Nippon Ichi Fiscal 2014/2015 Results – NIS America Provided 64% of All Revenue

disgaea 05-17-15-1

The latest financial results from Nippon Ichi Software have revealed some interesting tidbits regarding the publisher, and its localization branch, NIS America.

While Nippon Ichi proper brought in 3.672 million yen as revenue in the 2014/2015 fiscal year (from April 1, 2014 to March 31, 2015), a gain that roughly breaks even, their operating income was -75.9%, down 139 million yen. Their net income was down 95.9%, at 19 million yen.

Here’s the most interesting part – NIS America comes in like a maverick with a net income of $1.1 million, making up 64% of all revenue for the company. Nippon Ichi Software made a few notes that are worth looking at, namely that they’re looking to expand more overseas, they’re looking to make even more new IPs, and the last two yet very intriguing pieces of info: they’re looking to develop for mobile, and support Steam.

Are you guys excited to see Nippon Ichi Software put their games onto Steam and mobile, as well as continue developing for consoles?



Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. inquisitormcsagington
    May 17, 2015 at 5:31 pm

    Double edged sword.

    Might make NIS pay more attention to what NISA are doing translation wise and tell them to stop fucking about.
    On the other, more likely hand, they’ll just see $$$ and say keep on keepin’ on.
    And gouging Europeans.

  2. MaidKillua
    May 17, 2015 at 5:34 pm

    Well, I’ve liked everything I’ve played from them, though I really couldn’t care less about mobile or Steam if I tried

  3. Loli-Nox-Tan
    May 17, 2015 at 5:39 pm

    So I’m guessing that after seeing Sega, Ghostlight, Xseed, Iffy, Rising Star, Bamco, Konami, Capcom, Playism & everyone else I missed have success with Japanese titles on Steam NIS have decided that they done fucked up with how they handled Cladun

  4. Audie Bakerson
    Audie Bakerson
    May 17, 2015 at 5:40 pm

    Steam would be nice, but I think given NISA’s history of bugs, I think if anyone can create a Ruins of Myth Drannor tier disaster it’s them.

  5. deadeye
    May 17, 2015 at 5:41 pm

    The translation isn’t even my main gripe. I wish they’d stop putting bugs in the game that weren’t even there to begin with.

    Replacing text and audio files should be trivial nowadays. Although it’s impossible to know for sure who to blame. The programmers at NIS could make it so NISA has to jump through hoops in order to do so.

    Still, I’m glad that they’re making money. Just hope they decide to allocate more budget to quality assurance.

  6. Dammage
    May 17, 2015 at 5:43 pm

    Interesting, it’s kind of a sad though that Japanese games may become more popular in the west than in Japan

  7. Audie Bakerson
    Audie Bakerson
    May 17, 2015 at 5:45 pm

    64% of revenue isn’t as huge as it seems. NISA operates in NA and Europe (despite their name), so that simply means NIS’s business is more or less evenly split between regions.

  8. Kiririn51
    May 17, 2015 at 5:53 pm

    It is huge though, that’s a company primarily focused on the local market.

  9. Phelan
    May 17, 2015 at 6:20 pm

    Thx NIS America for being one of the best European publishers :*

  10. Domhnall
    May 17, 2015 at 6:21 pm

    Assuming that NISA’s revenue stream IS evenly split between America and Europe (which I highly doubt; until more evidence is presented I’m going to make an assumption that the lion’s share of NISA’s revenue comes from America, personally), it means NIS’s revenue is 32% America and Europe each, with 36% from Japan. Which means they make money from all 3 regions at roughly the same margin. So it’s not huge at all.

    Again, though, I actually highly doubt that NISA’s revenue is anywhere near an even split between the regions they operate in.

  11. Zizal
    May 17, 2015 at 6:29 pm

    You need to compare it to the last fiscal year because this result might be abnormal since Disgaea 5 bombed hard in Japan. NISA localize games for other companies which might help them getting good revenue.

