Independent developer Infinite Fall has announced yet another delay for their 2014 Kickstarter-funded adventure game, Night in the Woods.
The game will forgo its planned January 10th release for one “a few weeks” later, in February. Once released, the game will be available for PC, Mac, Linux, and PlayStation 4.
The developer cited the reason for the delay as “some last minute things have come up suddenly over the past few days,” and made sure to note that “nothing is on fire,” even going further in saying “it’s all normal stuff.”
Here’s the entire update, via Infinite Fall:
Some last minute things have come up suddenly over the past few days and we have to push back the NITW release by a few weeks. It’s all normal stuff, nothing is on fire, and it’s all to do with the fact that we’re a tiny team making a big game and doing a multi-platform launch is a whole *waves hands around* thing. Right now we’re waiting on some info from outside parties as to the exact date we can launch, but it’ll be somewhere in the first part of February. We’ll be able to announce the exact date around New Years but we didn’t want to just sit on this info for the next couple weeks and spring it on folks who are looking forward to the game. And since we’re starting preorders tomorrow we didn’t want anyone going into that without this info. We try to be transparent and up front, and it’d be kinda shifty to just keep this to ourselves seeing how close we are to the end.
Poised as a “2D story-focused adventure/exploration” game boasting “many extracurricular activities” like meeting characters, discovering secrets, using astral projection to explore the town of Possum Springs, and more.