Finnish game developer Remedy Entertainment has announced they’ve canceled their codenamed “Kestrel” game while shifting focus internally.
Remedy has canceled their planned codenamed “Kestral” game to focus on other current and upcoming games in their portfolio.
The developer previously teased Kestral as a premium/paid cooperative multiplayer experience, developed in-house by Remedy and co-financed and co-published with Tencent Games. The game originally started as a reboot from an earlier codenamed “Vanguard” project.
“Codename Kestrel showed early promise, but the project was still in its early concept stage,” said Remedy CEO Tero Virtala. “Our other projects have advanced well and are moving to the next stages of development, and increasing focus on them provides us with benefits. We can reallocate talented Kestrel developers to these other game projects, and many of our support functions get additional focus on their operations. This is yet another means to ensure that our game projects continue advancing well. I want to thank our Kestrel development team. Though we decided to discontinue the project for wider Remedy benefits, our team has done good work and provided us with valuable learnings. I also want to thank Tencent for their partnership so far. They have been very professional and supportive.”