4 Pro support as well.

NieR: Automata is launching for PlayStation 4 in Japan on February 23rd, with a PC and PlayStation 4 release set for North America and Europe sometime early next year.

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86 comments
  1. Shiggy Diggy Doo
    Shiggy Diggy Doo
    October 9, 2016 at 5:20 pm

    I’m praying for a boxed PC copy

    Seriously fuck Steam for popularizing digital only bullshit.

  2. vonSanneck
    vonSanneck
    October 9, 2016 at 5:25 pm

    Just to confirm this: friend of mine was downloading Mafia III which is 40GBs. His internet spazemed and restarted the download despite already allocating the data. Also he is from Belgium which is a well known place for sketchy internet.

  3. Uncle Ocelot
    Uncle Ocelot
    October 9, 2016 at 5:31 pm

    I really like Yoko Taro’s idea for the Summer Snow model.
    https://twitter.com/yokotaro/status/784404756538073088

    “If there was a custom Nier console, what about a “Summer Snow” model with hardened salt in the gaps between the controller’s buttons? Let’s? Game? We can’t, because it’d be full of salt. The motherboard and wiring would rust.”

  4. Smug
    Smug
    October 9, 2016 at 5:36 pm

    The downloading/installing wont be the sole thing he’ll be disappointed in, assuming your friend has any standards

  5. Shiggy Diggy Doo
    Shiggy Diggy Doo
    October 9, 2016 at 5:44 pm

    I just plain old dislike using Steam for my PC purchases.

    Not only do you not actually own the game but games as a service is assblastedly retarded.

    Even if a disc is just a Steam installer, if some shit happens I can at least prove I own it and throw a massive shitfit.

    Plus physical collections rock ass especially with varied PC boxes.

  6. Mr0303
    Mr0303
    October 9, 2016 at 5:49 pm

    “I would buy two copies,” – why.

  7. OSad
    OSad
    October 9, 2016 at 6:04 pm

    Digital only is the only way the vast majority of developers can put their work out there, fam.

    I agree big publishers shouldn’t be over-reliant on the platform (or really use it at all, they got the money to do physical), but at the end of the day, Steam is the most popular and that’s where the publishers will be at.

    I really wish every dev could do physical on top of digital but it’s just not realistic at the end of the day.

  8. Raziel Barkrai
    Raziel Barkrai
    October 9, 2016 at 6:07 pm

    What’s up with Square and making game themed consoles? Do they have some kind of deal with Sony to try and keep pushing out hardware sales? Are they hoping to sucker in Nier fans out of more of their money to realize their unreasonable sales expectations?

  9. RockstarRepublic
    RockstarRepublic
    October 9, 2016 at 6:23 pm

    Would rather see the new FF on PC.

  10. RockstarRepublic
    RockstarRepublic
    October 9, 2016 at 6:25 pm

    Even the “physical” copies will be locked behind steam, meaning its just a prop for the steam version.

    Steam is a great platform btw. Sadly physical copies are tied to DRM, most of them are extremely invasive, which is why Steam is a much better solution. Additionally, publishers lose a lot of money due to used game sales, which makes you wonder why they continue making console games.

  11. Shiggy Diggy Doo
    Shiggy Diggy Doo
    October 9, 2016 at 6:34 pm

    >Steam is a great platform

    Holy fucking shit

  12. Nagato
    Nagato
    October 9, 2016 at 6:35 pm

    I, too, can’t wait for World of FF to hit PC in early 2017.

  13. RockstarRepublic
    RockstarRepublic
    October 9, 2016 at 6:41 pm

    Well it is.
    Over 125 million active users and growing. This wouldn’t be happening if the platform was bad.

    Video games are technically software, software is licensed , not owned. Steam acts as a floating license platform for games, also includes built in steam workshop for modding, software management, as well as automatic updates. Steam is a response to a market need, a demand.

    If you think otherwise, make a legitimate argument rather than just posture and toss out your favorite tourettes words.

  14. RockstarRepublic
    RockstarRepublic
    October 9, 2016 at 6:43 pm

    Assuming no more information has come out about it on PC, then it won’t. They said if it were to come out on PC it would be “re-done” to take advantage of the graphics and that’s still an “if”. Sony will pay good money to keep the game exclusive to their console, at least for awhile.

  15. Shiggy Diggy Doo
    Shiggy Diggy Doo
    October 9, 2016 at 7:00 pm

    >Over 125 million active users and growing. This wouldn’t be happening if the platform was bad.

