Niche Spotlight – Objects in Space

This is Niche Spotlight. In this column, we regularly introduce new games to our fans, so please leave feedback and let us know if there’s a game you want us to cover!

Today’s Spotlight is Objects in Space, an open-universe sandbox spaceship sim by Flat Earth Games that recently left Early Access. It’s also one of those super niche titles that this article series was pretty much tailor-made for.

You are a starship captain in a retro sci-fi universe were spaceships operate more like Cold War submarines than your typical Star Wars-like science-fantasy dogfighters. Take on contracts from over 50 intergalactic companies and factions to earn enough money to keep your finicky bucket of bolts operating. Be a trader, smuggler, pirate, or bounty hunter as you explore a vast, open universe. You can check out a trailer for the game above.

One of the reasons I say this game is so niche is that the submarine-inspired user interface and starship subsystems are designed to encourage the more extreme players to custom build their own input devices filled with complicated buttons, switches, and levers. When going to events to demo the game the developers usually bring their own physical cockpit set-up to showcase this feature of the game.

Objects in Space is available on Windows PC and Mac via Steam and GOG for $19.99.

Here’s a rundown of the game:


You’ve been detected…
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”

Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o’ bolts afloat and stay one step ahead of pirates, organized criminals, corrupt governments and shady laws.

A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.

Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning maneuvers far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.

It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space.

To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned – failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?

Your ship is completely customizable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you bought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.

You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…

Key Features:

  • Massive open world to explore full of NPCs to interact with
  • Complex contract-based economic system with over 50 employers
  • Time-based open world – opportunities, stories and events happen at certain times as well as certain places, so each play through will be different
  • Tense submarine-influenced combat
  • Fully customizable ships – design your vessel for combat, shipping, stealth and more
  • Mostly avoidable combat for more pacifistic players
  • A world of side quests – no single linear story players are required to follow
  • Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and treasures
  • Find derelict ships, wreckages, cargo pods and communication beacons adrift in space
  • Be a trader, bounty hunter, explorer, pirate or all of them at the same time
  • Sandbox mode – play the game without narrative content in an endless version of the game
  • Scenarios – tense combat scenarios task the player with overcoming impossible odds and testing their skill
  • Multi-player Scenarios – compete or cooperate in a variety of multiplayer modes and situations
  • Build your own DIY controllers at home using Arduinos – anyone can construct their own ship bridge with physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!

If you’re a developer and want your game showcased on Niche Spotlight, please contact us!

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About

Frank was a former Niche Gamer contributor.


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