Taxation doesn’t sit right with some people and the titular Olaf from No Tithe for Olaf is one of them.
The Norwegian/Swedish music band/developer Ancient Well Entertainment are working on quirky little low-poly tower defense game No Tithe for Olaf.
The game is set in 17th century Norway and players will be tasked with defending their village from relentless waves of tax collectors.
No Tithe for Olaf is planned to release some time next year, so if you’re interested, be sure to wishlist it on Steam.
“When we started this project we wanted to challenge ourselves to make a small, but highly replayable game that still really captured our love of nordic history and culture. It’s not our first attempt at making a game. We’ve built a few prototypes that sank into the swamp, so to speak. But thankfully, this one stayed up!,” said Ancient Well Entertainment’s Chris in a press release.
He continued “It’s been amazing to work together with truly life long friends on a game that lets us take the skills we learned while playing in a folk rock band together and try to apply it to the alchemy of making indie games. We really tried to build with gameplay in focus, but still sneak in as much flavor from Nordic history and culture as we could. We’re frankly stoked to see how people react to it!”
Here’s the rundown on the game, plus its reveal trailer:
Take up arms (and turnips) in this grimly humorous tower defense roguelite set in 17th-century Norway!
Action meets resource management in this rabid satire of taxation, turnips, and 17th-century rural warfare.
A Spirited Satire on the Moral and Agronomic Basis for Taxation of Agricultural Goods in Remote Regions of 17th Century Norway: the Computer Game, aka: No Tithe for Olaf
Play as a decrepit old farmer who’s had enough of the King’s greedy taxmen. When royal bailiffs seize your pickled turnips and prized aged lamb legs, your cup runneth over! Rally the valley’s farmers into open rebellion and ride your semi-trusty goat into battle. Defend your farm in action-packed missions where tower-building, resource management, and goat-based combat collide.
Build bizarre towers. Fight off the taxman. Lead the farmer’s revolt… and don’t forget to tend the farm!
Features
- Protect the Winter Stores: Tower Defense – Each fall after harvest, the King launches a new taxation campaign into the Valley. One farm after another will surrender their savings to the royal coffers unless you rally the rebels! Defend your kinsfolk. Build towers to intoxicate, humiliate, soil, or escort the King’s agents off your land through civil debate sheer force. Stop enemies from escaping with your food stores, or winter will be long, cold, and hungry!
- Goat-Riding Rebel: Third person action – Charge your enemies with reckless goat-knocks, pelt them with vegetables, and lure them into traps. Nothing is off-limits! If you lose the pickled turnips, your cousins lose their farm.
- Fuel the Fight: Resource Management – Harvest crops and upgrade your farm between waves to fund your defenses. Slack on production or skimp on towers, and the King’s bailiffs will scarper with your finest meats and cheese!
- Farmer’s Wit: Persistent Upgrades – With each successful defense, unlock depraved new tools to escalate your guerrilla tactics. From weaponized manure and ballistic onions to scathing words and anti-authoritarian sass, your uprising only grows weirder (and deadlier). Most unholy of all: goats!
- Rebel Again and Again: Procedural and replayable – Each farm you save swells the ranks of the rebellion. Can you push back the King’s goons for good? Or will the valley fall, one homestead at a time? Procedurally generated farms and modifiers ensure that no rebellion plays the same twice.