Woojer Vest 3 Review

Woojer Vest 3 Review

Have you ever wanted to feel like you are part of whichever game you are playing? With RPGs and Action games, it is only natural for you to want to feel like you are in the thrall of the moment. When playing Assassin’s Creed, it is only natural to feel your heart race when overlooking a cliff. When playing Call of Duty, you want to hear the footsteps and grenade explosions of your enemies before your potential demise.

For years, gamers have relied predominantly on immersive headphones to get a leg up on their competition, being able to hear gunfire, footsteps, and other actions before even seeing their opponents. Now, Woojer looks to change the immersive gaming experience with their high-fidelity haptics vests. How well does the Woojer Vest 3 for Meta hold up, and does it give you an advantage? 

Woojer Vest 3 for Meta
Manufacturer: Woojer
Haptic Feedback Vest
Price: $2
99.99 USD on Sale. Normally $499

In order to test out the Woojer Vest 3 for Meta without having a Meta Quest, we decided to try out different games on both the Xbox Series X, PlayStation 5, and our PC. For the review, we tested the vest with the following games: Assassin’s Creed Shadows, Kingdom Come: Deliverance 2, Call of Duty: Black Ops 6, WWE 2K25, Marvel Rivals, and Nocturne (Indie Game).

With the wide variety of games, we were able to test how the haptic feedback would respond to fall damage, targeted hits, damage over time, explosions, voice comms (Private & In-Game), and special effects.

Below, we will be covering technical specs, how to set up the vest, how the vest reacts to specific things, and our overall thoughts on the Woojer Vest 3 for Meta. The Woojer Vest 3 for Meta has some fairly interesting specs for what it offers.

Before we dive into how the Woojer Vest 3 responded to those conditions, let’s go over what’s in the box and how you set it up. Inside the box, you have the Meta Vest 3, a washable lining, 3.5mm Gold Plated Cable, a chair mount, a wall mount, a second 3.5 MM cable, a USB-C fast charging cable, and a multi-conversion 30W Power Fast Charger adapter. Initial setup for the Meta Woojer Vest 3 is as easy as putting on a seatbelt, but before you can play, you will need to charge the vest.

Once the vest is charged, you can connect to your Bluetooth headphones or wired headphones. Connecting to a controller is the easiest way to play, but if it is not wired, then there will be some latency. In order to set up the vest with the controller, you plug the new 3.5mm cable into the controller and attach your 3.5mm cable from your headset to the vest. With all cables connected, turn on the vest and adjust the volume and sensitivity to where you are comfortable.

If playing on PC, you have two options: either set it up the same way as you did with the console or attach it directly to your PC through a USB. With the USB-C or its USB end connected to the PC, you will connect a USB-C end to the Meta Woojer Vest 3. Then connect a 3.5mm cable to your computer’s AUX port and attach it to the vest. With the vest connected, you will either connect the 3.5mm cable from your headset to the vest or connect it via Bluetooth. 

With the Meta Woojer Vest 3 all connected, it’s now time to play. Using the vest while sitting down will reduce the haptic feedback. Even when on the highest settings, the vibration is not that intense. In order to use the vest, Woojer recommends that you turn down any music within the game. If you are playing a single-player story, this can get rid of some of the atmospheric elements.

First, let’s go over how voice communication affects the vest. Whether you are in a private chat or dealing with in-game chat, voice communications can create chaos with the vest. When your teammates or party members talk to you, it will cause the vest to vibrate. If the communication is in game chat, it will vibrate towards where the other person was talking. If you are playing Call of Duty, the vest will vibrate when enemies or teammates speak; this can potentially give you an advantage by alerting you that someone is nearby. Even character voice lines within Marvel Rivals or Call of Duty can set it off. 

The second thing we need to cover is how damage effects in the game affect the vest. With fall damage, it ultimately depends on the game. If the fall damage affects a certain body part, the effect will cause the vibration to be felt in a certain area; if it assigns the damage to the overall body, the vest will vibrate fully.

This ultimately works in a similar manner when dealing with targeted attacks. If the game has a generic target system, the full vest will vibrate and continue to vibrate until the damage is done. If the game has the ability to distinguish where you’ve been shot, one of the haptic feedback areas will vibrate harder than the others; this can allow you to respond and potentially avoid death. Interestingly, when playing WWE 2K25, the vest would vibrate before we were attacked and made countering the attack a lot easier.

With explosions and special effects, the vest will typically vibrate all over as well. When playing Call of Duty, the vest would vibrate even if we couldn’t see the explosion. In fact, there were times when an explosion would happen halfway across the map, and the vest would still go off. This also occurred when certain attacks were going off nearby. Even if the building shook, the vest would go off. If an ally nearby was hit with an attack, the vest would vibrate. This made distinguishing or locating certain effects or attacks indiscernible. 

After trying out the Meta Woojer Vest 3 for the last two months, I can say that it is a helpful and fun piece of gaming equipment to use when playing single-player games. The vest can create an immersive experience beyond that of surround sound and gives a deeper level of immersion. With multiplayer games, unless you are going to mute the in-game communication system and music, the vest becomes more of a torso massager than a helpful tool. If you do choose to do those two things, you can get a competitive advantage, especially when playing Free-for-All game modes. 

The initial setup for the Meta Woojer Vest 3 is fairly easy, whether you are playing on PC or on consoles; however, there is a difference in responsiveness when wired in vs on a wireless controller. While reviewing this, the vest would get uncomfortable at times; this is primarily due to its one-size-fits-all nature. As a 6ft 9 male, the vest did not fit properly and would get uncomfortable after a bit of time; this is primarily due to where the vest would fall, vibrating against the kidneys.

With the one-size-fits-all, you can adjust the pectoral region’s straps, the waist’s straps, and the shoulder area’s straps, but you cannot make the vest any longer. For most gamers, the Meta Woojer Vest 3 will fit well and can easily be adjusted. The Meta Woojer Vest 3 claims to last up to 8 hours, but we were able to use it for 10 before we needed to charge it. Charging the device was quicker than expected.

At the end of the day, the Meta Woojer Vest 3 is a novelty piece of gaming equipment that can create a more immersive gaming experience for some. The vest is not a must-have, but it is an interesting piece of gaming technology that can give you a competitive advantage in certain games. If Woojer could fine-tune it to ignore voice comms with the haptic feedback, that would make the experience a lot better. For now, the haptic feedback vest is just a good device to complement VR experiences and single-player games. 

Woojer Vest 3 for Meta was provided by Woojer for review. Additional information about Niche Gamer’s review/ethics policy can be found here. The Woojer Vest 3 for Meta is currently sold out in the Woojer Store.

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The Verdict: 8

The Good

  • Fast Charging
  • Long Lasting Battery life
  • 3 adjustable vest straps
  • Opponent voice chat can trigger vibration
  • Each area can be triggered separately or all at the same time

The Bad

  • Haptic feedback goes crazy with voice communication
  • Bluetooth + Wireless has high latency
  • Explosions can be felt even if far off in the distance
  • One Size Fits Most

About

Hardcore gaming enthusiast, cosplayer, streamer, Tall Anime lover (6ft 9), and a die-hard competitor. I have been a Pop-Culture Journalist since 2011 specializing in shooters, Pokemon, and RPGs.


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