Reflex is an Adrenaline Filled, Skill & Precision Based FPS

Reflex is a highly competitive arena first person shooter that puts you into the exoskeleton of a high performing fighter.

While the game is currently up on Kickstarter, you can view the game’s pitch video above – it’s already showing a lot of promise. The elevator pitch of Reflex is a return to classic 90’s shooters as far as precision, speed, and skill go, but the Aussie team at Turbo Pixel are looking to up the ante with some break-neck speed maneuvers.

If you need an example of just how ridiculous movement can get in the game, check this out:

Yep, there’s legitimate rocket jumps, grenade jumps, and plasma climbing of walls.

The game runs at a liquid 60 frames per second, and it already has a whole host of game modes to sample including your typical team deathmatch, capture the flag, 1v1, arena, but there’s also some other oddities with Control, Juggernaut, Midair and more.

Reflex also has matchmaking already implemented, and a multiplayer enabled map editor to boot – meaning you can build master level arenas or towering horrors designed to screw over players at every corner. Here are some of the other key features already implemented in Reflex:

  • In-game replay editor – Easily create frag films and highlights.
  • LAN support – Grab your computer, your friends and a case of something caffeinated and enjoy the lowest pings possible through a tangled mess of CAT cable.
  • High Performance – Reflex uses a custom built engine targeting 120fps (and we don’t cap framerates so melt your GPU if you want)
  • Dedicated Servers – Run your own servers, with your own settings. Just one of our completely obvious features that should be in every game but for some reason isn’t anymore!
  • Responsive input – Input sampled 1000 times a second to provide an ultra smooth experience. If you miss, it’s your fault, not ours.
  • Bots – Advanced A.I built using the tricks, stats, strategy and spam binds of real players.
  • Advanced spectator features – Multiview, casting overlays, on-screen live statistics, spectator vs spectator interaction.
  • Statistics – Wins:Losses, per-weapon accuracy, kill/death ratio, player comparisons, heat maps, item control, attractive bar graphs.
  • Steamworks – Friends, achievements, VoIP, player invites + more.
  • Training and coaching – In game, step-by-step breakdowns with key-presses and timings.

Reflex is seeking $360,000 AUD to make their dream a reality, and if you’re interested in backing the game, head on over to their Kickstarter.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. sanic
    September 27, 2014 at 2:13 pm

    Mannnnnnnnnnnnnn I’m already broke otherwise I’d shell out for a copy of the game.

  2. ChJees
    September 27, 2014 at 2:17 pm

    Looking promising this game. Now imagine a full fledged single player campaign in the style of Painkiller in it…

  3. 33
    September 27, 2014 at 3:49 pm

    Not my sort of game and I don’t give money to crowd funding projects, but it looks rather promising.

  4. Reflex
    September 27, 2014 at 7:45 pm

    60fps? Peasantry! We run at 120fps (or as high as your GPU can handle).

    @ChJees:disqus I have been imagining that and I’d really love to make it happen!