Shiness Gets A New Teaser Trailer

Channeling classic JRPGs like the Tales of and Mana series, french indie developer Enigami has high hopes for their successfully kickstarted game, Shiness. After partnering with Focus Home Interactive to help complete and publish the game, a lot of work has been done to get Shiness up to the standard Enigami wants to set. Today, perhaps to show off that progress, a new teaser trailer has been uploaded.

The developer posted a short blurb on the game’s official forum:

    Shiness is a new role-playing game developed by French indie development studio Enigami. Travel through an enchanting yet hostile world in a new teaser trailer, where the lands of Mahera have become fragmented, and our heroes travel from the flying city of Mantara, to the Adorn plain and the Gromiz caverns…
    Shiness immerses you in a vast world that you can interact with, thanks to the skills of your 5 playable characters: choose to destroy a giant rock blocking your way with pure strength, or use kinetic powers to activate mechanisms that will open a secret door.
    Face dozens of lethal enemies during your journey that you’ll need to defeat in hyper-dynamic combat, mixing magic with combos, as well as parries and blocks like a traditional arena fighter. Gain experience through combat, completing quests and progression through the story. Evolve your characters, learn new skills and spells, and become the hero who will unify the civilizations of Mahera.

Originally meant for a Q4 2015 release, the trailer makes obvious note of the new 2016 date, so beyond knowing it will appear next year, there’s nothing else known about its date. Still, the trailer does give a few more pieces of new footage for fans to admire until the game formally launches. Interested gamers can keep up to date with the game on its official website.

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About

Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.


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