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Skullgirls 2nd Encore Finally Comes to PS Vita on April 5

Lab Zero Games have announced the PS Vita release date for Skullgirls 2nd Encore.

The lavishly hand-crafted 2D fighting game will finally make its way to the Sony handheld on April 5th. Featured above, you can view a new trailer for the game’s PS Vita port.

The game will be cross-buy for owners of the PlayStation 4 version, and it will support cross-play as well. All five downloadable characters will be included, as well as new challenges, trials, and a new survival mode.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.



156 comments
  1. Smug
    Smug
    April 2, 2016 at 10:18 am

    I was wondering if the (japanese too) release would get the censorship patch because “the devs grew up”

  2. Heavily Augmented
    Heavily Augmented
    April 2, 2016 at 10:20 am

    Sorry if this sounds petty, but I wouldn’t recommend for people to support a game who’s developers censored their own game and decide to avoid telling their audience about it until confronted about it.

  3. Heavily Augmented
    Heavily Augmented
    April 2, 2016 at 10:22 am

    Sorry if this sounds petty, but I wouldn’t recommend for people to
    support a game who’s developers censored their own game and decide to
    avoid telling their audience about it until confronted they’re confronted about it and then trash the people who are against it.

  4. Johnathon
    Johnathon
    April 2, 2016 at 10:24 am

    So “grown up” they can remove the panty shots but not “grown up” enough to make a balanced fighting game :^).

  5. buddyluv324
    buddyluv324
    April 2, 2016 at 11:02 am

    To be honest this wouldnt have been a big deal if they simply disclosed the changed. They might of felt the need to make the change themselves but the timing is suspect when they made the change while trying to get Indivisible crowdfunded.

  6. Johnathon
    Johnathon
    April 2, 2016 at 11:32 am

    I used to wait for this but now I really can’t say I want to buy this.

  7. Neojames82
    Neojames82
    April 2, 2016 at 12:00 pm

    That would require actual talent.

  8. Smug
    Smug
    April 2, 2016 at 12:00 pm

    This is a sad time when you have to explain yourself your works and artstyle to a bunch of babies, and not just giving them the middle finger.

  9. Neojames82
    Neojames82
    April 2, 2016 at 12:05 pm

    You know, that whole “gamers need to grow up” bullshit really pisses me off. I don’t even know what the fuck that means. What, we can’t have fun in games anymore? Can’t have boobs, panties, blood, violence, etc? Nope, we must inject politics, gender issues, sexuality conflicts in every game now because it will help gaming “grow up.”

    I mean I’m all for people wanting to make a game about those above issues, please, go right ahead! But that doesn’t mean that previous established forms of other games shouldn’t be allowed to exist anymore either. Variety is the spice of life!! Also, we kinda play games to you know, escape from the real world bullshit you know? Don’t think Mario or Zelda need to discuss the current geo-political crisis, thank you.

  10. Neojames82
    Neojames82
    April 2, 2016 at 12:06 pm

    I would just simply say:

    “This is what we wanted our characters to look like. We like them just fine, don’t like it? Don’t play our game, period.”

  11. No_Good_Names_Ever
    No_Good_Names_Ever
    April 2, 2016 at 12:17 pm

    This won’t save them from poorly budgeting themselves right back near bankruptcy.

  12. Smug
    Smug
    April 2, 2016 at 12:33 pm

    Just another scheme to get the pussy, despite how overrated it is.

    I also blame the western social media for playing a huge part of it (Twitter, Tumblr, etc.) which made me abandon almost all comics/vidya from the West in this last decade

  13. Robot Maid
    Robot Maid
    April 2, 2016 at 12:41 pm

    You know what the biggest bit of irony is? They hired Zone. A well-known internet hentai artist. Then they do something so trivial like censor a few frames of panties.

    [EDIT]
    Everyone knew they were full of it when they did stuff like cite the ESRB too.

  14. Mr0303
    Mr0303
    April 2, 2016 at 12:42 pm

    Seriously? Is he an SJW?

  15. Robot Maid
    Robot Maid
    April 2, 2016 at 12:44 pm

    I highly doubt Zone is anywhere near an SJW because Zone is still creating hentai.

  16. Mr0303
    Mr0303
    April 2, 2016 at 12:45 pm

    One can never know. There are sex positive feminists.

  17. DizzyGear
    DizzyGear
    April 2, 2016 at 12:59 pm

    Patching in censorship is not acceptable not matter what IMO. What pissed me off most was their arrogant “this is not up for debate” response.

    But as you said, it really felt as if they were courting the neogaf crowd to fund their new game. Shame it actually got funded at the last minute.

  18. Mr0303
    Mr0303
    April 2, 2016 at 1:03 pm

    I suppose they need extra funds for their Tumblr project.

  19. AnarKreig
    AnarKreig
    April 2, 2016 at 1:10 pm

    Used to recommend Skullgirls to everyone who wanted to try out a fightan game. I’ve been telling people to steer clear of it since the holier-than-thou developers ‘grew up’.

  20. InkBrush
    InkBrush
    April 2, 2016 at 1:39 pm

    Just one of the few things why I don’t support Lab Zero nor this fighter.

  21. Zanard Bell
    Zanard Bell
    April 2, 2016 at 1:43 pm

    I still haven’t gitten gud with this game even after 50 hours of game play, but the visuals are the nicest I’ve seen since Marvel Vs Capcom of ye olden years.

  22. InkBrush
    InkBrush
    April 2, 2016 at 1:52 pm

    Yeah no, I learned my lesson from buying in to this shit due to their egotistical asshole developers and Tumblr mindset.

  23. InkBrush
    InkBrush
    April 2, 2016 at 1:58 pm

    After when they were obviously ripping off MvC2 mechanics, it was pretty much considered more fucking broken then ever.

    Memes and references don’t make it a good fighter nor does their hilariously bad character designing.

  24. King of Weed
    King of Weed
    April 2, 2016 at 4:28 pm

    Hey, when was the last time you played the game? Just curious because… you know…

    PANTYSHOTS ARE STILL IN THE GAME AND THERE’S A BIG ART MENU FILLED WITH PICTURES OF CHARACTERS IN BRAS BIKINIS ETC.

    And the game wasn’t even censored. Devs were changing the animations, removed some pantyshots because they thought they don’t fit with other animations, then shitheads like you overreacted and I have to explain everything to them over. And over. And OVER AGAIN because you know better and haven’t played the game since.

    Christ.

  25. Mr0303
    Mr0303
    April 2, 2016 at 4:36 pm

    So they are censoring or at least limiting their own art team. Classy.

  26. Johnathon
    Johnathon
    April 2, 2016 at 4:46 pm

    1.Today thanks for asking, I’ve lost my cerebella confirm and I’m not sure if it’s the what I think is 6 patches between the previous time I played to get into Guilty Gear or I just can’t get that 1 micro dash after the command grab.

    2.”Devs were changing the animations, removed some pantyshots because they thought they don’t fit with other animations” Look at the new ones, they’re the ones that don’t fit, Fillia and cerebella literally has no ass now according to their new knock down sprites it’s more distracting then when there was one there.

    They just gave a reason they could think off the top of their heads for damage control over it.

  27. Neojames82
    Neojames82
    April 2, 2016 at 5:08 pm

    Yup, pretty much. Which I feel is a huge insult to any sort of artist. But hey, guess they need to pay the bills, right?

  28. Mr0303
    Mr0303
    April 2, 2016 at 5:13 pm

    That may be so, but they are not paying them with my money.