    So by that logic, Miley Cyrus makes good music because it sold gorrillions of albums

  16. Shiggy Diggy Doo
    Shiggy Diggy Doo
    October 9, 2016 at 7:01 pm

    Are you actually fucking retarded? It’s coming out for the Xbone too.

  17. OSad
    OSad
    October 9, 2016 at 7:08 pm

    Just because something is popular, doesn’t necessarily mean it’s good. Steam’s biggest asset is being a hub for everything you own digitally displayed on a list for convenience’s sake.

    – If you only had game disks, you theoretically would have to swap them in and out every time you wanted to play a specific game. Steam merely does away with that by putting everything on a list in exchange for your disk. It also puts in your cd-key for you if a game uses that if you are just that monumentally lazy and keeps a copy of it in-client.

    – Modding and modding hubs have existed since before Steam. Steam has benefitted greatly from this merely by bringing it all together, again, for convenience’s sake.

    – Production softwares, including the ones being sold on steam, still rely 100% on activation keys, which you can write down anywhere if you own a copy of the software. Company websites themselves also keep your keys nowadays in your account on said website in case you lose them. Steam, for convenience’s sake, keeps all of that in-client on your account, together with that games list so it’s easy to just launch the software and forget about it.

    Is Steam taking advantage of a market? If the human need for convenience of access of digital goods is to be interpreted as a market, then, absolutely. On the flipside of having this unified distribution system is, if something goes kaput with Steam, you run the risk of losing access to your shit you paid money for just like that. Same deal if Steam decides to implement a feature or decision you really don’t like on the platform: most of your stuff is there and it might be affected negatively by the change, and there’s nothing you can do about it.

    That’s the dark side of these digital distribution platforms: you give them an inch and it’s a social contract at that point: they have you by the balls and can squeeze at any point.

    Also, if you buy a copy of a game on a disk, you own that copy of the game. Sorry, but it’s true: a license may be involved there but the copy is in your posession at that point.

    (I don’t mean to shit on steam as I use it but it’s easy to see the other side of the argument)

  18. RockstarRepublic
    RockstarRepublic
    October 9, 2016 at 7:21 pm

    No. Steam is a service, not a product. C’mon even a primate would understand the difference. Someone’s musical preference is extremely subjective as well, so your attempt to dismiss steam is flat.

    Make an argument as to why it is bad, act intelligent for once… if you can’t then kindly shut up. You are embarrassing yourself.

  19. OSad
    OSad
    October 9, 2016 at 7:21 pm

    I think it’s just because it’s really easy and cheap to make a themed console: it’s technically just a shell repaint with a pretty decal on top of it from what I understand. At the end of the day, more consoles would be manufactured anyway, you just get a subset of those to be special editions.

    At least one of those games has a sizable fanbase (I don’t know how big Nier’s fanbase is, but I imagine Final Fantasy’s is quite big), so of course you’d try to push in some extra sales with stuff like this. Same deal with Halo, Microsoft’s pet project. Same deal with Mario/Zelda-themed 3DS shells. A small mod to a console that gets a few collectors to spend some more money on the franchises.

  20. Nagato
    Nagato
    October 9, 2016 at 7:27 pm

    “Additionally, publishers lose a lot of money due to used game sales”

    So what?

  21. RockstarRepublic
    RockstarRepublic
    October 9, 2016 at 7:28 pm

    Xbox One =/= PC. It also would have been more accurate on my part to say “Publishers” would pay good money to keep it exclusive on their consoles. What that has to do with “retardation” is beyond me? Maybe you can explain the association between following video games and their release platforms with the chromosome defects which cause down syndrome.

    Get your testosterone under control and drop the over aggressive behavior kiddo.

  22. RockstarRepublic
    RockstarRepublic
    October 9, 2016 at 7:56 pm

    Thanks for writing out a detailed response with an actual argument attached. I appreciate it.

    I’d argue that the dynamic is a bit difference when it comes to a service. There are many who would buy a product on steam but not if it were attached to EA’s Origin or Ubisoft’s Uplay. The reason being the service is bad on those two platforms… which would naturally drive users to better services with better user experiences. Granted it helps that these better services also are competitively priced, highly accessible and offer much more content. They could be avoided completely by going with consoles.

    That said, in response to your first point.
    “If you only had game disks…
    Maybe in the past this would be true (where it would have to check to see if the game disc is present), but too much has changed in that not only do consoles have to download more content and game data in addition to the disc… but the games being made also have a heavy online element attached as well.

