Ebb Software have released almost 14 minutes of gameplay for their H.R. Giger inspired first-person horror adventure Scorn, along with a release date.
The new trailer has also confirmed new platforms and a release date; 2021 on Windows PC (via Steam and the Windows Store), Xbox Series X, and Xbox Game Pass.
As previously reported, the game’s development began in 2014 from Lead Designer Ljubomir Peklar, and was aided by funding from Kowloon Nights. The “dream-like world” is explored in a non-linear fashion.
Along with inspiration from the art of H.R. Giger and Zdzislaw Beksinski, every location in the game “has its own story, puzzles, and characters.” Other inspirations include the works of Franz Kafka, Jorge Luis Borges, Thomas Ligotti, J.G. Ballard, David Cronenberg, and David Lynch.
The new gameplay shows the player exploring a bone and flesh covered complex, using a weapon made of similarly bizarre substances to fend off against the few roaming and twisted monsters. Players can change seemingly change the “barrel” on the gun, and use it to open and close gates.
Ammo seems to be extremely limited, as the player avoids shooting foes, and great emphasis is put on finding a place to gather more ammo and reload. The player character appears to be naked and mutated or damaged judging by the strange growth on the back of the player’s hand, and the almost flayed skin on the legs.
Players also use other biological objects to make devices that open doors, and heal the player. You can find the gameplay trailer below.
You can find the full rundown (via Steam) below.
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
It is designed around the idea of “being thrown into the world”. Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.
Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
-Cohesive “lived-in” world – Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose – you just need to work out what it is.
-Full body awareness – Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic – objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls etc.
-Inventory and ammo management – is defined and limited. It plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.