Pokemon Omega Ruby and Alpha Sapphire Sell Over 3 Million Copies Globally in 3 Days

pokemon omega ruby alpha sapphire 11-26-14-1

The Pokémon Company has confirmed that both Pokémon Omega Ruby and Alpha Sapphire have sold over 3 million units across Japan, the United States, and various other territories in the span of three days.

While the games were not released in Europe yet, they did see a launch in Japan, U.S., South Korea, Australia on November 21st. Roughly three days later, both games sold over 3.04 million copies. Pokemon X and Y both sold over 4 million copies worldwide in the course of two days.

Our European fans will get both games this Friday, on November 28th.

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  1. CrabCombat
    November 26, 2014 at 3:21 pm

    Three million copies sold and I’m still sitting here waiting for it to be released

    Being in Europe hurts ;__;

  2. Fenrir007
    November 26, 2014 at 4:18 pm

    As usual, the pokeymans print money, and to this day I don’t get why.

  3. William Calderwood
    William Calderwood
    November 26, 2014 at 5:26 pm

    Yup. I bought both and I don’t regret it at all. :D

  4. LurkerJK
    November 26, 2014 at 6:53 pm

    its the rpg equivalent to halo/call of duty, its the first experience in gaming (or at least this kind of games) for many casuals and children, many never go further than it but they rave about it like its the best thing ever, the word of mouth attracts more casuals and the circle continues

    its a good enough game, cute graphics, appeals to adults, children, men or women alike, easy to pick up, easy to like, lots of things to do, a nice skinner box included so newcomers react to it as they would with crack

    also by the law of confirmation bias (coupled with ignorance) it is, of course the best thing ever, its the game they chose to play after all, it must be the best
    how could any other game be better than it ? impossible, everyone that says otherwise is wrong

  5. Austin
    November 26, 2014 at 8:03 pm

    freedom land wins again :^)

  6. Fenrir007
    November 26, 2014 at 8:31 pm

    I really liked the very first pokemon game I played when I was a kid. It was the, well, very first one – Pokemon Red – on the gameboy color. Collecting pokemons was fun and felt fresh, battling and trading with other people was a great multiplayer experience and the game was pretty massive for gameboy standards.

    My problem with the series is that, when I played some of the sequels, I found myself getting bored real quick by what seemed to be a repackaging of the same content with a new coat of paint to make it shiny. The story was stale, the battle mechanics remained largely unchained and the entire SP experience felt like a support to the MP – but even the MP couldn’t hold my interest due to tired mechanics.

    Now, maybe later pokemon games are amazing and I don’t know. Maybe they changed the formula. But up to when I played, it was all about collecting more pokemons and pitting them into not-very-dynamic MP battles.

  7. William Calderwood
    William Calderwood
    November 26, 2014 at 8:34 pm

    At least you guys are getting SMT IV right?

  8. LurkerJK
    November 26, 2014 at 9:05 pm

    same here, i played one of the first ones, had a good enough time, finished it, tried the sequels briefly and gave up because it was the same exact thing

    these days i rather the Shin Megami Tensei series over Pokemon, so much more variety both in gameplay and plot/objectives/characters

    never gave a cent for mp myself so single player ftw

  9. Landale
    November 26, 2014 at 10:14 pm

    Pokemon’s popularity could best be compared to any major trading card games really.
    All the old cards are still usable but as more expansions are released similar cards may be printed, older ones may get a reprint with updates to the rules regarding it as the rules themselves may have also been updated or clarified, and new rules may be created for newer playstyles to the game.
    You are, in fact, buying what is mostly the same thing over and over again, but that is entirely the point of it.

  10. Fenrir007
    November 26, 2014 at 10:38 pm

    But in a TCG, the ruleset defines the gameplay, and that changes over time. Has Pokemon changed its “ruleset” significantly in the last games?

  11. Landale
    November 26, 2014 at 10:53 pm

    The Fairy type was added, even retroactively to already existing Pokemon, granting new weaknesses and resistances.
    The Steel type lost its resistance to Dark and Ghost types.
    Critical hit formulas have been adjusted, the damage being merely a 50% increase rather than doubling, yet also making them more common in general.
    The addition of the moves Trick-or-Treat and Forest’s Curse came with the potential for triple typing Pokemon and as such mechanics are now in place that it is entirely possible for them to make such Pokemon baseline.
    There is a new battle type, Inverse Battles, where the mechanics in regards to weaknesses and resistances are reversed. Resistance and immunity become weakness, weakness becomes resistance.
    Mega Evolution was added, a feature similar to the form changing some Pokemon already had, however it was tied to holding specific items and there is a limitation of one per team. The stats, passive abilities, and in some cases even typing change for the Pokemon when they take their Mega form. ORAS has expanded on the concept with Rayquaza not needing an item but a particular attack to utilize Mega Evolution.

  12. Fenrir007
    November 27, 2014 at 3:20 pm

    Huh, interesting. I may check out the latest one and see how much stuff changed.

  13. bf313
    November 27, 2014 at 10:10 pm

    Know two friends of mine who each bought a 2DS just so they could play this. Pokemon forever strong!