    In other words, one of the downsides to the big publisher, small developer relationship is that the publishers tend to greenlight and fund certain genres of games often times with the expectation of turning bigger profit through online gameplay elements, profiles and DLC. So even with discs, the game’s are pushed to include elements that are not simply applicable to tossing in a disc to play. Various articles have been written about this as being a byproduct of the used game market, where 10 people can have bought the game but the publisher only profited off of one sale.
    There is also the fact that games are license based software as opposed to something you own.

    The PC market has for the most part accepted this for what it is, and as such what is for sale is the license to install and run products, thus the digital nature. Convenience is a part of it, also higher accessibility (on multiple devices), but it is not the defining reason.

    For compatibility purposes and even revenue gain, content creators have a more credible means of modding. Modding a game in the past could be a bit risky, often convoluted and with updates ruining modded games. Having the steam workshop makes perfectly good sense when understanding this, its not a requirement by any means though.
    They also show that users can generate content much faster than the developers, which is why in one year alone Valve paid out 10 million dollars split between users creating content for their Dota 2 workshop.

    As for product keys, not sure what the argument is there. They are needed to keep track of the product. I remember one of the problems I had in the past with PC games (used to take up the most space in retail stores) was that people would know how to open the boxes, write down the product key, and put it back. By the time you got home with your new game (physical copy) it was no longer valid because someone else claimed the code. From that standpoint, the use of digital sales gets rid of that exploitation. To be fair though, the moment online market places like Amazon became normal, and retail stores stopped selling physical copies, the issue diminished greatly.

    It seems like your argument is mostly centered around convenience and the concept of “ownership”. Convenience is misleading, it is more appropriate to say accessibility. Higher accessibility is a good thing, always has been when it comes to products (especially software). Software leads to the subject of ownership. Since game’s have gone well beyond the world of plastic cartridges and pixel graphics, the nature of the product changes. Software is licensed, not owned. We all have some EULA that we agree to by either purchasing and running the software, or signing up to a service based on that software.

    I am also a content creator, I have over $1000 worth of software (not game related) attached to steam so my perspective might be a bit more heightened than the average gamer. Steam is merely acting out the role of a floating license, and such licenses are usually more expensive in the software world. I can go to anyone’s computer or device with steam installed, log in, and play/use my products. As a service it is really good for the consumer.

  23. Shiggy Diggy Doo
    Shiggy Diggy Doo
    October 9, 2016 at 8:07 pm

    >SONY IS PAYING MONEY TO KEEP IT THERE
    >While it’s on the Xbone

    You are a special kind of fucking stupid.

  24. RockstarRepublic
    RockstarRepublic
    October 9, 2016 at 8:08 pm

    “So what?”

    It has really bad side effects. Studios tied to publisher funding get shut down, developers let go (thus loss of jobs), some genres get made while others do not (thus the creation of crowd funding games to get around that dilemma). DLC is also a byproduct, with content either being left out or hidden behind another layer of purchases. The consumer ends up paying more, not less.

    Heavy Rain by Quantum Dreams is reported to have lost around $13 million in royalties from the used game market. Do you think that helps them make more games in that genre? Do you think it helps them retain the developers? It isn’t just the developer cost, but the cost of keeping a studio running (especially if its independent). You may not care, but if you like games and want to see more of them, then you can’t expect that to happen if you are not funding future development through purchases they profit it from.

    One more thing to remember.. is accessibility. On steam, because of a lack of used games, the developers and publishers can offer games for less not more as the revenue is guaranteed. Doom 3 was seen for like $30, when Batman Arkham Knight came out I got it for $35, hell right now you can nab Dying Light for $30. Even less are the instances where Wolfenstein is $5 during a weekend sale. There is a direct relation to the cost of a product for the consumer and how much the publisher/developer can expect to receive without losses due to used games.

  25. Shiggy Diggy Doo
    Shiggy Diggy Doo
    October 9, 2016 at 8:08 pm

    >HAHAHA I AM MAKING FUN OF YOU KID CHECKMATE :), GONNA EPICLY REPORT THIS OF REDDIT FOR SICK KARMA POINTS

    Uhuh, sure guy.

    Keep being a good goy, that 80 cent check from Gabe should be in your mailbox too.

  26. RockstarRepublic
    RockstarRepublic
    October 9, 2016 at 8:14 pm

    I rephrased it to be more accurate. Let me give you a lesson on how exclusives work. When you have a 3rd party developer/publisher and a console (1st party), the way to get an exclusive title from them (3rd party) is by paying them off, it offsets the losses they would face by not being multi-platform.

    Now with xbox one, the SDK they use allows for the product to exist on the PC as well (Windows OS). This means that if it is not appearing on the PC, the console manufacturers (Sony and Microsoft) are generally doing something to keep it on platforms they want more users to buy into.

