Resident Evil 7 releases today, and Capcom has dropped a launch trailer to celebrate. You can see the trailer for yourself above.
The trailer shows players what to expect when the enter the Baker Mansion, along with all of the survival and horrors you’ve come to expect from, you know, survival horror.
And, like most games today, Resident Evil 7 launches with a day-one patch. While the update includes some fixes, it mostly adds in support for the game’s DLC expansions. This patch also includes the trophies for the game’s first DLC pack, Banned Footage vol. 1, shown below:
- Ethan Never Dies (Gold) – Complete Ethan Must Die
- Ratcatcher (Silver) – Find all the dead rats in Bedroom in a single play
- Sleepless in Dulvey (Silver) – Complete Night Terror
- Dead by Dawn? (Bronze) – Complete Nightmare
- Like Mama Used to Make (Bronze) – Complete Bedroom
Resident Evil 7 biohazard is available now on PS4, PSVR, Xbox One, and PC.
Jack
January 24, 2017 at 11:34 amBut is it good?
OSad
January 24, 2017 at 2:02 pmGame’s pretty good from what I played so far, though how they framed the “beginning hour” teaser holds true and then some: the game takes more than an hour to get going and it’s mostly stuff from the demo you’ve played already for a good half of it.
It’s by far the most visually competent RE I’ve played. So far it’s been mostly interior environments and you can see the level designers had a field day embellishing everything and making it very detail-rich. Sound design is also top notch as you’d expect from an RE game.
It can be pretty spooky! The beginning hour teaser is a good indication of what you’re in for, recommend anybody give that a try if you’re interested. It does have guns and safe rooms as you’d expect but it’s a lot more slowly paced than what you’d expect something like RE4 or 5 to be (and definitely nowhere near the levels of action movie that RE6 was).
buddyluv324
January 24, 2017 at 2:15 pmIve only gotten around nearly 2 hours into the game, but I’m surprised how much Capcom stepped it up so far going from RE6 to what we have now.. My only complaint so far is that some of the puzzles ive run into seem a bit too super piss easy.
NuclearKangaroo
January 24, 2017 at 10:02 pmthe consensus seem to be “yes”
Sigma
January 25, 2017 at 12:16 pmWelcome to the family son
OSad
January 26, 2017 at 1:45 pmYeah, I’ve played for around six hours now and it is about as puzzle-light as RE has probably ever been. I think they’re also being a bit heavy-handed with trying to spook you using in-your-face… I almost want to say jumpscares, probably because of the VR support the game apparently has on PS4.
This doesn’t really degrade the game but you can see where some of their priorities were during development. To be fair, I can see this being a good implementation of VR where the headset isn’t the core of the experience, it’s just an accessory that lets you play the game in a different way and can be safely ignored if you don’t have one without impairing the game itself in any way.
It’s a bit of a shame about the puzzle stuff but it could’ve been much worse, honestly.