Scalebound is Launching Holiday 2016, Debut Gameplay Revealed


Microsoft and Platinum Games have revealed the first gameplay for Scalebound.

Featured above, you can view the first gameplay for the upcoming Xbox One exclusive. The game was also confirmed to now feature four-player cooperative play, in a mode separate from its story mode. Players will be able to defeat hordes of enemy soldiers, and giant beasts.

The combat is described as “accessible-yet-deep,” in which you can chain attacks together to create big combos. You can even customize your dragon to be your own favorite shape, while also upgrading and evolving their attacks, abilities, and appearance.

The game features the protagonist, a young loner named Drew, who rides atop a noble dragon named Thuban. The story is set within the dangerous world of Draconis, where the two heroes must fight together against the invaders of Draconis, Earth, and sprawling universe of parallel worlds.

Alongside the debut gameplay was the confirmation that fans can expect the action RPG some time in the holiday of 2016.

, , ,
Brandon Orselli


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.

Comment Policy: Read our comment policy and guidelines before commenting.
  1. Tin o Beans
    Tin o Beans
    August 4, 2015 at 11:05 am

    looks pretty good, framerate not so much… a bit uncharacteristic of Platinum game. Hopefully they optimize it up to 60 fps.

  2. Sylveria Shini
    Sylveria Shini
    August 4, 2015 at 11:09 am

    Pretty rough around the edges looking… and certainly lacks that Platinum flair for style in the combat from what they showed here. And not entirely sure how I feel about a game where, again from what they showed here, your primary mode of offense is sending your much larger semi-NPC companion in to do the majority of the work.

  3. Like Whatever
    Like Whatever
    August 4, 2015 at 11:14 am

    I got a bit of a Dragon’s Dogma vibe from this one. Framerate issues aside, this game looks decent enough.

  4. Snea Zel
    Snea Zel
    August 4, 2015 at 11:31 am

    My thoughts exactly. And if they cant have smooth framerate in the debut trailer then co op with multiple dragons.. I dont think they can pull it off without a hitch. I am not impressed.

  5. Dr. Evil's Brother's Evil Twin
    Dr. Evil's Brother's Evil Twin
    August 4, 2015 at 11:32 am

    This looks cool. KInda hope it’s a timed exclusive.

  6. MaidKillua
    August 4, 2015 at 11:57 am

    So its like Dragons Dogma meets Drakengard meets Monster Hunter (dat stun trap). Needs some work but im very interested to see where it goes

  7. Nani Sore
    Nani Sore
    August 4, 2015 at 12:01 pm

    Eh at this point I would be happy if they managae “stable” 30 fps…

  8. Misogynerd
    August 4, 2015 at 12:17 pm

    – 60 fps
    – You can combo with your animal buddy.
    – You can solo the game.
    – It comes out on PC later.

  9. bf313
    August 4, 2015 at 12:34 pm

    Love how this looks! Definitely makes me think about buying an Xbone in the future.

  10. OverlordZetta
    August 4, 2015 at 1:55 pm

    Same here. I’ve wanted this since I first saw it, but there’s like… nothing else on MS consoles right now that really sells me on one.

  11. LurkerJK
    August 4, 2015 at 1:59 pm

    It doesn’t look like it has the usual Platinum polish, they might be spreading themselves too thin with so many games in the oven

    The footage is also very poor, too many cutscenes pausing action, the combat doesnt seem to be very responsive and there is too much focus on the dragon npc, hopefully its just that someone sucks at marketing.

  12. TheCynicalReaper
    August 4, 2015 at 4:12 pm

    I’m probably in the minority here and don’t mean to sound like a jerk, but this was lame. Half the gameplay is just pointing at where the AI should do most of the work while the rest is Witcher 3-teir and just as “deep”. I also hope the game isn’t so “cinematic”

    The character is a blatant rip-off of Nero down to his persona, the use of headphones in combat and the inhuman super arm. His snark is about the same, which was meant to be a reflection of young Dante, so there’s also that issue. This kid just bugs me to no end, maybe because he’s trying too hard and the trailer does nothing to give depth to this but rather presents it like he really is supposed to be a funny, likable smartass. Maybe it’s because he’s so derivative but it just feels so unearned and cheap.

    You can tell the development was predicated on visuals and open-world level design since the running animation looks so sluggish (though it’s still early) and the combat is so incredibly shallow. The way the orbs and certain items come about and are used is also very immersion breaking. Can’t quite put my finger on it. Maybe it’s how they contrast so severely with the realism of the environment? I don’t know for certain but the orbs in DMC or the collectables in Bayonetta didn’t bother me like it does here.

