Series creator and game director Tetsuya Nomura explained why Sora looks realistic in Kingdom Hearts IV, shortly after Square Enix dropped a bomb revealing the fourth game.
The new explanation comes from a new interview with Nomura and Famitsu, where the zipper-obsessed designer explained why Sora looks realistic in Kingdom Hearts IV.
“It means that from each standpoint, the perception changes. In Kingdom Hearts Union Cross, the Master of Masters said something along those lines, but from Sora’s perspective, Quadratum is an underworld, a fictional world that is different from reality,” Nomura said. “From Sora’s point of view, Quadratum is an after world, a fictional world.”
He added a bit explaining why the two worlds look different, and why Sora looks realistic in Kingdom Hearts IV.
“But from the point of view of the inhabitants of Quadratum, the world of Quadratum is reality, and the world in which Sora and his friends were living is the other side, the fictional world,” Nomura said.
Nomura closed up thoughts on why Sora looks realistic in Kingdom Hearts IV by teasing the game will likely jump between both worlds and both visual styles.
“This time, I think the theme will be the contrast between those who are in such different positions,” he said. In case you missed it, you can find the original reveal trailer here:
(Editor’s Note: trailer is from 4:07 to 7:28)
While Nomura’s explanation on why Sora looks realistic in Kingdom Hearts IV sounds as confusing as the games’ storyline, release platforms nor a release window aren’t confirmed for the game.
The most recent game in the franchise, Kingdom Hearts III, has been available for PC, PlayStation 4 and Xbox One. In case you missed it, you can find our review here (we highly recommend it!).