  29. Neojames82
    Neojames82
    April 2, 2016 at 5:17 pm

    “Devs were changing the animations, removed some pantyshots because they thought they don’t fit with other animations,”

    https://www.youtube.com/watch?v=RsapQLAjzyM

    Also:

    “Okay, let’s get this over with before you guys start to freak out as though something much more significant is going on here.

    The edits, made exclusively to Filia/Fukua and Cerebella, were not made to appeal to a ratings board or anything like that. The desire to make the changes was internal, and it was cleared with the artists and everyone on the team is cool with them.

    Our public stance with regard to panty shots and the like within the game has always been something along the lines of “well, they’re sexy girls, and they’re fighting. If one of them is wearing a skirt, you’re bound to see some panty. We’re not trying to hide it, but we’re also not going out of our way to show it either.”

    http://skullheart.com/index.php?threads/skullgirls-pc-beta-updates-discussion.407/page-190

    There were a handful of animations – which I will not spend time enumerating just to sate your curiosity – that we felt went against that, because they seemed like they did go out of their way to flash some panty, and we wanted to fix them. These animations were made waaaay in the beginning of development (Filia was the first character ever made for Skullgirls, remember!) and these animations wouldn’t have been made the same way if they’d been animated today because our standards have evolved.

    This is not up for debate. The changes are staying and there aren’t any more coming. We’re not trying to significantly alter the game, because as some have already pointed out, there’s plenty of other stuff in the game that’s more racey than what was edited.

    Yay!”

  30. Neojames82
    Neojames82
    April 2, 2016 at 5:23 pm

    “Devs were changing the animations, removed some pantyshots because they thought they don’t fit with other animations.”

    Ah, no

    http://skullheart.com/index.php?threads/skullgirls-pc-beta-updates-discussion.407/page-190

    “Okay, let’s get this over with before you guys start to freak out as though something much more significant is going on here.

    The edits, made exclusively to Filia/Fukua and Cerebella, were not made to appeal to a ratings board or anything like that. The desire to make the changes was internal, and it was cleared with the artists and everyone on the team is cool with them.

    Our public stance with regard to panty shots and the like within the game has always been something along the lines of “well, they’re sexy girls, and they’re fighting. If one of them is wearing a skirt, you’re bound to see some panty. We’re not trying to hide it, but we’re also not going out of our way to show it either.”

    There were a handful of animations – which I will not spend time enumerating just to sate your curiosity – that we felt went against that, because they seemed like they did go out of their way to flash some panty, and we wanted to fix them. These animations were made waaaay in the beginning of development (Filia was the first character ever made for Skullgirls, remember!) and these animations wouldn’t have been made the same way if they’d been animated today because our standards have evolved.

    This is not up for debate. The changes are staying and there aren’t any more coming. We’re not trying to significantly alter the game, because as some have already pointed out, there’s plenty of other stuff in the game that’s more racey than what was edited.

    Yay!”

    If they wanted them not to have the pantyshots in the full release and were “placeholders” then perhaps they should have removed then before the game launched??? Seems pretty suspicious to me.

  31. Neojames82
    Neojames82
    April 2, 2016 at 5:24 pm

    Nor with mine.

  32. Neojames82
    Neojames82
    April 2, 2016 at 5:24 pm

    Doesn’t seem to do a lot of weed with him raging out like that. XD

  33. InkBrush
    InkBrush
    April 2, 2016 at 5:43 pm

    I think we found the Lab Zero dick rider. lol

  34. buddyluv324
    buddyluv324
    April 2, 2016 at 5:59 pm

    Actually Indivisible wouldn’t have gotten the funds it needed if not for the extension. Its just speculation on my part but im guessing all that ass kissing might of did some good for Lab Zero

  35. sanic
    sanic
    April 2, 2016 at 7:27 pm

    Stop getting mad at video games king of weed.

  36. datagram
    datagram
    April 2, 2016 at 8:58 pm

    Skullgirls is the most balanced fighting game in play today, besides maybe SFV. If you have proof otherwise, I’d love to hear it.

  37. Eco_Cola
    Eco_Cola
    April 2, 2016 at 9:03 pm

    I’d just like to point out that this is the stupidest hill to die on if you’re complaining about the changes, since if you notice many of the changed frames (what few were changed) STILL have panty shots. The devs didn’t cave to SJW pressure, they had this change on the docket for a while and changed it at what is probably the worst time to do so, but it’s so fucking minor and petty there is no reason to completely write off Skullgirls and boycott them. It’s seriously not a big issue, or even a real issue at all other than the fact that they did change them at a poor time.

  38. datagram
    datagram
    April 2, 2016 at 9:04 pm

    Not to interrupt your circlejerk or anything, but the changes in question were made in April, about 6 months before the Indivisible crowdfunding campaign started.

    If anything, the fact that it took people 6 months to suddenly start caring about is more suspicious.

  39. datagram
    datagram
    April 2, 2016 at 9:17 pm

    The irony is that they didn’t even choose a bad time to make the changes. But the sort of people who are complaining about this are also the sort of people who don’t follow game balance changes, so they only found out about when someone make a Steam thread 6 months later.

  40. Eco_Cola
    Eco_Cola
    April 2, 2016 at 9:21 pm

    I think there were some minor problems with how they went about it, one that they didn’t seem to tell the community before the changes were made (though considering the number of frames changed were in the double digits i believe, i bet they didn’t think it was big enough to warrant some announcement) and that their response to criticism came off poorly (the whole “Our standards have changed” spiel)

  41. datagram
    datagram
    April 2, 2016 at 9:27 pm

    Lab Zero hires a lot of art contractors, due to the huge volume of art they have to make. There’s a pretty straightforward application process for it; you just have to pass either an animation or cleanup test. They don’t even look at portfolios.

    So no, Zone is not actually a member of Lab Zero. Not that I think it would really make a difference.

  42. datagram
    datagram
    April 2, 2016 at 9:34 pm

    That “other gal they hired to help with the art and animation” is the lead animator, Mariel Cartwright.

    I think the idea that they went around her to make the changes is pretty far-fetched.

  43. Impostor
    Impostor
    April 2, 2016 at 9:35 pm

    Rofl this comment section makes me laugh so hard. First time people complain about the “censorship” 8 months(now it is almost 1 year) after the devs announced these changes. These are the same people dont even follow the game, so i’m glad which all of you dont like/buy/play Sg anymore :^)

  44. K¥
    April 2, 2016 at 9:36 pm

    So even partial nudity is off limits…people and especially feminists need to understand this is a work of fiction and not reality, so now it falls under the devs to decide whether to expect an average age rating or pussied out to censor their work and grab as many buyers from a low age rating as possible.

  45. Johnathon
    Johnathon
    April 2, 2016 at 9:46 pm

    Because USF4 exists, because Xrd exists, because Garou exists, because Double Robo C0ck is a team formation, because Draglade exists, because Mugen exists (this one is a joke)

    Need more?