    That’s my opinion, anyway. It looks as bad as the teaser trailer they put out implied it would be, but maybe someone will find enjoyment in it. It’s not like it’s made by jerks so it’d be nice if someone could take a liking to something that took hard work to create. So far, I won’t.

  13. TheCynicalReaper
    August 4, 2015 at 4:15 pm

    If this is the case then hope this doesn’t endanger Neir 2

  14. TheCynicalReaper
    August 4, 2015 at 4:16 pm

    I would love a DD2 with these visuals and that large an open world.

  15. Fenrir007
    August 4, 2015 at 5:42 pm

    The 4th one will most likely be a reality. Windows 10 exclusive, though.

  16. 2501
    August 4, 2015 at 7:13 pm

    A Kamiya-style ARPG huh. Looks generic but the combat was interesting towards the end. I’d be more excited if this was a Monster-Hunter type game because this looks like it was made for multiplayer.

  17. Louis
    August 4, 2015 at 9:32 pm

    I hate to say it, but to me this feels a lot like DmC. Might have to do with the main character’s design. And the dubstep.

  18. Misogynerd
    August 5, 2015 at 12:48 am

    Let’s hope, I just want to do a Double Final Atomic Buster with my dragon pal a la MvC. If not, then I don’t want no stinking dragon.

  19. chaoguy
    August 5, 2015 at 10:22 am

    Same here. I get the juxtopositon of “modern person in fantasy ye-olde times” but I hope he’s more rough around the edges type than a dudebro like Infamous Second Son.

  20. chaoguy
    August 5, 2015 at 10:24 am

    Summed up excellently. Question is, who wanted this? Is this what Platinum/Kamiya thinks western audiences want, or is this what Microsoft asked them to make?

  21. Sylveria Shini
    Sylveria Shini
    August 5, 2015 at 2:00 pm

    I wont hold the jank framerate against them, alpha footage and all that. But, The combat looks painfully simplistic and as Lurker above said, the Dragon seems to be doing all the heavy lifting with you relegated to taking potshots and doing context-based attacks.

    Now, this is all coming from my “This is a Platinum game ffs!” fangirlism which expects way more than that what I saw from a Platinum game. For a normal Xbone owner, I can see them wanting to emphasize the “Hey bro look a dragon wrecking shit bro! And exploding Arrows bro!” thing, cause that’s gonna sell more copies than an intricate, skill-heavy melee combat system.

  22. Sylveria Shini
    Sylveria Shini
    August 5, 2015 at 2:14 pm

    Does pose an interesting question. Ya know what I look at it and see? Microsoft saying “We want a Xenoblade game to.” Trying to bring in that Japanese audience with a A-JRPG that’s big and flashy from a developer with a great reputation for quality. But, it’s still a Microsoft game, and Japan is still a deadzone for the Xbox, so they couldn’t go all-in with it.. and thus comes the main character, who looks way too much like Donte with a buzz cut. I’m really curious to see how they’ll justify his appearance in such a setting… and if he’ll have a customizable appearance.

  23. deadeye
    August 5, 2015 at 2:28 pm

    Looks great. Since it’s got over a year of development left, they have plenty of time to polish the few rough edges it has.

    I like that it’s very different from what Platinum has been doing so far. They’re capable of a lot more than over the top action games. I just hope people don’t hold that against this game. People expecting DMC or Bayonetta will be very disappointed. This looks much more like a faster paced Monster Hunter than anything Kamiya or Platinum in general has ever done.

    I’m curious as to how much control you have over your dino pal. I’m also curious if you can mount it and essentially function as one. But yeah, neat mechanic even from what we’ve seen here. I’m sure Kamiya has come up with plenty of ways of using it in interesting ways.

    I’m glad Platinum is expanding their horizons, and I hope they continue to do so.

  24. Hinafag
    August 7, 2015 at 8:00 am

    I’m with you on this.
    I don’t really mind the simplistic combat (though it’s surprisingly bland consider the developer’s previous games), but main character really puts me off. He’s worse then goddamn DMC DmC Dante, I was rooting for the AI mobs and just wanted to pucnh this oblivious douchebug in the nose.
    There’s no way I’m playing the game with this unlikeable dick of a hero.

  25. TheCynicalReaper
    August 7, 2015 at 12:10 pm

    Exactly, Hinafag.

  26. TheCynicalReaper
    August 7, 2015 at 12:39 pm

    Very good question, mate. Very, very good question.
    We might know depending on how it’s received and who responds after release.