  12. Domhnall
    May 17, 2015 at 6:35 pm

    I’d be more interested in detailed NISA reports, personally. $1.1m income isn’t particularly impressive in the first place, especially considering that (someone correct me if I’m wrong, because there’s a decent chance I am) NISA’s operating expenses are going to be considerably less than NIS’s. NISA is largely just a localization company; they don’t need to pay for many of the things that NIS does, but they sell games for a regionally equivalent price to what NIS does in Japan. Pair with that the fact that NISA doesn’t even always include features like full voice acting and et cetera, that means even lower expenditures. Additionally, NISA deals with two major video game markets as opposed to NIS’s one. Finally, to my FANTASTIC distress, NISA handles localization from SEVERAL developers beside NIS, meaning that not all of NISA’s revenue is even going to come from NIS games.

    Putting it more succinctly, I don’t actually think this is particularly impressive from NISA. And also it’s absolutely mystifying that somehow NIS only has a revenue of $30k and equivalent expenses.

    Disclaimer: despite being the son of a corporate accountant I proved so worthless in the “family trade” that nowadays I don’t even balance my checkbook, so ignorant I am in the way of finances.

    I also REALLY fucking hate NISA. Go look at any prior NISA article on NG and you can probably see my vitriol somewhere. So maybe that has some impact on how I viewed this report.

  13. Phelan
    May 17, 2015 at 6:45 pm

    This game is trully masterpiece with some flaws.

    No matter where you make screenshot it looks like art from great artbook. Not to mention that plot

  14. Random45
    May 17, 2015 at 6:47 pm

    Seeing that they’re planning to develop for mobile gives me bad vibes after the whole Konami fiasco. Still, I’m glad they’re doing so well overseas.

    I’m glad that this site’s general attitude towards NISA isn’t shared with a majority of the NA buyers.

  15. Takua343
    May 17, 2015 at 6:47 pm

    I dont know whether to be depressed that this means NISA will never fuck off and stop censoring shit or be depressed that people boycotting NISA so hard that Mugen Souls has yet to have a single reprint is somehow succesful

  16. Turt
    May 17, 2015 at 8:49 pm

    Very interesting news.
    Hyped to hear them care about Steam, sad to hear their numbers aren’t so good, still hating on NISA.

    Here’s what NIS needs to do:
    Slap NISA in the face to make them stop doing nonsense with censorship and hire decent programmers that won’t introduce terrible bugs to the games and try to repair the PR problem it has.

    Then get the developers to code with portability in mind so the games can be moved to mobile and PC to expand their market.

    Easier said than done but worth the effort.

  17. awvnx
    May 17, 2015 at 8:51 pm

    NISA probably makes a lot of money off Danganronpa (which has been very successful in the west) and licensed anime.

    And it’s hard to say their costs are low when they need to license the games and their JP voices. Does most of the money go to the localizer or back to the original game creator?

  18. LurkerJK
    May 17, 2015 at 9:38 pm

    Give PC some love and watch that 64% grow to 90%, your main audience in the west uses PC

    Cellphones are interesting, i’d love playing disgaea during my everyday commute time but ive been burned so many times with japanese ports for Android that i have no expectations for it, i rather play it using an emulator and eliminate problems with savegames, DRM, microtransactions and whatever other BS you smear your game with

  19. LurkerJK
    May 17, 2015 at 10:15 pm

    Sadly, its not that “they are doing so well”, its that their Japanese market is moving to mobile and leaving them behind like an old soggy sock, while in the west consoles are much stronger so their west market is shrinking in the east while its growing slightly in the west still not enough to offset the shrinkage

    They need new markets, two options left for them, mobile and PC, its not the only Japanese developer having the same revelation, i’m hoping for Atlus next

  20. Nonscpo
    May 17, 2015 at 10:22 pm

    I find this to be great and terrible news at the same time, NIS needs to get there act together in Japan, and NISA can’t afford to let this success cloud any potential clout they might get with corporate in Japan. I want to be an optimist on this one, let’s hope this leads to NIS taking more risks on more localizations :)

  21. Nonscpo
    May 17, 2015 at 10:25 pm

    Agreed! While I understand most peoples frustrations with NISA when it comes to prices and censorship, so far I’ve had a fair experience with them so far, I also want to be optimistic on NISA’s prospects in the future.