  46. Mike Jones
    Mike Jones
    April 2, 2016 at 9:48 pm

    Hey look the same kind of people that have nothing better to do than complain about stuff…. just so they complain. Same goers for overwatch. Anything in terms of critisism about the actual “gameplay”? What the fuck is gameplay? I am only here to defend my rights as a human being. You know wasting my own precious time doing stuff that only benefits a few peoples hardons. There is so much cleavage and panties in the game which the artists let alone because it makes sense in those poses or for personality reasons of said characters. But heeeeeey lets just assume those 3 changes are like “OMFG CENCORSHIP! BURN THEM! CUS!” But what about the other stuff that wasn’t touched in the game? “THAT DOESN’T COUNT!” LISTEN TO MY VOICE PREACH BRETHREN!” Yeaaaah. The people are just straight up bored i guess. I’d say dumb, but i will leave them the benefit of the doubt and just say too bored. *facepalm*

  47. Johnathon
    Johnathon
    April 2, 2016 at 9:50 pm

    People have already ragged on SG’s gameplay for months and months of time with enough text to write a book and with new reasons by the patch and with each new character.

    Don’t act like those didn’t exist before.

  48. Mike Jones
    Mike Jones
    April 2, 2016 at 9:52 pm

    So you’re bringing up that stuff that got improved and fixed as a counter argument even though thats not really the point here? Am i missing something?

  49. datagram
    datagram
    April 2, 2016 at 9:53 pm

    If you really think those are the only animations that have been fixed since the game’s release, I don’t know what to tell you.

  50. Johnathon
    Johnathon
    April 2, 2016 at 9:54 pm

    This implies all of the patches were improvements, each patch with the game from added characters or changing certain mechanics of the game always lead to new issues cropping up with the game.

    like that second burst they added that pretty much was a tell of when to bait the burst.

  51. Mike Jones
    Mike Jones
    April 2, 2016 at 9:55 pm

    Care to explain the issues with the ips/undizzy burst mechanic and what the detrements of it is being implemented into the game? I’d be curious to know.

  52. Johnathon
    Johnathon
    April 2, 2016 at 9:56 pm

    off the top of my head they changed valentines crosses to purple and over the course of the game they added extra shading to certain things.

    Also added some fancy glow to Squilly’s fire

  53. datagram
    datagram
    April 2, 2016 at 9:59 pm

    Dude, don’t jump in the argument if you don’t even know anything about the game. There’s still loads of partial nudity in Skullgirls.

  54. Neojames82
    Neojames82
    April 2, 2016 at 10:06 pm

    Again though, if they felt those were not going to be appropriate, then why were they put in the final release?

  55. Neojames82
    Neojames82
    April 2, 2016 at 10:07 pm

    Perhaps, and it seems she was okay with it. But really, she didn’t have much of a choice anyway and also, why bite the hand that feeds you?

  56. Neojames82
    Neojames82
    April 2, 2016 at 10:11 pm

    Well I find it even more suspicious that a game that has been out for over three years would suddenly would make these small, unnecessary changes.

  57. Mighty No. 56008
    Mighty No. 56008
    April 2, 2016 at 10:13 pm

    So let me get this straight.

    Nichegamer practically proclaims to dedicate themselves to proper Games Journalism after all that has happened in gaming media. This in turns attracts a specific group of people to their sites, which more or less attracts people who share similar opinions on various topics.

    So you come to the comment section and are surprised to see that many of us think alike,to the point of labeling it as a “circle jerk”?

    Ok then.

  58. datagram
    datagram
    April 2, 2016 at 10:13 pm

    Priorities. They’ve explained before that they’d wanted to change those animations since before the game’s release, but had more important things to fix.

  59. Neojames82
    Neojames82
    April 2, 2016 at 10:14 pm

    The thing is, how is getting rid of the panty lines in those character somehow made their animations better. I really honestly cannot fully believe that was the reason.

  60. Neojames82
    Neojames82
    April 2, 2016 at 10:14 pm

    But it was probably such a simple fix for them to do.

  61. datagram
    datagram
    April 2, 2016 at 10:17 pm

    If you’re ever done any software/game development, you’re probably aware that in any project there’s always a huge backlog of things to fix/improve.

    And Skullgirls had been getting regular updates ever since release, especially after the PC beta was introduced. It’s not like they left the game alone for 3 years and suddenly decided to change a handful of frames.

  62. Mighty No. 56008
    Mighty No. 56008
    April 2, 2016 at 10:21 pm

    And you come in here to complain about the complainers? Not sure if you can really have a “holier than thou” attitude when doing sucha thing. Especially when you’re doing exactly what everyone else is: venting. You’re no better than them.

    Also I’m not sure if your intention was also to convince people to see your side on the issue, but me thinks you need to work on how you express yourself if that was the case. Pretty sure not many people would take you seriously.

  63. K¥
    April 2, 2016 at 10:21 pm

    As far as i know there is filia, cerebella, fukua, valentine that counts in as well as nadia’s top and some of the background and combos

  64. datagram
    datagram
    April 2, 2016 at 10:22 pm

    Thanks a lot for the context about the site! That really explains a lot.

    I’m only calling it a circle-jerk because people here are making tons of false claims, and other commenters are blindly agreeing without doing any sort of research into the issue. Which is pretty much the definition of a circle-jerk.

  65. Johnathon
    Johnathon
    April 2, 2016 at 10:22 pm

    First is the way it handles infinities, they tried to do something cleaver with the burst mechanic found in mainly arksys games and tried to make it so after a certain amount of time + hits that came into the combo you’d be able to burst and get out, the idea seems good but it’s with every alteration of the mechanic has had people finding their ways around it.

    From it basically not working to delaying attacks to stop it counting (while still being true), counting hits in the combo to triggering it on purpose with a move that lets you back off and punish the burst, what really makes the burst flawed is that any attack button can trigger it, because of this having characters built in reversal specials are no longer an escape option like they’re meant to be because once the burst option triggers no input stop the button press being burst, makes the reversals useless at their job because not many off them are combo able except as a finish because they’re made to escape resets and attacks you can read on wake up, burst should have always been it’s own button or a macro since the way it’s always been it limits the recovery options of the one being attacks and even supplies a risk from considering a burst because don’t and they’ll keep beating because every character if not stopped will 100% combo but bursting can also lead to them just reacting and punishing it for a reset.

    So mike Z saw this and thought to himself what is a possible fix to the issue that I am presented with, lets add another burst with a designated meter so trying the testing which combo’s bait bursts now isn’t even an issue because now their is a meter under their HP bar you can just peek at to know when to and this second burst contains all of the problems that the first one had except it now builds based on damage and not hit detection, this originally came out with the stupid idea that grabs reset it so guess what people did? yep they took further advantage of the system and now with the combo and moves lunging them forward or keeping them close they just mixed random grabs with the combo to reset it + kill the new burst, this issue was fixed when it was seen how silly the reset quota had become, this is still an issue with the game and it’s as far as I know not going to get any patches to further fix or improve it.

    This is with the burst mechanic of the game alone that was heavily advertised as a cool feature of the game but it’s caused more imbalance then balance to the game.

    Now starting with the next thing which is why Mike Z wanted the bursts, combo’s, every character like I said before if left uninterrupted they will 100% which they actually still can under the set up of their assist is caught who can do nothing but sit and get combo’d, their small fix for this is the game starts to speed up as you KO a character but this only stops people on the lowest level, if people wanted to take advantage of this they sure were going to just go to the lab (Training mode) and learn to do it and they sure did.

    But the next thing about the characters combo’s that’s an issue is how close the characters are to each other during such a long combo and the fact that the grab isn’t influenced by hitstun, you can get combo’d for 9-19 seconds and any time during that they can run in for a grab reset starting it all over again, no one has liked this it makes having to focus on a grab while you’re also focusing on the combo to suddenly end and a quick overhead to reset it, it’s the reason Hazama was A-S tier in Blazblue Continuum Shift extend but now in this game everyone can do it.

