Ryse is an upcoming Xbox One launch title featuring brutal and intense combat during the ancient Roman era.
With the launch of the Xbox One inching ever closer, you can imagine how the developers are crunching to finish the game in time, sometimes not leaving the office for days.
This is a normal industry occurrence, whether you consider it bad or necessary to get a finished product done in a timely fashion is up to you, but lots of fans and or industry folk have taken to twitter to respond to their recent tweet:
https://twitter.com/RyseGame/status/390146055494303744
So they’re stating that employees got free meals during crunch time, as a compensation for the ridiculous hours they’re working. This was fine in my opinion, until they tweeted this in response to a fan asking for an actual update for the game:
@Srkuse82 There is plenty of that coming as well, but why not have a bit of fun at the same time ;)
— Ryse: Son of Rome (@RyseGame) October 15, 2013
Prompting people to respond to their poking fun at this fact:
https://twitter.com/davidsgallant/status/390226785931390976
Here’s another:
https://twitter.com/danjohncox/status/390225047086194688
Generally, it seems that the larger the studio, the less thought goes out to each individual on the team, which can also factor in with mismanagement, leading up to the necessary crunch time that crushes a developer’s soul.
So, what do you guys think? Was Crytek’s tweet completely impolite to the team? Also, is crunch time necessary, or should studios learn to manage their staff and time better?