Niche Spotlight – Supraland

This is Niche Spotlight. In this column, we regularly introduce new games to our fans, so please leave feedback and let us know if there’s a game you want us to cover!

Today’s Spotlight is Supraland, a whimsical first-person Metroidvania by Supra Games.

Supraland is set in a toy world within a child’s sandbox. Explore the world to find abilities and items that allow you to reach new areas. Solve puzzles and fight hordes of enemies in an FPS combat system inspired by classic shooters from the ’90s. You can check out a trailer for the game above.

Supraland is available on Windows PC via Steam for $19.99, and its currently 33% off. There’s also a free demo.

Here’s a rundown of the game:


Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal.
Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free. Playtime: ~15-30h

Key Features:

  • Metroidvania – You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland’s design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.
  • Exploration – Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade.
  • Puzzle Design – The deeper you get into the game the more you will be facing creative puzzles you’ve never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it’s important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.
  • Fighting – The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.

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About

Frank was a former Niche Gamer contributor.


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