    Need more, because I have it just don’t know what the character limit is?, it’s mainly down to cool idea’s stopping at being cool ideas and never fully thought through.

  66. Neojames82
    Neojames82
    April 2, 2016 at 10:23 pm

    I understand that. I just still find it very odd/suspicious that getting rid of panty lines would somehow be something that would improve the experience of the game. But as others and you have said, they probably made the mistake with both the timing and the lack of explaining why they did it and instead, coming off as “It’s done, deal with it.”

  67. Mike Jones
    Mike Jones
    April 2, 2016 at 10:24 pm

    Me thinks. I just thought i’d write my own oppinion and maybe get to a more open decent discusion here. But now i dun wanna, cus you guys got the happy trigger finger. lol i sayd triggered. But yeah…. Suck it.

  68. Johnathon
    Johnathon
    April 2, 2016 at 10:25 pm

    So unrelated question.

    I had a discus IGN account, it had over 20000 comments and 26000 likes, since IGN changed to lyfewire I’ve never been able to access it but my handle on IGN remains.

    Is that discus account pretty much dead because I can’t even google it.

  69. Johnathon
    Johnathon
    April 2, 2016 at 10:26 pm

    you know what, god bless you if you actually take the time to read this.

  70. Johnathon
    Johnathon
    April 2, 2016 at 10:28 pm

    This site gets spread to everyware, image boards, blogs, other news site discussions, you’ll find a multitude of people coming here, this is one of the main websites where I’m less likely to spot regulars because of the nature of how this site gets around.

  71. datagram
    datagram
    April 2, 2016 at 10:28 pm

    To give a specific example, Bella’s Ultimate Showstopper still has what’s probably the longest panyshot I’ve ever seen in a fighting game.

  72. Johnathon
    Johnathon
    April 2, 2016 at 10:29 pm

    4800 damage, 11 i frames, no skill required, is that Showstopper?

    I’m guessing because she says it during the move.

  73. Eco_Cola
    Eco_Cola
    April 2, 2016 at 10:29 pm

    Sounds like someone’s salty because they’re not good.

  74. Johnathon
    Johnathon
    April 2, 2016 at 10:30 pm

    I main Cerebella/Parasou silly billy, I even mentioned it in this comment section.

    I know how good that super is.

  75. Mighty No. 56008
    Mighty No. 56008
    April 2, 2016 at 10:31 pm

    However as an outsider on the whole Skull Girl “fiasco”, I can’t exactly disagree with the “hate” that’s been attached to the changes. I’m assuming this is the reason you and Mike Jones have visited this fine site, yes?

    You say false claims, but the “censorship” accusation that came forth stem from the very same evidence that you guys refer to. It’s simply people interpreting it differently. You take the changes and the explanation for it at face value, while others look inbetween the lines. If you agree with such line of thinking or not, is totally up to you.

  76. Eco_Cola
    Eco_Cola
    April 2, 2016 at 10:32 pm

    Then you should know what you’re saying is bollocks, but i’m sure you just want to find things to hate about skullgirls.

  77. Mighty No. 56008
    Mighty No. 56008
    April 2, 2016 at 10:35 pm

    HAHAHAHAHAHHAHAHAHAHAHAH.

    Ok ok, so you came in here wanting a “decent discussion”, by opening said discussion by practically insulting the entire comments section? *facepalm* indeed.

    Well, I’ll see you guys again once another Skull Girl or other Lab Zero Games article pops up. Gotta go around and make the rounds defending the company, right?

  78. datagram
    datagram
    April 2, 2016 at 10:38 pm

    USF4 has Dee Jay and Xrd has Elphelt. SG doesn’t have any characters that are considered as bad or as good as those two. Plus assists go a long way towards covering any character’s weaknesses, and there are no unblockable/inescapable setups (anymore).

    If you can’t deal with zoning that’s on you, dude. I can’t even remember the last time I saw a zoning team win an SG tournament. By “balanced” do you perhaps mean “scrub-friendly”?

  79. Eco_Cola
    Eco_Cola
    April 2, 2016 at 10:40 pm

    These are my sentiments exactly, it’s just a couple of minor mistakes that people are blowing way out of fucking proportion. Now you have people who either never liked the game, or never followed it in the first place coming out of the woodwork because they want to try and crucify the devs over this and it makes the kind of people who visit nichegamer seem like a bunch of assholes and retards.

  80. datagram
    datagram
    April 2, 2016 at 10:41 pm

    Again, priorities. And I think there’s a limit to how simple something can be that involves modifying animations.

  81. datagram
    datagram
    April 2, 2016 at 10:42 pm

    Not sure what you mean about the timing, but they did explain their reasons pretty thoroughly.

  82. Johnathon
    Johnathon
    April 2, 2016 at 10:42 pm

    It grabs anything grounded in range, doesn’t matter if they’re attacking or doing their own super, the grab, grabs them and then deals 4800 damage, only weakness is even slightly being above ground wiffs it, it’s a great super for anything grounded like incoming pressure or even comboing into after standing medium punch while they’re stunned from it, only other weakness is if the player can (inputs from the left) 63214789632147896 input very fast, but starting with a 66 into 214 can actually fast act it (protip tech from me to you, also lunges you forward for better reach).

    Just because a single skill in the game is no skill required doesn’t make it all bad.

  83. Eco_Cola
    Eco_Cola
    April 2, 2016 at 10:43 pm

    Sometimes things really aren’t that deep.

  84. datagram
    datagram
    April 2, 2016 at 10:46 pm

    Hahaha, yup. But to be fair, if your opponent up-backs (and why wouldn’t they, it’s Skullgirls) then you’re going to eat a ton of damage.

    Honestly, I wish it wasn’t so easy to get Showstopper unintentionally.

  85. Johnathon
    Johnathon
    April 2, 2016 at 10:47 pm

    I can show you a way that make it more easy and lunges you forward if you like.
    I’ll quickly record it and post it here.

  86. datagram
    datagram
    April 2, 2016 at 10:54 pm

    I’ve been avoiding discussion of whether or not the changes constitute censorship, because I know arguing about that on this site is pointless.

    I’m just correcting people on things that are factually incorrect, generally on issues of when the changes were made/addressed, and who does or does work for Lab Zero.

  87. Eco_Cola
    Eco_Cola
    April 2, 2016 at 10:54 pm

    Timing, to be blunt, is when GG was in full swing i believe, and people were keen to find examples of devs being shitty, and i think skullgirls sort of putted along doing it’s thing, perhaps mostly oblivious and got caught up in the ruckus.

    Also i don’t believe they explained themselves well, using the “our standards have changed” comes off as a bit pretentious.

  88. datagram
    datagram
    April 2, 2016 at 10:58 pm

    It only sounds pretentious when you disagree with the changes, but I get what you mean.

    As far as the timing goes, they made the change in April, but it didn’t blow up until October. So I think it’s more a matter of being unlucky.

  89. Johnathon
    Johnathon
    April 2, 2016 at 11:01 pm

    1 character in a 30+ roster means it’s unbalanced, Elphelt is only broken at lower levels she has no meter less reversal so any character can build high presser in a chain based fighter where pressure and Oki is king, that’s why there are never too many Elphelts while you see plenty of Zato and Milia

  90. Johnathon
    Johnathon
    April 2, 2016 at 11:02 pm

    https://www.youtube.com/watch?v=gm6if-TqUr8

    Video is glitching so I’ll put what the discription should say here.

    ok the simple way to do this is to double tap towards fast and then do a quarter circle back like you want to do her other command grab.