    That said, how old are you? 13? If you are not, then stop acting like a child.

  27. RockstarRepublic
    RockstarRepublic
    October 9, 2016 at 8:18 pm

    Uh huh, right. You are great example of John Gabriel’s Greater Internet F***wad Theory.

    Normal person + Anon + Audience = Total F***wad.

  28. Nagato
    Nagato
    October 9, 2016 at 8:40 pm

    “Heavy Rain by Quantum Dreams is reported to have lost around $13 million in royalties from the used game market.”

    Good.

    “Do you think that helps them make more games in that genre?”

    Hopefully it won’t.

  29. Shiggy Diggy Doo
    Shiggy Diggy Doo
    October 9, 2016 at 8:43 pm

    Ooooooooooh, you are so well versed in the ways of internet culture.

    Please tell me how this makes you right in that Steam is such a great platform that you have to shill for it for free to us uneducated ingrates. Tell us why, like you, we must suck of Gaben’s hairy teat.

    Go ahead, I’ll wait.

  30. Shiggy Diggy Doo
    Shiggy Diggy Doo
    October 9, 2016 at 8:44 pm

    >Let me give you a lesson on how exclusives work

    It’s on one console or on a company’s line of consoles.

    There. I answered your fucking question without shitposting 3 paragraphs of fucking nothing.

  31. OSad
    OSad
    October 9, 2016 at 8:45 pm

    >I’d argue that the dynamic is a bit difference when it comes to a service. There are many who would buy a product on steam but not if it were attached to EA’s Origin or Ubisoft’s Uplay.

    Fair enough.

    >In other words, one of the downsides to the big publisher, small developer relationship is that the publishers tend to greenlight and fund certain genres of games often times with the expectation of turning bigger profit through online gameplay elements, profiles and DLC.

    This does not seem like a Steam issue at all, rather it’s something entirely related to the relationship between developer and publisher. I don’t agree either way with the practice of huge day-one patches, just put it all on one download or disk and be done with it. Obviously smaller patches or hotfixes are inevitable, they are part of a modern game’s support lifecycle. Whether this is on a console or a platform like Steam is largely irrelevant in this case.

    >For compatibility purposes and even revenue gain, content creators have a more credible means of modding. Modding a game in the past could be a bit risky, often convoluted and with updates ruining modded games.

    Undeniably Steam Workshop has facilitated the modding of games. Developers however still have to specifically add support to the workshop, which ultimately is probably not that much more difficult than developing level editors or custom tools to edit your game.

    The point however, is that what Steam Workshop offered could be found elsewhere before. A creator could ask for donations to sustain his modding lifestyle, something which preceded the Workshop as well. The idea of monetizing mods on Steam had such a large backlash even, that Steam had to backstep that launch before it happened, since developers were taking their creations out of the Nexus and exclusively putting them on Steam for money, something that would eventually end up creating a sort of monopoly on the “market”.

    >As for product keys, not sure what the argument is there. They are needed to keep track of the product.

    My point was that even nowadays, software keys are still largely used, but you can write them down somewhere and company websites keep track of them for you on a product-by-product basis. Valve also does this for you but with Steam as a middleman, if something happens to Steam, you can’t launch your software, key or no key present. If it was just a disk, you punch in the key, the game or software checks an online/offline database, you’re done, you don’t have to rely on the middleman.

    People still largely take this for granted however, because Steam is easy-to-use and conveniently keeps it all together for you.

    >It seems like your argument is mostly centered around convenience and the concept of “ownership”. Convenience is misleading, it is more appropriate to say accessibility.

    There is absolutely nothing on steam in terms of software, apart from games, that isn’t accessible through company websites or other means though. The accessibility remains largely the same. Convenience isn’t misleading in this case in the sense that the software *is* available elsewhere, people *can* get to it without Steam, but Steam conveniently brings it all together so you can access it through fewer clicks.

    I’m not arguing that lower accessibility is a bad thing: Steam has utlimately made games more accessible to a larger audience and that is good. The problem is that when a company holds a near-monopoly (GoG does exist nowadays) on the digital distribution and accessibility of most consumer-grade games out there, if something happens to said service, your purchases could be gone and the company doesn’t have to hold liability at all because of the nature of digital distribution. If the company doesn’t offer any recourse in case that happens, then that is a fundamental failure of the service to protect your purchases.

