This is Niche Spotlight. In this column, we regularly introduce new games to our fans, so please leave feedback and let us know if there’s a game you want us to cover!
Today’s Spotlight is Uncrewed, an RTS by Quite Different Mechanics that recently left Early Access.
Uncrewed is set in the distant future, where sentient machines war against each other long after the disappearance of humanity. The game’s big hook is that the units you control are all built completely from scratch. Use a powerful unit editor full of modular parts to construct all manner land, sea, and air vehicles.
Be as creative as you like, but remember that your creations still obey the laws of physics to determine how they move and perform. There is even Steam Workshop support so you can share your designs with others.
You can find the 2017 trailer below.
Uncrewed is available on Windows PC via Steam for $11.99.
You can find a rundown of the game (via Steam) below:
Uncrewed is a real-time strategy game for the PC with the ability to design units from scratch. Unlike in more traditional RTS, units obey the laws of physics, making design choices especially important.
The story takes place sometime in the future when sentient machines are seemingly all that is left of intelligent life. In a search for an elusive piece of software, authored by their mysterious and powerful creator, the machines have banded into warring factions. They predict that the code will not only provide the answer for the meaning of their existence, but also give the ultimate power to the first one to execute it.
Features
- Design your own units from scratch.
- A variety of land, water and air propulsion methods: wheels, treads, walker legs, jet engines, fans.
- Bend, twist, taper, scale available parts (plates, frames, tubes etc.) to further diversify your unit aesthetics and functionality.
- Apply decals to units.
- Multiple weapon classes with distinct weaknesses and strengths.
- Physics: Unit design affects its performance on the battlefield, as it obeys the laws of physics (e.g. massive units are slower and require more energy; a high center of gravity makes the unit unstable).
- Assembly Factory: Control and optimize the unit assembly process itself (e.g. the way the unit is built determines its construction time).
- Single Player Campaign.
- Online Multiplayer: Matchmaking, Private Games, LAN.
- Steam Workshop support.
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