    You kinda want to flick the stick input to get the jump in there which will then make the buffer that is implemented in skullgirls think that you want to do show stopper while also carrying momentum from the dash from the starting double tap.

    Pretty cool trick makes the input more random as most wont suspect a full circle input move to suddenly come out a grab and maybe try to punish it which will be a mistake they’ll regret.

    So the input in numbers is 66214(8) the 8 should come from the flick of the stick, not tried it on pad.

  91. datagram
    datagram
    April 2, 2016 at 11:05 pm

    You can buffer it during a dash, kara-cancel from c.MP, and cancel into it from a run or Lock ‘n’ Load (and maybe Cerecopter). I doubt what you’re going to show me is something I don’t know about.

  92. Eco_Cola
    Eco_Cola
    April 2, 2016 at 11:05 pm

    I only looked into it after i got into SG, so i didn’t check the time of the uproar over the changes and when the changes happened, but i remember there was some people pointing at it and crying censorship on KiA, but quite a few people said it was either super minor, or as i’ve said, a mix of bad timing and poor explanation.

  93. Mighty No. 56008
    Mighty No. 56008
    April 2, 2016 at 11:05 pm

    Care to explain why the timing of the changes matter? Actually curious.

  94. Johnathon
    Johnathon
    April 2, 2016 at 11:07 pm

    the input it cut into a much more doable on the spot chunk.

  95. Mighty No. 56008
    Mighty No. 56008
    April 2, 2016 at 11:10 pm

    Agreed, which is exactly why most people aren’t going all “SJW conspiracy” on the matter.

    However given the timing of said changes, both of when it happened and how long it took for them to implement it, and reasons they gave for the changes, it is a little suspect.

  96. chairmanmao
    chairmanmao
    April 2, 2016 at 11:10 pm

    Did it ever occur to you that maybe you are the oversensible babies and that this is literally just how they want the characters to look? :^)

  97. datagram
    datagram
    April 2, 2016 at 11:12 pm

    Yeah, 360 inputs are super-lenient in SG. As long as you hit all four cardinal directions in some circular order, it’ll come out.

  98. Eco_Cola
    Eco_Cola
    April 2, 2016 at 11:14 pm

    Well I’m fairly confident what they said explaining themselves is most definitely true (though how they went about explaining themselves is not so well, but mikez is just a blunt dude), what i have a problem with is there are a lot of people here absolutely shitting on labzero and skullgirls for these minor grievances. And it’s doubly exasperated by people hopping in here being just as belligerent in Lab0’s defense. Both combine to make for some shit tier discourse, so i guess par for the course for most internet discussion.

  99. Johnathon
    Johnathon
    April 2, 2016 at 11:15 pm

    now I need to see if pressing 6 2 4 8 fast enough works now you’ve said that.

    If so keyboard Cerebella could be scary.

  100. InkBrush
    InkBrush
    April 2, 2016 at 11:15 pm

    lol Looks like the Lab Zero defense force came into the comments to defend their precious shit developer. :’)

  101. Mighty No. 56008
    Mighty No. 56008
    April 2, 2016 at 11:29 pm

    I think the problem is the explanation doesn’t really make much sense, even when further details were given.

    They didn’t have time to make/implement the changes, but it only took them roughly a day to make said changes?

    These panty shots were changed because they found it to be “inappropriate”, but then they also point out there are far racier stuff in the game?

    But yeah, I agree that those wanting to defend Lab Zero for their actions do need some more work on how they convey or deliver their arguments and opinions.

  102. Eco_Cola
    Eco_Cola
    April 2, 2016 at 11:32 pm

    Well they were working to get the game done back then, i mean they’ve been screwed over by konami (big surprise) and nearly had to disband, so they had a lot on their plate for a while.

    Also the inappropriate bit is part of the poor explanation, i’m fairly sure they meant that it was just “overdoing” it if you will, like they’re making an effort to show off the panties instead of animating it to seem more “natural”

  103. datagram
    datagram
    April 2, 2016 at 11:32 pm

    I initially just came have a laugh at the comments, but I’m not about to let people spread actual misinformation.

  104. datagram
    datagram
    April 2, 2016 at 11:37 pm

    It does; you can turn on slow motion in training mode to make it easier.

    The input is lenient specifically so keyboard users can do it, since it’s easy for them to miss a diagonal. But it’s not like you can’t do standing 360s on stick/pad, so I don’t really see how it’s an advantage.

  105. datagram
    datagram
    April 2, 2016 at 11:42 pm

    Some people have been claiming that L0 made the changes during their Indivisible fundraising to pander to SJWs or something.

    People have also claimed that L0 did not address the changes until people started complaining about it.

  106. Eco_Cola
    Eco_Cola
    April 2, 2016 at 11:47 pm

    The first bit is preposterous, SJW’s wouldn’t be appeased by that minor change.

    Though the second bit, i was under the impression it wasn’t specifically explained until people noticed it.

  107. datagram
    datagram
    April 2, 2016 at 11:51 pm

    Not saying those games are unbalanced; they’re both pretty well balanced, actually. But there are definitely characters that are considered low-tier in both. SG doesn’t really have any low-tier characters.

  108. datagram
    datagram
    April 2, 2016 at 11:56 pm

    It was explained the same day, since some people saw people saw MikeZ’s comment in the patch notes and were like “what does that mean?” so Render made a post explaining the changes and the reasons behind them.

    People didn’t even figure out what the changed animations were until later, and most SG players had completely forgotten about it by the time that Steam thread was made and it blew up.

  109. buddyluv324
    buddyluv324
    April 3, 2016 at 1:00 am

    You said they patched it in April right? But im looking at the April patch notes, but I cant seem to find it. Maybe I missed something, but was it even listed or maybe on a different date?

  110. datagram
    datagram
    April 3, 2016 at 1:09 am

    Undizzy was added specifically to make the game more reset-heavy. It succeeded at this, and almost everyone prefers this to the super-long combos that the game used to have. The game was always meant to be reset-heavy, and that’s why it doesn’t have invincible air recoveries like in other games. Resets have always been there, it’s just that no one did them because you could do super-long combos instead. If you don’t like resets, then SG is probably not the game for you.

    you’d be able to burst and get out, the idea seems good but it’s with
    every alteration of the mechanic has had people finding their ways
    around it

    Burst baits are nothing new; they exist in Arcsys games too. In some ways, SG burst baits are both harder and easier to do than in Arcsys games. For those who are fairly familiar with the game, it’s not hard to tell what is or isn’t burst-safe.

    built in reversal specials are no longer an escape option like they’re
    meant to be because once the burst option triggers no input stop the
    button press being burst, makes the reversals useless at their job
    because not many off them are combo able except as a finish because
    they’re made to escape resets and attacks you can read on wake up

    lol, you can still mash reversals, you just have to actually pay attention. And my team can definitely combo off of almost all of its reversals.

    which they actually still can under the set up of their assist is caught who can do nothing but sit and get combo’d

    Double-snaps are meant to give people a way to punish poor assist calls.

    the game starts to speed up as you KO a character

    …wut? Are you talking about how the music speeds up during double-snaps? Because that doesn’t affect gameplay at all.

    I think you need to separate things that are poor design from things you don’t like.

