Slay the Spire 2 tops 3 million copies sold after 1 week

Slay the Spire 2

Indie developer Mega Crit announced Slay the Spire II has already sold over 3 million copies after only 1 week of sales.

Their new sequel to their breakout hit roguelike deckbuilder was just released globally for Windows PC (via Steam) on March 5th.

“The response to Early Access has been incredible,” said Mega Crit co-founder Casey Yano in a message. “Even though I threw out my back from overworking, I’m feeling high in spirits. Thank you to the team for dealing with my constant shenanigans and working extra during this busy rush! We’ll be revealing exciting things soon, but for now, please enjoy all the work we put into this initial release.”

As we previously reported, Slay the Spire 2 will be developed in early access “until the game feels great”, to which the first game took around 1.5 years to hit full release.

Here’s the full word from the team on the new milestone, and what’s next:

Slay the Spire 2 has been out for merely a week and we have already hit 3,000,000 units sold with more than 25,000,000 runs attempted!! (At least a few million are missing from that last datapoint as we started collecting these metrics a bit after launch. So… wow.) Our team has been extremely excited to see so many people’s enthusiasm for what we’ve been working on for the past 5 years–but our journey is just beginning!

While we know people are curious about what major content updates are coming down the pike, right now we won’t be giving a specific timeline or roadmap for high-level content aside from what we’ve already confirmed (alternate acts for acts 2 & 3, more cards, events, and other content, etc). All of your feedback has been greatly appreciated and has helped us fix some softlocks and other issues already. Balancing the game will be a constant journey, so we appreciate your patience as we analyze all of the data as well as everyone’s feedback.

Here’s what we currently plan on adding next:

  • A revamp of the badge/scoring system and a friends-only leaderboard filter
  • Phobia accessibility mode
  • More art and VFX
  • Ongoing balance patches
  • Steam Workshop support
  • Multiplayer QOL features
  • Official Twitch plugin integration

Also, we’ve just introduced a beta branch for players who want to help test out potential changes and features before they get released to the main branch of the game! You can access it by right-clicking on StS2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.

In terms of a release cadence, we don’t want to commit to a strict schedule. New content and balance changes will come to the main branch whenever we feel they’re ready. The beta branch will have more frequent updates in the meantime!

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