  22. Turt
    May 17, 2015 at 10:29 pm

    In this case at least many of their franchises do have the potential to be easily ported to mobile though.

    Turning strategy games and jrpg’s with modest spec requirements and simple controls into a mobile game is easier than turning giant fox engine cinematic action titles so going mobile doesn’t necessarily mean they’d be giving up their usual business.
    They could simply make ports for their usual games instead of ditching everything behind and going full cashgrab fre to play mobile whale hunting games.

  23. Kiririn51
    May 17, 2015 at 11:21 pm

    When talking about japanese companies, you assume it’s Japan and then everyone else.

  24. PenguinPlayer
    May 17, 2015 at 11:39 pm

    “Renewed effort” implies they put in some effort they could renew in the first place.

    Dumping a poor PSP port on Steam and NEVER EVER putting it on any sales makes me think they don’t know how Steam works at all. You don’t just dump stuff on it and suddenly money comes out.

    But oh well, it’s good they didn’t give up.

  25. Cerzel
    May 18, 2015 at 1:10 am

    Shit man, I’d almost forgotten about Cladun X2. A PSP port with a recommended 1GB of RAM, 3.1GHz i5, and a heap of other technical issues that they never bothered to fix.

  26. OverlordZetta
    May 18, 2015 at 1:35 am

    I hope people aren’t taking to the mobile part like it’s some huge thing yet. There’s been a Disgaea on smart phones for a few years now.

  27. OverlordZetta
    May 18, 2015 at 1:39 am

    It seems more and more like localization companies are caring less and less about translation quality. And if anything, this sends the message to NIS that NISA is doing good.

  28. Omon Topno
    Omon Topno
    May 18, 2015 at 1:51 am

    It’s just a very scary thing when the affect it has on companies and how it makes them change strategies to make money. Which mostly including fucking over the fanbase somehow for more money. If they can separate the two and never practice wrong things then they can make Disgaea or any franchise also for the mobile. Please just don’t want another Konami shitfest happening to companies such as these.

  29. Zack
    May 18, 2015 at 2:00 am

    I completely agree about the bugs, but it’s not NISA’s fault that there’s censorship. Stuff gets censored because the US has some stupid, hypocritical laws about Japanese video games…

  30. landlock
    May 18, 2015 at 2:43 am

    Nice. I’m not surprised NISA put out some really good games from Nippon Ichi Japan and other publishers games aswell. They also pump put a lot more then there Japanese counterpart because of this.

    eitherway there a great European publisher so it’s good to see them doing well.

  31. landlock
    May 18, 2015 at 2:44 am

    Nearly every niche Japanese game importer has censored a game now NISA, Idea Factory, Atlus, Ghostlight, Marvelous etc. They don’t do it for the fun of it.

  32. grgspunk
    May 18, 2015 at 2:51 am

    There are no “laws” pertaining to their games, you dolt. The content they censored pushes their comfort zone for questionable content, and they used the ESRB to justify their censorship. Basically, they weren’t sure if the content would be considered acceptable to the public, so they supposedly had “insider talks” with someone from the ESRB. This “insider” suggested that their (now censored) games might get rated “AO”, and NISA censored their titles on that “advice”.

    Unless they actually bothered to invest their time and money in actually officially submitting their games to the ESRB uncensored and get them rated “AO”, they would’ve never known for sure if their games would’ve been worthy of such a rating.

    That’s the problem with NISA.