    This all assumes some sort of doomsday scenario where Steam suddenly turns completely anti-consumer or ceases to exist somehow, and doesn’t offer any recourse for its users to protect their purchases, which is honestly pretty hard to imagine, but smaller changes can happen and games have been pulled from the service before, so it is possible some loss of content could happen. Either way, I don’t actually like writing out huge diatrides or arguing with people online since I equally hate digesting long paragraphs, and I come to NicheGamer to take it easy. I will not comment any further and will let you have the last words if you have any.

  32. Tristan (Chili1)
    Tristan (Chili1)
    October 9, 2016 at 11:14 pm

    Steam itself is a form of DRM in many cases, and there are physical games that exist on PC that do not require the usage of Steam. He (and many others, including myself) desire to have this as an option. Unless a game is released DRM free, you do not own your own game, however this is usually not the case for physical games, where companies really can’t no matter what take your physical games away, thus mitigating some of the problems of DRM.

  33. Tristan (Chili1)
    Tristan (Chili1)
    October 9, 2016 at 11:18 pm

    He’s saying that it doesn’t make sense for Sony to be paying money to keep the game exclusive if the game is on Xbox One, which is a non-Sony platform.

  34. vonSanneck
    vonSanneck
    October 10, 2016 at 12:11 am

    He likes Bioshock Infinite, well the entire series, enough to buy its merchandise. I do not worry too much. He did shit on No Man’s Sky though.

  35. BentoBlame
    BentoBlame
    October 10, 2016 at 12:29 am

    I don’t have a PS4 yet and I have yet to own a game-themed console so I like to see this happen.

  36. Tubsiwub
    Tubsiwub
    October 10, 2016 at 1:11 am

    I can only assume they meant PS4 and PC… but…
    Yeah, I dunno.

  37. Nocturnic Wolf
    Nocturnic Wolf
    October 10, 2016 at 1:17 am

    He looks like a paid shill and reads like one, I’d probably give him no mind.

  38. Smug
    Smug
    October 10, 2016 at 3:00 am

    You’re basically spouting the same shit when people use piracy as a scapegoat to excuse developers fucking consumers in the ass in various ways. (DLCs, broken releases, more casual gameplay, lack of optimization such as more GB for less content than a game from the previous decade, shitting all over franchises, etc.)

    There is no advantage to me as a consumer to buy games full-priced. It’s either second-hand or piracy for me.

  39. No_Good_Names_Ever
    No_Good_Names_Ever
    October 10, 2016 at 3:11 am

    Tyler Perry makes great movies.
    Cartoon Network is on the same tier as 90s/early 2k cartoons.
    E! is too terrible to even jokingly refer to it in positive words.

  40. No_Good_Names_Ever
    No_Good_Names_Ever
    October 10, 2016 at 3:14 am

    “Someone’s musical preference is extremely subjective”
    At one time, subjectivity might have been a good reply but the more I hear that word used, the less I seem to find things that entertain me so I start to think that maybe it’s not just me, it’s the content creators becoming shit.

  41. No_Good_Names_Ever
    No_Good_Names_Ever
    October 10, 2016 at 3:17 am

    “He did shit on No Man’s Sky though”
    But he likes Infinite. Is he actually into the game or is his sole reason being waifushit?

  42. No_Good_Names_Ever
    No_Good_Names_Ever
    October 10, 2016 at 3:20 am

    Otaku bucks and the fact the Japanese only really buy the PS consoles for what Square shits out.

  43. RockstarRepublic
    RockstarRepublic
    October 10, 2016 at 4:30 am

    Same shit? No not at all. If you are buying a game used, you are what? A consumer. You are willing to spend money for a product. So what about pirates? Are they consumers when they pirate? No. They can never be considered “lost revenue”. Most piracy btw takes place in places where they publisher does not have a strong retail market. Used game sales on the other hand exists within the primary markets such as north america and europe.

    I’m glad you admit to being an entitled and naive individual though. Saves us the time of having to “prove it”, (((goy))).

  44. vonSanneck
    vonSanneck
    October 10, 2016 at 5:28 am

    Actually into it. Don’t think Elisabeth is the only reason he plays it willingly.

  45. Smug
    Smug
    October 10, 2016 at 5:31 am

    If being smart with your money and not getting screwed by practices is being “naive and entitled”, then okay.

  46. Feniks
    Feniks
    October 10, 2016 at 6:26 am

    Steam IS DRM. Just try to play your game without the Steam client.

    #piratemasterrace

    As for your second point: PC gamers are cheapskates. People still buy games at full price on consoles. Especially Japanese games. If I were a game dev it would kill me to see my work sold for a dollar in a Steam sale. It’s a race to the bottom.

