Open world RPG sim Project ME announced, set in “My Time” series

Project ME

Publisher Nuverse and developer Pathea Games have announced Project ME, a new open-world RPG sim set in the “My Time” series.

The new simulation RPG is set in the same universe as My Time at Portia and My Time at Sandock, and has a closed beta planned for Android – signups are available on its site.

Here’s a rundown on the game, plus its reveal trailer:

Project ME features an open-world setting with a cozy vibe, a larger map promising an expansive oasis landscape for exploration. As the governor of a new settlement, players will run a town as well as their home, along with much more freedom to customize the home and manage the town at scale. Co-op features are planned for this new title focusing on forming positive social experiences, as players can visit other settlements to help others build their towns in cooperative gameplay.


  • Open world exploration – A vast, open world containing at least eight regions of various landforms. This world will carry out the originality of the “My Time” universe but will feature new storylines, lores, and roleplaying.
  • Building & Management Simulation – Doing what it did best in the simulation space but enhancing greater degrees of customization, interior decor, homestead construction, expanding to town planning and running as a governor.
  • Mysterious storyline & deepened interactions with NPCs – The brand new title will feature new stories in the “My Time” universe, alongside playable NPCs that are much more involved with your gameplay experience. Employ your fellow NPCs and learn more about their skill sets as you embark on leading this town as mayor!
  • Player-driven ecosystem & experiences – Whether in its final form or under development, Project ME champions the idea that the game experience is shaped by the community of players who participate in it. The game will be both playable as a single-player and multiplayer where its cooperative features could enhance the simulation experience.
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