  33. Turt
    May 18, 2015 at 2:59 am


  34. Morningstar
    May 18, 2015 at 3:30 am

    If this means we get Disgaea and Phantom brave ports, I’m in

  35. Morningstar
    May 18, 2015 at 3:34 am

    This ought to be interesting, plus you never know, Neptunia Re;Birth 1 was a Vita port for steam and I think that was handled well (of course that might because they responded to glitches and bugs that appeared at launch)

  36. Morningstar
    May 18, 2015 at 3:35 am

    If I remember right there was a mobile disgaea spinoff that sort of looked like a fighting game

    Oh, wait, I though you said “hasn’t been”

  37. landlock
    May 18, 2015 at 3:36 am

    it costs money to submit games to ratings boards you know. R* can do it more then once but smaller companies are on a tight budget.

    tentacles, loli’s and white fluid was never gonna make the cut (Dungeon Travellers 2) that much is obvious from the get go.

  38. Alistair
    May 18, 2015 at 6:28 am

    Ouch ahh that poor sales figures do I guess censorship in games slap NISA Face.

    & no I’m not delusional because everybody knows with censorship it would effect sales others 64% is Small.

    Look at the sells of Cod games each year extreme uncensored violence sold millions.

    Hell GTA5 in UK Was number one in Top ten for weeks.

    The sales figures does in account that people would buy a censored game under protest at a cheaper price by getting from bargain bins or shopping online with cheaper price.

    So censorship PAYS.

  39. ivanchu77
    May 18, 2015 at 6:45 am

    There´s tons of JRPG and other type of japanese games that would have never got localized if it wasn´t for NISA, not to mention they are one of the few companys that left Japanese voices in their localized games and treat well both the american and the european market (something that several others companys like atlus can´t say)

    They definetly don´t deserve all the hate you guys seem to have towards them, few companys have localized as many niche games as them, a few cases of minor censorship is not enough to desere so much hate, besides, several other compannys have donee censorship in their localizations too ( ghostlight and atlus for example) and people just keep praising them like nothing happened

  40. artemisthemp
    May 18, 2015 at 7:17 am

    The Mugen Souls censorship was caused by a Swedish law that, UK sadly adapted.

    UK is sadly a big market for NISA so, they couldn’t just ignore that area.

  41. Zack
    May 18, 2015 at 7:29 am

    Thanks for the info. I recently watched a YouTube video about censorship in games which said that it was due to laws in the US that prohibits these sorts of things during the localization process. I guess the video was wrong to begin with and I blindly believed. Sorry everyone…

  42. amc99
    May 18, 2015 at 7:29 am

    And for ghostlight, ESRb told them to just remove the word child for Fiona. But ghostlght decided to remove her content minigame completely.

  43. Adohleas
    May 18, 2015 at 10:11 am

    If they port their Disgaea series to steam, its day one for me!

  44. Mr0303
    May 18, 2015 at 10:12 am

    Hopefully they’ll fix the controls when they port it because playing the original Vita game was a pain. The slow moving character would result in about 60% of all deaths. Plus the final boss is defeated solely by luck.

  45. Cerzel
    May 18, 2015 at 3:14 pm

    “not to mention they are one of the few companys that left Japanese voices in their localized games”
    This seems good at first glance but what you probably don’t realise is that several of their earlier releases fucked this up too. Ar tonelico, for example, had them cut out approximately half of the Japanese audio track to make way for the dub track, because they weren’t willing to go for a dual-layer DVD.
    Operation Abyss is also going to be dub-only now.

    “treat well both the american and the european market”
    They don’t treat Europe well at all. Sure, they release things in Europe. But the prices in their European store are hugely jacked up, just because they can, and when they opened their European store they made sure to block Europeans from buying from the US store so they’d have no way to get around the price fixing.

    “a few cases of minor censorship”
    It’s not minor censorship. It’s not minor at all. NISA have made some of the worst damaging censorship choices since the early 90s.

    “other compannys have donee censorship in their localizations too”
    That does not excuse NISA, and if you paid attention you’d see that people condemn Ghostlight and Atlus for it too. Hell, Atlus are becoming known as one of the worse localisation companies around now due to their continual production of extremely cheap localisations, resulting in the extremely disrespectful choice to replace several P4 voice actors for the later releases since they unionised and would have to be paid more to bring back.

