We’ve known that Oculus support for Mac isn’t something that is coming immediately, if not at all.
However, Oculus founder Palmer Luckey had some very interesting comments regarding Apple’s computers, and whether or not they’re able to even handle the virtual reality device.
“[Rift support] is up to Apple,” he said to VentureBeat. “If they ever release a good computer, we will do it.”
Palmer defined a “good computer” as one that can handle the processing demands of VR software – where games have to be able to run at 90-to-125 frames per second, to avoid users getting motion sickness.
Luckey said that currently, Apple doesn’t have an option right now that you can buy to meet these requirements.
“It just boils down to the fact that Apple doesn’t prioritize high-end GPUs,” said Luckey. “You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs. So if they prioritize higher-end GPUs, like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it.”
How do you guys feel about Luckey’s comments? Are you gaming on a PC rig? Sound off in the comments below!