Persona 4 Arena Ultimax won’t have rollback netcode at launch, news confirmed by Persona team creative producer and chief director Kazuhisa Wada.
The news that the new release for Persona 4 Arena Ultimax won’t have rollback netcode at launch comes from the latest Famitsu (via Ryokutya2089), where Wada confirmed they couldn’t include the better netcode at launch.
“This is the final version of the game, and we’re focusing on releasing it as the definitive version of the Persona 4 Arena Ultimax series, where you can enjoy (almost) everything, including battles, the story, and downloadable content,” Wada said.
When asked on whether or not the game will include rollback netcode, Wada said “we’re considering implementing a rollback feature in a later patch.”
For those who aren’t familiar, rollback netcode simulates what a remote, online player might do next. If the player’s actual action is correct, the game progresses smoothly – if the prediction is incorrect, gameplay will shift to the correct state of player input. This can be dialed down to the frame by frame level, so gameplay will still feel responsive and smooth. As such, it is a great tool in reducing lag compared to traditional input delay netcode, which can be terrible if your opponent has a bad connection or even lives a great distance away.