  47. Feniks
    Feniks
    October 10, 2016 at 6:29 am

    Well at least it’s easy to crack.

  48. Mr0303
    Mr0303
    October 10, 2016 at 8:58 am

    Even so it seems kind of redundant. Either one or the other will do in my view. Plus if he really meant copies I assume it means physical copies rather than 2 versions of the game.

  49. Master Bating
    Master Bating
    October 10, 2016 at 9:18 am

    Steam isnt DRM, Steamworks is.
    All non Steamworks games that dont have third party DRM can be played by accessing the exe files without the need for Steam.

  50. Master Bating
    Master Bating
    October 10, 2016 at 9:20 am

    Thats the only way most smallerJapanese games make a profit out of making a PC port unfortunately, barely any production costs.

  51. Master Bating
    Master Bating
    October 10, 2016 at 9:31 am

    Thats why I crack and burn most of my Steam games.
    A Steam license is still CD license though.
    If Valve stops you from acccessing that license at any time thats a crime, its why the games arent removed even if you’re VAC banned or the developers remove the game from the Store.

    Valve is shit and has been for a while, things like the paid CSGO sprays are a testament of that, but Steam is alright.

    It kinda centralized the platform and there were negative and positive consequences to that, but as long as I can easily crack their placebo DRM, use alternatives and pirate I couldnt care less since it means I still retain choice.

  52. Feniks
    Feniks
    October 10, 2016 at 11:31 am

    All 5 of them ;)

    Man I remember a time before videogame Facebook.

  53. malbhet
    malbhet
    October 10, 2016 at 11:58 am

    Funny how Square want fans opinion on wanting a NieR themed console, but totally ignore fans when they have legitimate complaints about how 8-4 and their localization screw ups!

  54. malbhet
    malbhet
    October 10, 2016 at 12:01 pm

    I can’t tell, every other day I keep getting messages about some Russian IP trying to access my steam account.

  55. RockstarRepublic
    RockstarRepublic
    October 10, 2016 at 3:35 pm

    “It’s either second-hand (when it’s not from scalpers) or piracy for me.”

    That is not being “smart” with your money. Piracy isn’t being “smart” with money. You can always wait for a game to go down in price instead of strive to get it when it comes out, but no you are indeed entitled and naive.

    Quite frankly, I do not care if you pirate, you wouldn’t be considered a paying consumer in the first place. I do care that you make up some idiotic excuse and or feel entitled to that content (other people work on) in order to do it.

  56. RockstarRepublic
    RockstarRepublic
    October 10, 2016 at 3:48 pm

    Anything with account based software will be considered a form of “DRM”. “DRM” is not inherently bad. Publishers are more likely to release content on services they feel confident with. DRM is just a form of software management. You do not need to be online in order to play steam games either.

    Do you even know what we had deal with in the past? For a simple DOS game they would have physical books with codes (and some times key words) inside. Whenever you ran the game it would ask for a randomly picked code, with instructions on which page to find it on. If you were to pirate these games, not hard to do, then you would have to make physical copies of the books just to find the codes.

    As for cost of a sale… Let me ask you something. Do you make more money if you sell 10 copies of game at $30, or 1000 copies of a game at $5? Quantity means greater revenue. The game companies are the ones green lighting those sales because they understand that you can still get more revenue even at a cheaper price. So no, its not a “race to the bottom”, whatever that is supposed to mean.

    Some platforms make it easier to make more revenue while charging less. On consoles they not only have to pay for the physical cost of the product, but the SDK fee tied to the console, then whatever cut the retailer takes… it means the developer/publisher is still getting a small margin of profit even when physical copies are sold at full price.

  57. RockstarRepublic
    RockstarRepublic
    October 10, 2016 at 3:56 pm

    If you are seeing emails like that, be careful because they are most likely phishing emails. This means they have your email address (which is partially due to where the user shares that information) and want to get some kind of keylogger onto your system.

    Steam has an optional authenticator which you can put on your mobile device, as well as requires code input (sent to email or phone) if your account is trying to be accessed on an unknown computer. The only way they are going to get that information is if they have access to your email itself.. which is most likely where the intrusion is occurring. This means its not steam that is the problem, but that your email account might be compromised. Change password and run something like malware bytes on your computer to make sure no keyloggers are present.

    Just for the record, my steam account is over 11 years old and I have never had that problem.

  58. Smug
    Smug
    October 10, 2016 at 4:12 pm

    “Quite frankly, I do not care if you pirate”
    You care enough since you’re just upset because it makes your purchases quite useless as I go for the “free” alternative (which also end up being better than paying a product originally broken, overpriced or with cut contents sold as DLCs for instance. Also archival, emulators and CFW’ed systems).

