Front Mission 2: Remake Review

Front Mission 2: Remake Review

Front Mission 1st was a faithful remake that had a lot of technical issues at first but was gradually improved upon over time with patches. Issues with the translation and animation bugs were addressed and it even got ports to beefier consoles and PCs to enhance its visuals.

Front Mission 1st was a raw-looking game that had seventh-gen aesthetics. The blurry muddy brownish colors tried their best to be a middle ground between grimdark realism and the pallet of the 16-bit Super Famicom pixel art. Staples like the PS360 style flat shiny grass, overly glossy metallic surfaces, and aggressive depth of field effects lent themselves to making the graphics look like miniature dioramas.

The remake of the first Front Mission was deliberately simplistic to honor the original gameplay. The sequel enhances the experience and strategic possibilities significantly, but can the remake maintain the momentum and also improve upon the 16-bit original? This Front Mission 2: Remake review will unveil its secrets!

Front Mission 2: Remake
Developer: G-Craft, Storm Trident, Forever Entertainment, SquareSoft
Publisher: Forever Entertainment, Square Enix
, SquareSoft
Platforms:  PlayStation (as Front Mission Second), Nintendo Switch (reviewed)
Release Date: October 5, 2023
Price: $34.99 USD

Front Mission 2: Remake is set in a near-future world where large mobile armors called Wanzers are used in warfare. The scenario begins in the impoverished People’s Republic of Alordesh, which has declared independence from the Oceania Cooperative Union (OCU).

The narrative unfolds with three protagonists; Ash Faruk, a young OCU corporal who is stationed in Alordesh at the time of the coup; Lisa Stanley, an OCU intelligence officer who is investigating a secret military operation; and the middle-aged Thomas Norland, an affable captain in the OCU army who is sent to Alordesh to quell the uprising.

The three characters’ stories intertwine as they uncover the truth behind the coup and the conspiracy that is driving it. Like in real life, the coup is being backed by a powerful globalist corporation called Huffman Industries, which is using Alordesh as a testing ground for new Wanzer technology.

As the player progresses through the game, they will learn more about the complex political and social situation in Alordesh. The story explores themes of war, politics, and the dangers of corporate unchecked corporatism. It doesn’t shy away from the harsh realities of war and laments its devastating effects on both soldiers and civilians.

Front Mission 2: Remake handles these subjects very respectfully and shows how Huffman Industry bribes Alordesh government officials to allow the company to operate in the country unchecked. The story is surprisingly relevant and echoes the events of the Gulf Wars and how the rise of drone warfare is eerily similar to the application of experimental Wanzers.

Front Mission 1st has a very dry and serious story, and this is still the case with Front Mission 2: Remake. The translation is also very questionable. There have been a few ongoing updates during this review, but work still needs to be done. Some utterly confusing and nonsensical lines of text read like an A.I. translated them.

A lot of the appeal of the Front Mission games is how flexible the customization options allow players to build mechs for their party. The Wanzers building is akin to the activity of kit-bashing; a pastime where model kits from different vehicles are combined to craft a unique craft or mech. This carries over to Front Mission 2: Remake‘s complex and challenging gameplay.

Players must carefully choose their positioning and attack strategy on the grid-based battlefield to defeat their enemies. Each Wanzer has unique stats and abilities, and players can customize them with different weapons, armor, and other equipment for hours.

The turn-based strategy gameplay slows the pace during explosive and emotional climactic battles, ensuring that every action matters. New factors to consider in the sequel are the terrain properties and the AP (Action Points) system, which emphasize the importance of positioning more than ever.

Each unit has a maximum amount of AP, that gets restored at the end of each turn. It forces players to carefully consider their positioning and attack strategy. Players must also be aware of the AP cost of different actions. For example, moving a unit a long distance will cost more AP than moving it a short distance. The terrain becomes a crucial factor since it can affect Wanzer’s movement.

It’s a welcomed addition that takes a lot of the randomization out of the equation. One of the hurdles of Front Mission 1st was being at the mercy of RNG. Despite this, Front Mission 2: Remake still manages to be unrelentingly difficult.

Grinding is effectively required because the costs to upgrade will leave the party utterly broke. Compounded with the need to buff characters to learn skills for their job classes, Front Mission 2 can seem artificially padded with how much time will be spent in random battles. It is already a lengthy and beefy game that breaches past the 50-hour range and easily goes into the 100s if gamers dare to achieve 100% completion.

The music of Front Mission 2 is a mix of orchestral, jazz, and electronic elements. It was composed by Noriko Matsueda, who also composed the music for the first Front Mission. The music is generally upbeat and action-packed, but it also has some slower and more atmospheric pieces for town menus or while in camp.

One of the most distinctive features of the Front Mission 2 soundtrack is its use of electronic percussion. This gives the music a modern and futuristic feel, which is fitting for the game’s setting. The soundtrack also features several jazz-inspired pieces, adding sophisticated flair and elegance to the music.

There is also an option to switch to the original sound font from the Super Famicom, which still holds up. The 16-bit chiptune has a grungey warmth to it that lends itself well to the retro ambiance and war-time flavor.

The graphics in these Front Mission remakes walk a weird balance of looking pretty good in some angles but also like a haggard PlayStation 3 game. The aggressive use of post-processing effects is not always the most artful approach but some aspects are improved from the last remake.

Portraits are redrawn in a more refined style and don’t look like Yoshitaka Amano’s art was passed through a filter. The animations of the robots also feel more weighty and explosions are punchier. Load times are much faster now, but they are still plentiful; expect to see the ‘Building Wanzer’, screen till it’s burned into your retinas.

The visuals still resemble what fans would expect a modern Front Mission would look like. It is too bad the developers didn’t opt for an HD-2D hybrid where they could have leaned in on the strengths of 3D models and chunky pixel art to make cute mech models and cheeky diorama-like maps.

A lot of Front Mission 2: Remake‘s shortcomings lie in a mixture of a sloppy transition to becoming a more modern game, low budget, and some of the old design choices from its source material. A lot of the best aspects of the original still shine through and the remake’s staff did make some legitimate improvements like the options to speed up aspects of the gameplay.

With a bit more time, perhaps a better translation will get patched in and maybe a port for the more powerful consoles will iron out its technical shortcomings. Anyone who desires a demanding and complex strategy mecha game with political intrigue and a plot that predicts the dangers of globalism will get their money’s worth with Front Mission 2: Remake.

Front Mission 2: Remake was reviewed on Nintendo Switch using a code provided by Forever Entertainment. Additional information about Niche Gamer’s review/ethics policy can be found hereFront Mission 2: Remake is now available for Nintendo Switch.

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The Verdict: 7

The Good

  • Nigh endless customization for the Wanzer mechs
  • Modern mode streamlines the inputs and speeds up the battles
  • Original soundtrack options
  • More polished and stable than the remake of Front Mission 1st
  • Combat is less of a dice roll than the first game

The Bad

  • Sloppy and headache-inducing translation
  • Psychotic difficulty that verges on unfair
  • Soulles visuals that need more style and frequent loading screens

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A youth destined for damnation.


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