ProbablyMonsters Announces Third Gamedev Studio, Working on “Next-Gen Co-op RPG”

ProbablyMonsters has announced the formation of a third game development studio.

The new studio is being spearheaded by creative leaders from both the Torchlight and Borderlands franchises, and is working on a “next-gen co-op RPG.” ProbablyMonsters was formed roughly a year ago, and currently has their other studios – Cauldron Studios and Firewalk Studios – working on their “inaugural AAA game franchise” which they’ve signed on with a few major publishers.

ProbablyMonsters also confirmed they’ve managed to secure a 76,000 square foot building for their headquarters in Bellevue, Washington. They’re still hiring for all three of their internal studios now, so they wanted “ample room to expand” and host their teams within the building. ProbablyMonsters currently has over 150 employees.

Here’s a rundown on the new studio:

The new ProbablyMonsters studio is led by four key developers with a storied history of collaborating on successful original RPG projects.

The founders and their growing new team have a passion for advancing their craft through mutual support and knowledge sharing, which is informed by their experience and strengthened by the resources available at ProbablyMonsters.

College gaming friends John Dunbar and Marsh Lefler worked together on the creation of Mythos at Flagship Studios before leaving to co-found Runic Games in 2008.

Patrick Blank, original Lead Level Designer on Borderlands, later joined, and Allen Fong, then with Perfect World, soon began working with the team before officially joining Runic in 2016.

Their team created Torchlight, a seminal RPG released in 2009, leading to the studio being named as a “Top 5 Developer” by Gamasutra.

They followed this with Torchlight II in 2012.

Since joining forces, the quartet have worked closely together for over a decade in an atmosphere of cooperation that goes beyond their formal disciplines and roles.


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