    Also the reason why you’re fine with the used market is just because people get to spend their money (even though on a lesser amount and none to the devs and publisher, which makes it technically worse than piracy if we follow the moralfag logic) so it still less or more justifies your past purchases.

    I stopped caring for the industry, since supporting it (aka be a good goy) contributed to nothing good

  59. RockstarRepublic
    RockstarRepublic
    October 10, 2016 at 4:19 pm

    Is your reading comprehension broken? I stated the exact opposite of what you are saying with “upset” over piracy and being fine with “used games”. Also you comment about not caring since you “supporting it” means nothing good… which is absurd.

  60. Smug
    Smug
    October 10, 2016 at 4:39 pm

    You’re upset with both, but piracy makes you upset more since it nullifies the purpose of your 11 years of life as a Steamgoy and make you aware that pirates have more advantages than you

  61. RockstarRepublic
    RockstarRepublic
    October 10, 2016 at 4:48 pm

    Again I suggested the opposite, and stop over using “goy” like a teenage edgelord. You sound like one of those adults that try to use “hip” language in the most cringe worthy fashion.

    I just got done telling you that I do not care as much about piracy than I do about used games, because… used game markets do more damage than piracy. One is not a consumer the other is. What part of that are you having trouble understanding? The excuses you give are absurd.

    If you can’t grow up for just a minute and get the thought of jewish sausage out of your brain, then I’ll write you off as a failed troll attempt by a kid who cant seem to master the alt-right(white) lingo.

  62. GameZard
    GameZard
    October 10, 2016 at 6:03 pm

    Nothing wrong with digtal only. Imo it is way better than physical games. If this games comes to GoG you can just burn it to a disk.

  63. GameZard
    GameZard
    October 10, 2016 at 6:04 pm

    It’s starting to be there same with consoles with most indie games being digital only.

  64. GameZard
    GameZard
    October 10, 2016 at 6:06 pm

    What the hell are you talking about!? I am a PC gamer and I buy some games at full price. Are you trying to tell me that console gamers never buy games discounted?

  65. GameZard
    GameZard
    October 10, 2016 at 6:09 pm

    Now feniks will call you a cheapskate. :(

  66. Smug
    Smug
    October 10, 2016 at 6:18 pm

    Shit games and shitty practises are damaging the industry.

    also >being triggered by merchant-related insults

  67. eggly hills
    eggly hills
    October 10, 2016 at 6:21 pm

    Why dose 8-4 need to be mentioned every time theirs a nier article? I get the concern but 8-4 worked on the original nier as well as metal gear rising and both seemed fine from what I’ve heard there biggest blunders are with Nintendo

  68. RockstarRepublic
    RockstarRepublic
    October 10, 2016 at 7:12 pm

    Which bad practices? Content being left out in favor of DLC? That is a byproduct of the used game industry and publishers looking to get back losses. I am not protecting the publishers by any means, they are incredibly idiotic, usually run by lawyers rather than those with development experience.

    You need to be able to separate the development end from the publishing end though. With crowd funding, a lot of developers are able to get away from the abusive publisher relationship. Not sure what “merchant related insults” you are referring to, much less how something becomes “merchant related” in the first place. How does that even connote something negative?

    Your responses are not making much sense. Are you just posturing?

  69. LibidinBoy
    LibidinBoy
    October 10, 2016 at 9:09 pm

    But, why is steam so bad?

  70. malbhet
    malbhet
    October 11, 2016 at 1:28 am

    Many of the games, including the original NieR, was altered to the point where the only original game design left from the japanese versions is the gameplay! I believe 8-4 is the reason the western version got the old man protagonist rather than the younger version in NieR, and it’s a well known fact that they completely changed the story to the point that nothing of the original work is no longer present in the western version, so if you are a true fan of NieR and were curious about the story you would have to play and decipher the japanese imported version to know what the original story is! For an RPG based around story structure I shouldn’t have to play the same game from an imported version just to know what the original writers created, and that’s my whole reason for playing RPGs in the first place.

  71. Smug
    Smug
    October 11, 2016 at 6:48 am

    “That is a byproduct of the used game industry and publishers looking to get back losses”
    >implying this isnt just a tactic to milk out more the dumb consumer
    Because paying a game full-price at its moment of release (and in the first weeks where sales matter) wasnt enough, right?

