Resident Evil 3 to use Denuvo DRM on PC

Resident Evil 3 Denuvo

It has been noticed that Resident Evil 3 will utilize Denuvo DRM (Digital Rights Management) on Windows PC (via Steam).

Steam DB notes that the DRM was officially added on January 15th (and that the DRM would have a “5 different PC within a day machine activation limit“), though it was only noticed recently by fans and outlets such as Gaming Bolt.

Curiously, Capcom removed Denuvo from Resident Evil 2 in late December 2019. While many speculated it was due to backlash against using Denuvo, it seems more likely that Capcom had no more interest in using that DRM protection on a then year-old game. Even so, most developers and publishers keep Denuvo DRM on a title for years, or even indefinitely (outcry not withstanding).

For those unfamiliar, Denuvo DRM has been criticized for allegations of its effectiveness. These include the need for a constant and uninterrupted online connection even on single-player games, and allegations of causing severe performance inhibition.

There have even been claims and rumors of the anti-piracy measure being “cracked” (allowing the once-protected software to be copied and distributed) mere days after or even before a game’s release.

If there had been outcry over Denuvo DRM in Resident Evil 2, and Capcom removed the DRM because of it, it would then make no sense for it to return for Resident Evil 3. 

It is hypothetically possible that Capcom only had a contract to use Denuvo on Resident Evil 2 for one year, to test its effectiveness before using it for longer. As a AAA publisher and developer, Capcom would surely be able to afford a longer contract if they desired it.

We will keep you informed as we learn more.

Are you hoping the DRM will eventually be removed? Sound off in the comments below!

Resident Evil 3 launches worldwide April 3rd for Windows PC (via Steam), PlayStation 4, and Xbox One. The game will also be bundled with Resident Evil Resistance.

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Ryan Pearson


Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.

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