Orbital Survival Game Habitat Enlists the Aid of Engineers

4gency’s space survival game, Habitat, has just gotten a pretty big update to its Early Access build over on Steam.

To celebrate, the team has released a new trailer to add a bit of fun to the game, which you can view above. I won’t spoil the video, as it encapsulates the tongue-in-cheek nature of the game itself.

You can find a giant list of all the additions made with version 0.40 below:


New XP Leveling and Progression System

Earn, upgrade, and face increasingly challenging foes with the new progression system.

  • Completing missions earns XP
  • Leveling up grants additional health and resource bonuses to your HQ
  • Higher levels face tougher missions

New Enemies

A host of new enemy ships and nano machines are waiting for you.

  • Enemy Booster-Enabled Ships: Drills, saws, cannons and more. Powered by booster rockets, they will hunt you down. Destroy them or tear their pieces off to survive.
  • New Nanomachines: Vampires that take your resources, Breakers that target your connectors, and Bruisers that slam into your station.
  • Moving Stations: Enemy stations are still just as lethal, but now they’re mobile. Beware these floating death platforms.

Higher Health and Physics Damage Changes

Fight longer, stronger, dirtier, with increased health on all items and a change to the damage model.

  • Health of all items (except engineers) has been increased by 2x.
  • Collision damage now does only 10% of the damage it used to, rather, the physics mass damage acts on the connectors, making explosions less likely but break-offs more likely.
  • Weapons (of all kinds) still do roughly the same damage as before, and will lead to explosions much more readily than kinetic attacks.
  • If you’re having trouble taking apart enemy stations, use weapons, higher-mass kinetics, or deploy engineers to break apart the connectors.

Untowable Asteroids

The engineers can do a lot, but they can’t do it all. These rocks are just too darn big.

  • The map is scattered with asteroid chunks that are too massive for engineers to tow.
  • They can be killed with sustained weapons fire, or can be pushed by VERY massive objects under high thrust, or towed with the tether launcher.
  • Combat and maneuvering can be difficult around these big objects, but it’s just as dangerous for enemies! Try using asteroids as part of your combat strategy.

Per-Habitat Hotkeys and Command Bridges

Each habitat is now an empire of its own, but at a cost.

  • NOTE! You must now use CTRL-# to assign hotkeys. The R key is no longer active.
  • Hotkeys now activated per habitat on focus. For instance, if #1 activates your rockets on Habitat A, you can make #1 activate rockets on Habitat B, and they will only fire when B is selected.
  • Command Bridge now required to take control of secondary habitats. Order new Command Bridges as needed through the Earth Delivery System (see below).
  • You can still build habitats out of standard pieces, but you cannot activate items or assign/use hotkeys until you attach a Command Bridge.
  • CTRL-# now adds additional hotkeys to a group, rather than CTRL-SHIFT-#. Hit the same CTRL-# on an assigned item to remove a previously placed hotkey.

Autonomous Engineers

Engineers now help each other and take care of necessary tasks without the need to micromanage.

  • Idle engineers will help other engineers tow back junk at a faster speed.
  • Idle engineers will seek out and repair damaged pieces of your habitats.
  • Warning: Engineers will not auto-help each other attack enemy stations. You must assign each engineer to attack – we aren’t going to send them into the jaws of death for you.

Earth Delivery System

Order up Command Bridges, Rockets, and Weapons from Earth for an Omni cost.

  • Three new buttons along the bottom-left for ordering each type of object.
  • Ordering allowed only in a limited radius around your HQ. Be aware!
  • Each item has an omni cost, with weapons costing the most, then command bridges, then rockets.

Camera Follow Mode

Keep a constant eye on your Habitats while in-flight.

  • Hit TAB or click the habitat selector in the top-right to follow the selected habitat, making for a much easier time during long flights.
  • Camera will follow the habitat in flight but rotation and zoom remains free.
  • Hitting W A S or D to move the camera will “break” the follow and allow you to move the camera freely again.

HAL Tactical Mode with Enemies

The HAL system has been renamed and upgraded to focus on combat.

  • Enter the HAL as same as you normally would (ENTER key or click the computer icon in the bottom left)
  • “Tactical” mode now shows a simplified view but includes enemies in red.
  • Items with settable properties highlighted in blue, click them to set properties such as thrust amount or firing rate.

New Tutorial: Advanced Lessons

A second tutorial is available with advanced lessons about reconfiguring habitats and using engineer swarms.

  • Access this tutorial through the “Tutorial” menu item, and choose “Advanced”.
  • Learn about breaking and rebuilding connectors, building secondary habitats and calling in deliveries, moving items faster with swarms, and attacking enemy stations.

Screenshot Mode (Experimental Version!)

A beautiful way to capture your best habitats—while blowing up or otherwise.

  • Stop time, fly around, set up the perfect shot with a fully-controllable camera.
  • Access by pausing the game with ESCAPE, then select Options->Screenshot Mode.
  • The UI will be removed, time will be frozen, but you can move your camera to set up the shot you want.
  • Controls work differently than normal: Use left-click and drag to rotate your eye in 3D space, right-click and drag to tilt. W and S go forward and backward from the eye point, A and D strafe left and right. Hold SHIFT to slow down your movement for fine-tuning. Take a screenshot with Steam by pressing F12 (by default). Be sure to upload your favorites! Quit out of Screenshot Mode by pressing ESCAPE again. You may have to press it twice.

Smaller Features and Bugfixes

  • Brand new info cards when hovering over items. See all the stats on health, mass, resources and more in an easy-to-skim format.
  •  Connectors now have a color alert when their health is low. Yellow is a connector in danger, red is about to break!
  • Engineer creation timer now in the top UI section, no longer on the HQ
  • Save games now save hotkey assignments
  • Many new sounds, from Ion drives to mission completions, teleports and more.
  • Vulcan cannon no longer a self-destroying nightmare. Try it out!
  • Offscreen helper arrows to help you find distant mission objectives

New Space Junk

  • WWII Submarine – tons of connectors and torpedo launchers make for a powerful platform.
  • Sputnik—a piece of history, captured in orbit. Still beeping, after all this time.
  • Space Capsule—a relic from the old days. Burnt-up but still usable.

 

You can find Habitat on Steam Early Access here, for $14.99 dollars.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry.


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