    “With crowd funding, a lot of developers are able to get away from the abusive publisher relationship.”
    And get the consumer to act like an investor that bear all the risks that come with it (you cant get your money back by yourself and the project could simply fail), while also getting nothing, for anyone with some self-respect, out of the project if the creator were to gain a fortune.

    Again you still get fucked by the constant kikery as a regular consumer.

  72. InzMovi
    InzMovi
    October 11, 2016 at 7:21 am

    >Now with xbox one, the SDK they use allows for the product to exist on the PC as well (Windows OS).

    You have no idea what you’re talking about. The XBone SDK doesn’t mandate your XBone game be a universal app (yet anyway). And certainly they won’t enforce it on square. Another deal is that even IF it was, it’s not as easy as selecting Target : Windows 10 and hitting compile. Unless you want another Gears of War quality port where you’d bitch incessantly about how it’s locked to a framerate or you can’t adjust the FOV or your SLI’d Geforce stutters

  73. Feniks
    Feniks
    October 11, 2016 at 8:19 am

    PC gamers pride themselves on buying games for a pittance and not even play them.

    But if that’s not you: great!

  74. Feniks
    Feniks
    October 11, 2016 at 8:24 am

    I’ve been gaming since 1998. Yes I remember a time before Steam.

    If you require me to sign in and be online to play the games I bought I’ll pirate it or if that is not possible I’ll walk. I’m not interested in anything Steam offers besides the actual games anyway.

  75. RockstarRepublic
    RockstarRepublic
    October 11, 2016 at 11:42 am

    Thats fine, so then that case you have to be aware that it will not only limit the types of games you can enjoy but will encourage the big publishers to continue to fund games that require online connectivity. Console gaming as well as PC gaming is going in that direction. You are limiting your options either way.

    Its a lot like not going to a movie theater because you can’t take the movie home with you afterwards. Back in the 90s we never complained that we couldnt take the arcade games home after shoveling coins into them. Sometimes you pay to play, not own. If we don’t buy the japanese exported games that Niche Gamer likes to cover, the Japanese publishers will have no reason to actually localize them outside of Japan. Steam is one of their primary platforms in order to do this.

    To each their own though.

  76. RockstarRepublic
    RockstarRepublic
    October 11, 2016 at 11:45 am

    Where did I say they would “mandate” the game would have to be a windows “universal app”? I never suggested such a thing. I did imply that the SDK allows for that compatibility though. Big difference. The framerate lock for consoles is usually done to keep the quality consistent on the console hardware, it does not necessarily mean it has to be locked on the PC. They just do not put the effort into separating the two.

  77. catazxy
    catazxy
    October 11, 2016 at 12:54 pm

    Great, but I’ll buy it on pc

  78. Ckarasu
    Ckarasu
    October 11, 2016 at 4:11 pm

    I highly doubt 8-4 had much to do with Papa Nier being a thing. That was likely Square or Cavia’s decision. Localization companies do not carry anywhere near that kind of weight.

  79. GameZard
    GameZard
    October 11, 2016 at 7:31 pm

    All gamers look for great deals. Why the hate for PC gamers?

  80. eggly hills
    eggly hills
    October 11, 2016 at 9:14 pm

    The decision to have 2 different characters was the developers idea not 8-4’s and from what I’ve seen the 2 versions are the same game with some minor details changed

  81. InzMovi
    InzMovi
    October 13, 2016 at 11:04 am

    >I did imply that the SDK allows for that compatibility though.
    You’re not reading with understanding. It’s not a compatibility switch, the game has to be retooled to run as a universal app.

    >it does not necessarily mean it has to be locked on the PC
    This highly depenends on the game. Some engines are tied to 30fps because of the physics library for example. To bump that up you usually need to highly retool stuff in the game assets. Sometimes that takes a significant amount of money which isn’t profitable for one platform.

  82. GameZard
    GameZard
    October 17, 2016 at 7:08 pm

    Even with physical games you don’t truly own it. You can resell it but that pretty much as far as they would allow you to go as they still own the content in the disk.

  83. GameZard
    GameZard
    October 17, 2016 at 7:10 pm

    Plus don’t forget corporate slaves are even more damaging.

  84. GameZard
    GameZard
    October 17, 2016 at 7:16 pm

    You really don’t own the game if you have a phyical disk but you do own the disk. Digital games are not really a problem on PC as we always have a safety net. ;)

  85. Tristan (Chili1)
    Tristan (Chili1)
    October 17, 2016 at 7:17 pm

    But they can’t take the games away from you. No matter what, its always yours. If Valve were to go poof, many games that people buy would eventually become unplayable due to Steam DRM.