RollerCoaster Tycoon World Resurfaces With New Gameplay

Following the visual overhaul that RollerCoaster Tycoon World received this past June, Atari has released a behind-the-scenes video (featured above) for the game showing off its latest build, as well as some insight from the development team.

In a developer blog post that accompanied the video, Atari confirmed a collaboration for the game with Six Flags. Coming from this, as the game was handed off to new developer Nvizzio Creations, who are being given access to the theme park’s experience and real-world data, including roller coaster designs, park schematics, and more.

Both Atari and Nvizzio are promising that fans will be able to create even more robust parks with more dynamic and unique roller coasters – the most noticeable upgrade being a spline-based coaster editor.

This means you can develop turns, curves, and more with more natural designs. The above video also focuses on the games technical advances like improved AI, full Steam Workshop support, a terrain deformation tool, and more.

RollerCoaster Tycoon World has experienced difficulties with its development, the aforementioned criticism from the fans asking for a new visual style, as well as the game being handed off from Pipeworks (the original developer), to Area 52 games.

As for a release date – Atari and Nvizzio are both mum on concrete details. The latest blog post mentions that a release date will come soon, as well as details for the game’s upcoming beta.

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  1. Jack
    September 23, 2015 at 10:24 pm

    Oh thank god
    We won’t be scattering roller coaster tycoon to the heartless EA

  2. Misogynerd
    September 23, 2015 at 10:24 pm

    Ugh, Atari is handling this, no thanks bro. They’re a wannabe AAA publisher. That being said, the ride never ends my friends.

  3. No_Good_Names_Ever
    September 23, 2015 at 10:27 pm

    How is Atari still alive?!

  4. Misogynerd
    September 23, 2015 at 10:27 pm

    French Necromancy.

  5. No_Good_Names_Ever
    September 23, 2015 at 10:28 pm

    Cept for those unlucky few who have to ride on a coaster made by a Final Destination fanatic.

  6. No_Good_Names_Ever
    September 23, 2015 at 10:29 pm

    I bet it involved a Japanese guy and frogs.

  7. InfectedAI
    September 23, 2015 at 10:48 pm

    It doesn’t really look next gen/beautiful no matter how many times they say it.

  8. DanTheMan
    September 23, 2015 at 10:52 pm



    I think I’ll wait until reviews hit, first. I don’t expect this game to be particularly good. Lots of subtle warning signs here and there. Unenthusiastic developers being one of the major ones. Also, dat framerate, son. For a game this fucking hideous, it’s inexcusable to have such low frame-rate.

  9. Paige
    September 23, 2015 at 11:19 pm

    I’m interested in modding capabilities, i’ve gotten into 3d modeling and I want to make park filled with dongs.

  10. JustaGuest
    September 24, 2015 at 1:30 am

    OpenRCT2 happened, so I’ve already got my RCT fix for eternity.

  11. daggot △
    daggot △
    September 24, 2015 at 1:36 am

    one word

  12. Dr. Evil's Brother's Evil Twin
    Dr. Evil's Brother's Evil Twin
    September 24, 2015 at 2:13 am

    They brought in Six Flags? I used to work at one and the big coaster I worked next to broke down weekly.

  13. flashn00b
    September 24, 2015 at 2:57 am

    I still think they need to look into Hololens support, even if it’s to be saved for post-release. I can’t be the only one who wants to chuck their unhappy guests down the kitchen sink!

  14. No_Good_Names_Ever
    September 24, 2015 at 3:48 am

    Nah, I’m pretty sure they’d want them dead just as much as anyone else after that infamous game.

  15. Anime Sucks
    Anime Sucks
    September 24, 2015 at 9:26 am

    Atari? Not touching it. Might as well be Tales of Tales making this.

  16. Nonscpo
    September 24, 2015 at 6:35 pm

    I used to play this game back in the day, good memories. Besides the I’ll feelings towards ATARI, how were the last iterations of this game?

  17. Kamille Bidan
    Kamille Bidan
    September 25, 2015 at 3:38 pm

    Chris Sawyer isn’t working on it, its going to be dogshit, just like 3 and the mobile game.

  18. CC
    September 25, 2015 at 10:00 pm


    It was like Six Flags tried to use the good parts as a success model and then given the game “how to” tips and THEY BOTH SANK LIKE ROCKS.

    Although I got the 3DS version for my Mum (she’s practically an addict) but she doesn’t even like that as much as the first two on PC because she finds it too complicated to use. THINK ON THAT.

  19. Nonscpo
    September 25, 2015 at 11:01 pm

    Well that sucks!