Official Gameplay Trailer for A Rose in the Twilight

NIS America has released the official gameplay trailer for A Rose in the Twilight.

Featured above, the new trailer shows off what you can expect in the upcoming macabre puzzle-platformer. You take control of a cursed girl who mysteriously wakes up in a castle – your mission is to make it out alive.

A Rose in the Twilight is launching via retail and the PlayStation Network on PS Vita and via Steam on PC on April 11th in North America and April 14th in Europe. It’s also worth mentioning the game will be available in both standard and limited edition versions.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. Mr0303
    February 1, 2017 at 4:10 pm

    htoL#NiQ had horrible gameplay and judging by the video the same reaction based puzzles with the slow gameplay are back.

  2. Matz
    February 2, 2017 at 9:02 pm

    I liked the gameplay of that game, what I hated were the controls of the PS VITA, those labyrinth parts were you have to navigate with a perfect precision were frustrating like nothing else, the stick wasn’t reliable and if you have big fingers you can’t see where are you going by using the touch screen

    I don’t know if the PC port fixed that problem about the controls, but I still liked that game, might give a chance to this new game

  3. Mr0303
    February 2, 2017 at 11:12 pm

    The problem with those sections for me was that for some ungodly reason the firefly had momentum, which was nearly impossible to precisely control. Unless they removed that in the PC version I don’t think it would be marginally better.

    The biggest problems for me with the game were with the level design. Mion is possibly the slowest character in gaming and throwing reaction based puzzles at her was not a good idea. Then there were the random deaths and the final boss who was purely luck based. It is honestly one of the worst games I ever played and I’m definitely skipping this one until I hear some feedback about it.