Daemon X Machina: Titanic Scion Review

Daemon X Machina: Titanic Scion is the second entry in the series, following the original launch back in 2019. Instead of controlling a fully sized mech, you’ll get a custom made “Outer”, beings exposed to Femto now use powersuits. These powersuits, known as Arsenals, give the player massive amounts of agency on how they approach combat against the ever-encroaching monsters infesting the land called “the Immortal”.

Through killing them, powerful genes can be discovered, which will allow your character to gain special powers and properties. But contracting these fusions into your body will come with the price of altering your appearance in very bizarre yet cool ways. How well does this new model of robo tinkering fair in the lateness of 2025? Find out in our Daemon X Machina: Titanic Scion review!

Daemon X Machina: Titanic Scion
Developer: Marvelous First Studio
Publisher: XSEED Games, Marvelous 
Platforms: Windows PC, Xbox Series X|S, Nintendo Switch 2, PlayStation 5 (reviewed)
Release Date: September 5, 2025
Price: $69.99

On the Nintendo Switch 2, the performance runs at a capped 30 FPS. The low value was very detrimental to the high speed, flying combat. In some cases during the most action packed, enemy filled segments, the framerate would get so choppy it would end up making it rather difficult to dodge and take evasive actions. But if you are willing to accept that going forward, you will find that the combat itself is incredibly satisfying and thrilling.

When controlling your arsenal, you have many different features and parts that can be applied to it. Each arm is capable of equipping two different weapons, or a couple two-handed weapons. In addition to that, an auxiliary slot for more varied things like grenades and extra ammo can be applied, and lastly, a shoulder weapon that will become your new toy of destructive satisfaction.

Missile salvos is one such destructive toy, however using the rail cannons were my absolute favorite as firing them off just causes one big explosion to whatever you point it at. Hearing your character shout while firing is also a nice touch, not to mention the very heavy sound design of the shell smashing and explosions hammering your target.

Swords, lances, laser swords, and many other melee weapons are also at your disposal. Being an avid lover of the Phantasy Star series, I stuck with using the laser swords as it kind of made me feel somewhat reminiscent of playing that series. Once you gain various genes from immortal enemies, you can even apply special attacks to your weapons, giving you even more agency and tinkering to chew on.

One such ability you can attune to your sword is being able to throw it and have it spin into enemies like you are some kind of jedi. Firearm weapons such as machine guns. Rifles, sniper rifles and even shotguns all have their own special attacks, all learned through the fusion genes, though there’s something vaguely more satisfying about grabbing onto enemies and having your Arsenal impale them, Sephiroth style, following their exploding death.

Acquiring parts and fusion genes is a very strange but rewarding pursuit. Defeated enemies have a chance to leave theory remains or carcasses behind. Upon examining them, whether mid battle over after, you can choose one of three items. However after choosing one, the other choices are gone forever.

This can be seen as an annoying technique to bait players, however I think it adds value to making your choices matter, a lost art in video games as most things, such as difficulty sliders generally have no consequence to picking them. I’m sad that Daemon X Machina: Titanic Scion is yet another game to fall for the trap of interchangeable difficulty sliders.

The story isn’t really much to talk about. After a very action packed prologue where you lose a close friend, you are marooned in a wasteland where good-doers find you and take you under their wing. While one of them isn’t particularly a fan of you since you get to whoop him one on one as an initiation, generally the entire cast of protagonists you meet are mostly your standard archetypes. The kooky short person, the fatherly blue collar working dad man, and the guy mentioned a moment ago that has an absolute beef with you since you whooped him.

Between missions, you will return to your base known as “the fort” where you can take advantage of quintessential features to help you through your exploration. Using the hangar, you can swap out parts and weapons. Your Arsenal, in the exact same fashion of an Armored Core game, allows you to change every limb, the torso, and the head of the arsenal to your desire.

Granted every part has vastly different stats and parameters, it may take you a lot of time to decide on what’s optimal for your preferred playstyle. This gets even better with the feature to swap in and out passive enhancing attachments to parts with slots available. Progression in Daemon X Machina: Titanic Scion feels really fun and filled with theorycrafting.

Certain parts will allow you to move faster, shoot more accurately, and even allow you to equip more heavier weapons. Equipment Memory becomes very important as if your parts don’t have much, you may end up not being able to have too many weapons equipped, so finding a right balance between what you need will be a large part when suiting up.

One feature that really made me enjoy the pursuit of designing my Arsenal is that picking what you want in games like this might result in your appearance looking like some sort of deformed, confused clown where the visual aesthetics look just downright awful and unappealing to play. However, you can overlay any body part of your arsenal with other appearances you unlocked, or even outright hide some of them so it exposes your hero’s jumpsuit.

Since I spent a lot of time working on my hero’s face and hair, I felt it necessary to at least have that exposed during my adventure. You can also create custom decals for further customization and of course, any color you want between four different sections of each body part.

Daemon X Machina: Titanic Scion is one of the better mech style games to play. The art direction is great, the customization of building your arsenal or even the character you play as is top notch. I don’t recommend getting the Switch 2 version however, as the framerate is capped at 30.

Getting it on PC or any other available console will get you better performance, unless you insist on being able to play it on the go. If you enjoy fast paced mech suit flying action with cannons, laser swords, and jets to improve your movement, Daemon X Machina: Titanic Scion is the model you want baby.

Daemon X Machina: Titanic Scion was reviewed on PlayStation 5 using a code provided by XSEED Games. Additional information about Niche Gamer’s review/ethics policy is here. Daemon X Machina: Titanic Scion is now available for Windows PC (via STEAM), Xbox Series X|S, Nintendo Switch 2, and PlayStation 5.

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The Verdict: 8.5

The Good

  • Massive amounts of customization
  • Flying mech-like combat
  • Large map/lots to explore
  • Light sabers and powerful shoulder cannons

The Bad

  • Doesn’t run well on Switch 2
  • Vertical progression could be better
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