The RPG Maker era of games has seemingly come and gone but some creators still cling to the engine, like the recently released Fear & Hunger 2: Termina.
The new sequel is a beautiful exercise in misery, as the player is seemingly thrust into this horrific world because of a mad god’s wishes.
Very few pieces of media manage to make you feel so lost and disoriented, as the lands are covered in fog and you are unsure if the strangers around you can be trusted for long.
Fear & Hunger 2 manages to make use of RPG Maker sprites unlike any other game, giving them an impressive amount of detail alongside a very unique art style, which carries on to all of the UI elements as well:
Fear & Hunger 2‘s usage of horror in broad daylight is very reminiscent of the Texas Chainsaw Massacre movies, as the residents of Prehevil are victim to a murder spree with seemingly no discrimination between their targets.
The horror of the game is also immediately heightened by its consequences, as being killed or badly dismembered are very real threats, especially since the game has a permadeath system.
Players with an iron stomach and mental fortitude will strive in Fear & Hunger 2‘s world, as the game’s disclaimer makes it obvious that this piece of media isn’t for the faint of heart.
Below are some of the horrors that await in Fear & Hunger 2: Termina (click to enlarge):
Here’s a rundown on the game:
Fear & Hunger 2: Termina
You are only given 3 days to uncover the sercrets this wicked land holds within its darkest corners. Among 14 strangers, you find yourself at the outskirts of a backwaters town of Prehevil. A town that still holds tight onto its ancient rites and macabre traditions. You are forced to partake in the Festival of Termina, an ominous event that only occurs once in every pale and sickly green moon. A moon that happens to be grinning and watching your every step… There is only one that walks away once the three days are over.
- jRPG x Survival Horror hybrid – A turn-based dismemberment combat system mixed with strategic planning and saving of precious resources.
- Oppressive and ruthless atmosphere – Fair game design won’t save you here for better and for worse. It is up to the player to survive.
- Open-ended world – You are given freedom to approach the horrors from the direction you’d best prefer.
- 3 days to explore – The world changes around you and other characters have their own agendas to pursue depending on the time of day.
- 8 playable characters to choose from each with their own distinct playstyle and story.
- Pixel Art x Digital Painting – An unique art style that tries to give at least hints of tranquil beauty in the midst of relentless darkness.
- Original Soundtrack with a number of atmospheric tracks from Chilly Makes Music along with my ear piercing Yamaoka-core tracks.
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