  111. GuyWithHands
    GuyWithHands
    April 3, 2016 at 1:16 am

    Just look at the forum post concerning the changes that was screencapped in the video above (@ 0:32) The date at the bottom is April 23, 2015.

    That was around the time of Beowulf’s patch, when they were still working on Robo-Fortune and making final changes for the 2nd Encore release.

  112. buddyluv324
    buddyluv324
    April 3, 2016 at 1:31 am

    Ah ok I just caught video that shows the date. I’m not surprised by the vagueness though. Seems like a silly thing to do really. I can see how people could easily miss that and blew up like it did. I’m willing to admit my suspect on the timing with the patch and Indivisible. I still dont get why L0 would need to hide a disclosure like that only to have players eventually notice the change anyhow.

  113. Eco_Cola
    Eco_Cola
    April 3, 2016 at 1:43 am

    It’s definitely a case of “always better to disclose as much as you can” since transparency fosters trust

  114. Mighty No. 56008
    Mighty No. 56008
    April 3, 2016 at 1:57 am

    Perhaps it wasn’t specially related to the Indivisible fundraising, but that doesn’t mean it wasn’t pandering to the SJW crowd either. Also I’m not sure most people are upset with the explanation of why the changes were made, and not when the explanation was given.

    Again, don’t really get how the timing of everything changes anything. “Oh, the changes were made in April? That’s cool then. Because if it was in October, you’d have hell to pay!!”

  115. Mighty No. 56008
    Mighty No. 56008
    April 3, 2016 at 2:10 am

    Yeah I get it. Also I have no idea what’s involved with making such changes, so I’m not really one to judge or comment on the matter. But they took 3 years to make these minor “1 day” changes?

    And I also got that impression regarding the inappropriateness. But it doesn’t really explain why these specific characters were changed. Their outfits are pretty revealing (even after the changes!), so one wouldn’t have to go “out of their way” to get peek.

  116. GuyWithHands
    GuyWithHands
    April 3, 2016 at 3:13 am

    Cerebella and Filia were the first characters they worked on, and so were handled a lot differently than the characters that followed. Mariel mentions a lot of their learning pains in a recent GDC talk she did (https://youtu.be/Mw0h9WmBlsw?t=15m2s) skip to 15:02

    She mentions how a lot of motions were overanimated, how things like Filia’s boob jiggle had to be worked around, how she’d love to change the timing of some of Cerebella’s attacks, and other things. These are the “evolved” standards being talked about in that forum post from April, and applies to how they handled their characters from Parasoul and onwards.

    So with that knowledge, the fact that Filia and Cerebella were singled out for these changes should make a lot of sense. The 10 or so frames in question had no impact on gameplay, or an ESRB rating, and the team didn’t even care enough about them to toil over the changes before the game’s initial release. With the thousands of frames they had worked on by 2015, the only reason I can imagine they would even care to go back and change them is because, like they said, they were just personally annoyed by them.

  117. Smug
    Smug
    April 3, 2016 at 4:26 am

    “i came to have a good laugh”
    “oh noes how dare they to trash our precious game”
    “ill call my friends from Shoryuken and we’ll upvote each other comments to validate our opinions”

    You guys are really a bunch of reddit niggers

  118. Smug
    Smug
    April 3, 2016 at 4:33 am

    Considering the amount of you Shoryuken fags have to come here in some attempt to raid the article (some of you even creating a new account for it) and to upvote each other, I know who are the “oversensible babies”

  119. DizzyGear
    DizzyGear
    April 3, 2016 at 4:46 am

    Oh hi there

  120. datagram
    datagram
    April 3, 2016 at 4:51 am

    Hey, it’s not my logic. But you can find examples of these arguments on this very page.

  121. Immahnoob
    Immahnoob
    April 3, 2016 at 6:53 am

    I love how you faggots call these “mistakes”.

    Keep on licking that ass.

  122. Immahnoob
    Immahnoob
    April 3, 2016 at 6:54 am

    No no, they “grew up”.

    Well, they can grow up without my money. Not like I can’t pirate the old versions anyway. :^)

    Or mod in the animations.

  123. Immahnoob
    Immahnoob
    April 3, 2016 at 7:00 am

    “It’s not up for debate”

    They could have at least give the people that wanted those animations a patch.

  124. dsadsada
    dsadsada
    April 3, 2016 at 9:51 am

    So you’re glad that a game you like has lost fans, customers, and potential customers? Not to mention the development team also loosing said potential customers for any of their future endeavors?

    That’s a strange thing to be glad for to put it politely.

  125. Alistair
    Alistair
    April 3, 2016 at 10:11 am

    It’s not petty at all i found the whole censored thing as joke I think the 1st game wasn’t censored & the lead artist was wait for it…….. A women & she loved messing around with the breasts.

    I mean drawing of breasts hehe. ?

  126. Mighty No. 56008
    Mighty No. 56008
    April 3, 2016 at 10:11 am

    Ok….so why wasn’t this the reason given then? It still doesn’t explain the need to cover up these characters, and personally I don’t get how less frames “has more punch”.

    And again, why even bother making the changes to the game after all these years? I understand learning from these mistakes of overanimation and applying it to future games, but why bother and go back to make the changes to this game when it’s already out and runs perfectly fine with the “flaws”.

  127. Alistair
    Alistair
    April 3, 2016 at 10:17 am

    None of mine I bought the 1st one that be my last one.

    Till they added a patch what is with Devs caving in to SJWs a proper response is this if any Dev feels uncomfortable then you in the wrong biznes.

    Look at Complile heart they never feel uncomfortable of doing ecchi games let face it as it not on the same level of ecchi skull girls is still a ecchi title.

  128. Impostor
    Impostor
    April 3, 2016 at 3:15 pm

    If the fans, customers and potential customers don’t buy/play the game because of ~20 frames in the game with over 15,000 frames(which still a lot of panty shots and are insignificant changes) so yes pretty much.

  129. GuyWithHands
    GuyWithHands
    April 3, 2016 at 4:25 pm

    I’d love to address your animation comment, but I already had to type a lot here here to hopefully answer your other questions. Just go play SF3 Third Strike and you’ll see plenty of examples of the “snappiness” Mariel talks about in the video.

    So, about those edits…

    You asked why those reasons weren’t given. Well, actually those WERE the reasons given. To abbreviate Lab Zero’s forum post:
    (http://skullgirls.com/forums/index.php?threads/skullgirls-pc-beta-updates-discussion.407/page-190)
    “The edits, made exclusively to Filia/Fukua and Cerebella, were not made to appeal to a ratings board…The desire to make the changes was internal, and it was cleared with the artists and everyone on the team is cool with them…these animations wouldn’t have been made the same way if they’d been animated today…”

    and in a followup post, Mike Z says:
    “Just to say it again – the corrections made have been on the list of things to do for YEARS. Don’t be jumping to conclusions just because they’re finally getting done.”

    Unfortunately the artists don’t post much, but like with Mariel’s talk, they had mentioned before on streams how unhappy they were with some of their early work, and how they would love to change some things about the old sprites if they had the time to do it.

    Remember, after the team launched Skullgirls they were immediately laid off from RevergeLabs. The only opportunity they had to revisit old frames was either before the game’s launch (where they were all crunching just to finish the last three characters), or after the DLC development was funded. That’s a window of roughly a year that the art team couldn’t have afforded the time to touch the game even if they wanted to. All of Mike’s changes to the game after the lay-off were volunteer efforts focused on the gameplay, but the rest of the team was off finding other work.