    As for NISA, they still have more problems beyond their censorship, chiefly being how they keep managing to introduce game-breaking bugs that weren’t in the originals, as well as their crappy, overly liberal localisations. (STD! LOL! LOL!)

    NISA don’t respect the work of the developers of the games that they bring over, they don’t respect the content of the games that they bring over, and they don’t respect the fans of the games that they bring over.

  46. Turt
    May 18, 2015 at 7:53 pm

    All of the arguments defending NISA’s censorship have been debunked over and over by people on the internet with proper sources and all.
    At this point it’s hard to really call it anything but BS from them.

  47. Turt
    May 18, 2015 at 7:54 pm

    They could, they should, but I doubt they would.

  48. Thanatos2k
    May 18, 2015 at 8:53 pm

    Get on Steam, yes. Japanese devs are really like 5 years late to this party, but it’s not like you can’t just start throwing all your games onto PC and put them on sale for cheap. Rake in the cash.

  49. Thanatos2k
    May 18, 2015 at 8:54 pm

    From the reviews, it seems like the game is pretty mediocre. They could have chosen better.

  50. grgspunk
    May 18, 2015 at 10:37 pm

    No, I would still constitute that as “half-assing”, as they didn’t have to choose to license the title in the first place. They can’t even go the extra mile to actually reassure their fans that they’re not doing it because nobody at NISA has any issues with the content themselves? You’ve got to be kidding me.

    The “Budget Excuse” is not sufficient enough to let them off the hook. It’s far too easy for someone in a localization company to be offended at the content in a title and try to shift blame on censorship on organizations like the ESRB.

    The reason why the ages in Senran Kagura games were removed is because some of the staff within XSEED was uncomfortable with it and wanted it removed–As a matter of fact, Tom had to actually fight to keep his own peers from pushing to butcher the content any further. This is coming from XSEED, a company we consider “based” for keeping the Senran Kagura series relatively intact. Do you not think that maybe, just maybe, something like this could be happening at NISA as well?

    Considering how the gaming world has been constantly talking about “representation of women” in games and developers catering to the lowest common denominator when it comes to “offensive” content, do you not think that NISA might not be vulnerable in the slightest?

    Judging by how much flak NISA has gotten for censoring 3 titles over the course of a year and a half or so, don’t you think investing that little extra time and money submitting their games the right way would be worth spending to help build back their image amongst fans?

  51. landlock
    May 19, 2015 at 2:17 am

    Were we having a argument? seems like your taking a internet forum discussion way to seriously.

  52. grgspunk
    May 19, 2015 at 2:21 am

    Sorry for taking such topics on my videogames so seriously. Sorry for caring so much.

    Oh wait, nevermind, why the hell should I be sorry?

  53. landlock
    May 19, 2015 at 3:41 am

    In — Out — In — Out. Deep Breaths. In through your nose, out through your mouth.

  54. landlock
    May 19, 2015 at 3:43 am

    Why does everyone boycott NISA but not Atlus, Idea Factory or the many others.

  55. Turt
    May 19, 2015 at 11:10 am

    Didn’t they also slip in some conversations they later deleted that the whole ESRB deal was always just an excuse and they really just wanted to censor it anyway?

  56. Mr.Calavera
    May 19, 2015 at 3:19 pm

    I hope they play their cards right.

  57. anon9370
    May 22, 2015 at 12:05 pm

    So NISA gets rewarded for butchering games. Wonderful.

  58. grgspunk
    May 26, 2015 at 8:30 am

    I noticed. He did the same for Criminal Girls and NISA.

    My guess is he’s covering his own ass. It’s possible XSEED may fall upon hard times someday and be forced to lay him off. NISA and Atlus would be his main employment alternatives if that ever happens. It’s either that, or those companies might someday open up a senior position he might be interested in filling in.

    Either way, he would want to stay on good business terms with them. Whether he likes their decisions or not, he wouldn’t want to get caught dead publically dissing his colleagues in those companies because they might help his career in the long-term.