Today’s Niche Spotlight is Nebuchadnezzar, an isometric city builder by Nepos Games.
Inspired by classic city builders from the ’90s and early ’00s, Nebuchadnezzar invites players to construct thriving cities in ancient Mesopotamia. The game’s campaign covers the establishment of early civilizations of the region, to the conquest of Babylon by the Persians in 6th century BC.
Establish supply chains to transport valuable resources across your empire, manage foreign relations, and create a legacy that stands the test of time. Nebuchadnezzar includes a freeform monument editor so players can design their own grand palaces, and features mod support right from the start.
You can find the launch trailer below.
You can find the rundown (via Steam) below:
Nebuchadnezzar is a classic isometric city builder game inviting players to experience the mysterious history and culture of ancient Mesopotamia. In the campaign, players get to rule over influential historical cities filled with magnificent monuments.
Build your city while you oversee the manufacturing of different agriculture and goods for your population. Solve problems, prevent population loss, trade with other cities, handle foreign relationships, take care of varying population classes and employee types across various industries and services, and many more. Nebuchadnezzar’s gameplay is geared towards all types of players: from beginners of the genre to experienced strategists.
Nebuchadnezzar’s main campaign contains more than a dozen historical missions covering the colonization of ancient lands to the conquest of Babylon by Persians in the 6th Century bc. Each mission summons a different time period in Ancient Mesopotamian history, providing comprehensive historical experience. Players must carry out tasks important to the specific time and place of each mission, including the construction of historical monuments.
During the campaign players will not only build complex ancient monuments, but design them too. Nebuchadnezzar features an in-game monument editor giving players complete control over their buildings. From structural design to color scheme to final details: it’s in the hands of the player. Will you recreate history or make history? It’s up to you.
Mods & Localization
Nebuchadnezzar was created with mods and localization in mind. Expand your experience with the full support of mods from new buildings, new goods, production chains, and even new maps, missions, and campaigns. It is almost entirely moddable. Localizing mods will also not be a problem. You can create mods in multiple languages and/or add languages to existing ones. This applies to the base game as well.
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