    So after the IGG was funded, the game was essentially back in development. Rather quickly, the artists started spending hours revisiting old animations to fix various palette and cleanup errors (you can find some later examples of requested changes on this thread -> http://skullgirls.com/forums/index.php?threads/frame-clean-up-errors-thread.7004/) Since they had a long to-do list involving old animations anyway, these 10 or so minor frame edits probably seemed easy enough to implement relative to that list.

    Now, as for the matter of why the edits themselves involved panty shots, the reasoning is evidenced in the game. If you look back, even from footage before the edits were made, you’ll see that Filia and Cerebella’s “knocked out” frames (posted above by others) were the only ones among the roster that ever showed panties when a character was in that state. Even Parasoul, Valentine, and Eliza, who (still) have tons of revealing frames, never displayed panties when they were knocked out. So, regardless of how anyone feels about the quality of the edits themselves, it’s clear that Filia and Cerebella’s “knocked out” frames were edited to keep them in line with the team’s approach to the majority of the cast.

    Now, we don’t know the exact reasoning as to why they didn’t want to show panties in the “knocked out” frame after Cerebella was finished, but since the characters are ostensibly dead in that state, perhaps they just felt the fanservice was in poor taste. To quote the forum post:
    “There were a handful of animations–that we felt–did go out of their way to flash some panty, and we wanted to fix them.”

    Cerebella’s “Cerecopter” attack features the other edit, and if you’re an artist, this one should seem pretty straightforward. Cerebella is a popular character, and likewise Cerecopter is one of the most popular moves used in the game. So, assuming the animators were always annoyed by the awkward movement of her skirt in that animation (and her off-model panties), they had to be constantly reminded of their errors whenever they watched matches being played. Over time it probably annoyed them enough to the point where they really wanted to change it, and since the edit would be relatively quick, they jumped on it as soon as the time was available to do so.

    Think about it like the director’s commentary for a movie, where you hear them complain about visible boom-mikes and costume errors that most of the audience doesn’t notice anyway. If they had money like George Lucas, they’d probably go back and “Remaster” some of this stuff too. Just because few people are bothered by it, doesn’t mean they aren’t .

    So why would Lab Zero make these changes? Simple, it’s their game. It’s 4 years of hard labor that was coming to an end, and they wanted to be as happy with the final product as they could be. As long as they weren’t slave to a publisher’s demands, and they had the budget and time to work, they were willing to make whatever practical changes were necessary to reach the final result they wanted. We might not always agree with a team’s reasoning for doing things, but that’s what creative freedom is all about. We’re not them, and even if we offer feedback, we can’t make decisions for them. So at the end of the day, we either choose to support the team’s vision or we don’t.

    Unfortunately, there were some changes to Skullgirls that had to be made due to factors outside of the team’s control, like Juju’s removal and the Red Cross edits, but these are the types of headaches shared by every developer under the sun. That’s why we still need to be vocal about unfair abuses of copyright, media slander, and censorship, so that developers like Team Ninja and Lab Zero can have as much freedom with their creative decisions as possible. Let the teams make the games they want, and distribute them how they want, and let the dollar decide their success.

  130. Mighty No. 56008
    Mighty No. 56008
    April 3, 2016 at 4:53 pm

    ….So essentially all the “reasons” behind the changes are simply based on assumptions, exactly like those claiming it has to do with “censorship”. Look, I’m not saying the explanation you provided doesn’t sound reasonable, but one can easily call bull on a lot if since it’s simply based on interpreting forum posts and dev teams work situation.

    As for creative freedom of game developers, I can totally get behind that line of thinking. But for them to tinker with games that are already released, that can potentially open a can worms depending on what the changes are. Yeah it’s their work and I think it would be great to have teams to have as much creative freedom as possible, but once people have bought your “finished” game, things can get a little more complicated. I think this issue is a perfect example of that.

  131. dsadsada
    dsadsada
    April 3, 2016 at 9:13 pm

    Let me rephrase this to better state my point. You are glad that a game you enjoy and the people who produced it are going to lose out in potential future profits that would otherwise have allowed them to continue working on the game or produce other games in the future that you would have probably enjoyed? You are glad that that these developers who have produced something you enjoy have suffered a not insignificant blow to their livelihood when they were never especially financially successful to begin with?

    I stressed fans because they’re typically free marketing and I stressed customers and potential customers because they’re who compensates developers for their hard work. As it stands, I would be surprised if they could somehow gather the funds to produce a third game outside of a private investor before Lab Zero gets dissolved or bought out. I am frankly appalled by your shortsightedness.

  132. GuyWithHands
    GuyWithHands
    April 3, 2016 at 9:40 pm

    Aside from each of the team members’ individual perspectives, there’s really not much left to interpret. Fact is, the changes were made, and on the day the patch was delivered, a public posting on the subject was issued to the fans. Based on the content of the game that followed the work on Filia and Cerebella, the reasoning given from the creators seems to line up with the precedents set during the game’s original development. Also, as suggested by one of the team members, the team was cool with the situation, and as evidence of that, apparently we’ve seen that their relationships were not strained enough after the edits were made to keep the team from working together on other projects. People’s suggestions that there might have been another party involved, or that the team leaders were being harsh on the artists, honestly seem even more speculative here.

    And the matter of post-release changes is pretty shaky in regards to Skullgirls, since the game has basically been re-released three times. Once the IGG was funded, the game wasn’t really “finished” anymore until the release of 2nd Encore in June, when all of the DLC characters were done, and these changes were already implemented. Skullgirls Backers playing on Steam knew from day 1 that they were buying into a game that was still in heavy development, and cleanup errors, bugfixes, balance patches, and other changes were being made to that version on an almost weekly basis. If we should expect developers to handle these kinds of changes to ensure the quality of their product, then who are we to draw the line on other creative decisions they may want to handle? If they have to go through us for every change they want to make, then do WE become the censors?

    Actually, some fans feel like Lab Zero shouldn”t have even let us be a part of the DLC Character Vote, and that because of the fans’ involvement, Lab Zero was denied from bringing us a potentially superior version of the game. In the end, it’s hard for us to draw lines in the sand when we’re talking about creative projects like this that affect a community, but that’s part of every developers’ challenge. Honestly, I feel like Skullgirls’ development is as close to a middle round between creative freedom and fan involvement as any of us are ever going to get out of the video game industry, but we’ll see what the future holds.

    But anyway, if anyone still wants to call Bull on their decision, they might as well try asking the team members directly on Twitter about how they felt, or put Alex Ahad on the spot at one of the conventions he goes to. If people don’t feel like they can trust anything they tell us, then there’s really nothing they could tell us anyway.

  133. Mighty No. 56008
    Mighty No. 56008
    April 3, 2016 at 11:42 pm

    The underlining issue is that reasons why the changes were made you presented are made based on assumptions, just like those who are upset with the changes. I’m not necessarily picking a side with this particular issue since I’m not invested in it at all, but I’m also not really convinced by either sides.

    And like I said changes to a game post release can become a complicated issue, depending on what the changes are. It’s one thing to have patches for bugs and glitches, and there are definitely benefits for being able to balance or tweak game mechanics after release. But to make changes due to “creative decisions”? You do have to keep in mind that people bought the game based on the content that you initial put out, so to change it after the fact can and most likely will be met with criticism This Skullgirls issue is a minor, but imagine if they decided to take a fighter altogether simply due to “creative decisions”. You are right to ask: where do we draw the line? I don’t know, but I certainly think there should be one.

