NieR: Automata Director Taro Yoko Has a GDC 2018 Panel Focused On Automata’s Development

We’ve learned that NieR: Automata director and series creator Taro Yoko has a panel at this year’s Game Developer’s Conference where he’ll talk up the game’s development.

The panel, appropriately titled “A Fun Time in Which Some No-Good Game Developers May or May Not Discuss How We Made ‘NieR:Automata'” is planned for both Yoko and game designer Takahisa Taura. It’s supposed to be at least an hour long, but we don’t know what day it falls on.

Here’s a description of the panel:

“An unbelievably miserable lecture in which an extremely strange director, YOKO TARO, and an idiotic game designer, Takahisa Taura, will try to talk about the development of NieR:Automata, using their near-dead brains. It seems that they are thinking about taking a look back on the development of NieR:Automata, and how they came together to create one of the most perverse experiences in video game history.

“From the captivating imaginings of YOKO TARO to the satisfying action-packed battles of PlatinumGames Inc., they will discuss their design process and how they worked to bring the world of NieR:Automata to life… is what they are saying they will do, but they may end up changing their minds and talking about what they have eaten in the US in detail for one full hour instead. No one can see into the future. Don’t you agree?”

There’s also another panel focused entirely on the sound design for the game, titled “An Interactive Sound Dystopia: Real-Time Audio Processing in NieR: Automata.” It features Shuji Kohata and Andrew Brasher of Platinum Games.

Niche Gamer will be attending this year’s Game Developer’s Conference, so naturally we’re going to hopefully be interviewing Yoko-san and possibly getting fun things to raffle off. Stay tuned!

NieR: Automata is now available for PC and PlayStation 4. In case you missed it, you can find our thorough written and video review for NieR: Automata here (we highly recommend it!).

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