  134. Impostor
    Impostor
    April 4, 2016 at 2:07 am

    I’m understand your point now. So i have to be worried instead of be glad about it, because every single fan, customer and potential customer are important(even if i don’t agree with the reason of they bought or played the game) to Lab Zero keep growing and alive with future projects. I hope can change my mind about it.

  135. James
    James
    April 4, 2016 at 3:41 am

    Lab Zero crams a damn technical marvel on the Vita, fully loaded with features and all people care about it that they decided to remove certain panty shots. Not all, not even most, just some that they didn’t like the look of. All this while the fgc is full of people who didn’t give the game a look because they didn’t want to be seen as ‘creepy’, and LZ is stuck getting it from both ends. Whatever, not like I didn’t spend the last year and a half trying to get politics OUT OF gaming, just to find people spreading crap about games they don’t play for different political reasons. Oh, and no one spreading the “LZ is a bunch of SJWs” lie have been able to explain why frames like these are still in the game, except for the reasons they make them look like Sarkeesian and crew. I took this shots JUST NOW in the release copy of the game on steam, you could take them too if you actually played games and weren’t some pathetic activist wannabe outrage spewers. And to the guy who thought he needed to archive nichegamer on /v/, you’re the worst of the bunch.

  136. Luka
    Luka
    April 4, 2016 at 7:10 am

    No physical no thank you

    bad enough I bought this on my ps3 at launch and could never get the free

    upgrade

  137. LazyBoy
    LazyBoy
    April 4, 2016 at 8:50 am

    I hate to say this, but you guys who are complaining in the comments are doing just like SJWs: blaming developers for choices they did in a game that you don’t even play and are not interested to play in the future.

    As gamers, you should tip your hat in front of LabZero for the amazing work and the sacrifices they did after the IGG campaign, adding more content than they should have done in the first place, for being close and responsive to fans, even playing along with them in tournaments, doing lots of lifestream while working, daily patches and fixes and a balance that should put a lot of big fighters into shame.

    But nooo, you prefer to complain because of changes that you would have never noticed because even a lot of players would not have, A decision that they actually wanted to do long time ago, as stated numerous time by L0 member Render, but you never new because you didn’t care about the game in the first place.

    Like Nietze said… “He who fights too long against dragons becomes a dragon himself; and if you gaze too long into the abyss, the abyss will gaze into you.’

  138. Kainevil Rc
    Kainevil Rc
    April 4, 2016 at 9:25 am

    Oh yeah, the game were it’s bad to be immature now. You know, *you’re not allowed to have fun unless you’re politically correct*. Who would buy that bullcrap statements they gave after the MORE THAN LATE censorship…You gotta stop drinking the cool-aid

  139. Kainevil Rc
    Kainevil Rc
    April 4, 2016 at 9:28 am

    You sound like a massive faggot :D

  140. Alistair
    Alistair
    April 4, 2016 at 9:28 am

    Let me get this straight the game not be water down & we making things up the before & after that heavily Augmented has posted never happen. Yeah keep spinning your stupidity narrative of the Game not been censored but it is.

    Not supporting any Devs that self censorship themselves if people want to support censorship that they look out they just the same as SJWs.

  141. Alistair
    Alistair
    April 4, 2016 at 10:09 am

    1 question I would like to know & from people comments it’s about panty shots & only panty shots.

    So the question is what so horrible about panty shots some stay some have to go according to people comments. 1st it was boobs shots, lolis, & bums now the next thing is panty shots of fictional characters & you say there nothing wrong with Devs.

    Bloody hell I expect the boobs, lolis get it in the neck firing line but not panty shots. The Dev said we not going out of our way to bring in a lot of panty shots for the sake of it hmm in the 1st game they did go out of they way. Funny that isn’t it.

  142. GuyWithHands
    GuyWithHands
    April 4, 2016 at 3:23 pm

    Yeah, I don’t disagree that there’s a point where creative decisions can affect the value of a product from a consumer’s perspective. Like what happened with Aliens Colonial Marines, or even The Last of Us, where gamers were promised certain features that were never delivered, or Mighty No. 9, where the creators were so vague about their initial vision that it held only mild resemblances to the actual game people are getting.

    In Skullgirls’ case, if the creators had decided to remove a stage, or redraw all of the characters to be fully covered, I’d be incredibly mad about it. Since this whole thing is about a few minor frame edits though, it doesn’t bother me. A vast majority of the game is untouched, and they said they won’t be editing the frames again, so I’m taking them up on that. I feel they’ve gone far enough to satisfy my needs as a gamer that I can afford to give them some leeway in return (as long as it doesn’t break my game).

    But hey, if those 10 frames were worth the cost of the game to someone, then they have every right to get their refund, or just not support them anymore. I think if a team’s creative decisions are ever threatening the value of a product, then we should be allowed to let the dollar decide the outcome. That’s where I hope Blizzard is paying attention right now.

  143. Alistair
    Alistair
    April 4, 2016 at 3:47 pm

    It not about extra frames the end of the frame is end of character on the floor like knock out it is that no panty shot there.

    Have a look at the before and after maybe knockout wo,en characters can’t show panties to much for them.

  144. GuyWithHands
    GuyWithHands
    April 5, 2016 at 4:48 am

    I know. I actually still have my old digital compendium from before the frames were updated. If you go through it, you see Filia and Cerebella were the only characters to ever show panties in the knockout pose, even though Valentine and Parasoul tend to flash as much skin and panties as they do, if not more.

    Once I realized that, the edits to Filia and Cerebella’s poses made a lot more sense. Skullgirls’ first two characters had really been the exceptions to the rule this whole time. If I was one of the artists, that kind of thing would probably have started triggering my OCD. (like this thread does, oi)

  145. Homunculus Mongoloid
    Homunculus Mongoloid
    April 7, 2016 at 7:29 pm

    These animation fixes happened before Indivisible was even announced.

  146. GamesGoodMeGood
    GamesGoodMeGood
    April 12, 2016 at 6:29 am

    This was always going to be the problem once video games went mainstream.

    The days of SNES/Genesis/PS1/Saturn/PS2/DC were so good. No feminist or political bullshit.

    Then came social networking, the PS3 and 360 online stuff, Anita Sarkeesian and it all went to shit.

  147. GamesGoodMeGood
    GamesGoodMeGood
    April 12, 2016 at 6:32 am

    Haven’t visited SRK for years. Have they become a bunch of SJW/feminist f***wits or something?

    I remember that place being full of those ultra-cool-badass-dudebro-brofist types.

  148. GamesGoodMeGood
    GamesGoodMeGood
    April 12, 2016 at 6:40 am

    Very dissapointing to see a lot of censorship apologists in this comments section.

  149. GamesGoodMeGood
    GamesGoodMeGood
    April 12, 2016 at 6:45 am

    Because the panty lines were “misogynistic”, “sexist” and “promotes rape culture” of course.

  150. Neojames82
    Neojames82
    April 12, 2016 at 10:20 am

    Yeah…you pretty much summed up my feelings on the current era of gaming. It is a crying shame.

  151. InkBrush
    InkBrush
    April 12, 2016 at 7:12 pm

    It’s became more of along the line of sucking off either Arc System Works or Lab Zero there now.

  152. InkBrush
    InkBrush
    April 12, 2016 at 7:14 pm

    What did you expect from Lab Zero/SRK fags? They will kiss the ass of that nigger faggot Mike Z 24/7.